Fallout 4

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Berdusk

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Flowerguy360

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25 comments

  1. Phandemonium
    Phandemonium
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    I'm glad someone else noticed the great potential this area has and decided to do something about it : ) Haven't played for weeks looking for the right location to start on my new 'Start me up' PT RP'ing has a mercenary. And I think this location is perfect for that : ) Many thanks for making and sharing this wonderful mod Flowerguy360~

    For anyone interested in getting rid of certain unscrapable objects I found a way that works (so far so good) and allows you to both scrap/disable them. Intel is here: https://forums.nexusmods.com/index.php?/topic/5267160-things-not-scrapping-in-a-custom-settlement/#entry46748170 And I quote "delete the VISI, RIVIS, PCMB, XPRI(if you have any), and XCRI fields."

    Load the Sleepwalker .esp with Fo4Edit and keep expanding 'Worldpsace' until you see 0000E18F < 5, -12> click on that and then delete (remove) VISI, RIVIS, PCMB, XPR and XCRI on the right window under the Sleepwalker esp. Then exit the program to save and you are done : ) Pretty simple, right? This allowed me to get rid of anything I didn't wanted and so far I haven't found any side effects. That said still do at your own risk and such.
  2. SquishlP
    SquishlP
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    I just found this area for the first time in game and as soon as i saw it i went on to find a mod, glad there was one, thanks!
  3. OstrovakCZ
    OstrovakCZ
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    Sadly this mod was stolen. https://bethesda.net/en/mods/fallout4/mod-detail/3323704
    1. Flowerguy360
      Flowerguy360
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      Thank you for the report. I have also commented on and reported the stolen mod. Kudos by way of thanks.
  4. Flowerguy360
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    I have a problem. I use mod Settlement Management Software. When you try to use it in the settlement get the message "Not a valid settlement". Accordingly, the control options available. http://i045.radikal.ru/1612/93/abcf5b49aecd.jpg
    In other settlements, add other mods, works as expected. For example Hagen Fortress, Charlies Large Barge Settlement.


     
    I have no clue why that would be the case, but you're talking about a mod that hasn't been updated since May.  And, honestly, I don't really feel the need to add mod support in general (because it's impossible to do so for every mod out there), but especially not for a mod that has since been all but replaced by the Vault Tec DLC (which works with this mod perfectly).  And that is all assuming that the problem is even with the mod and not with a conflict you may have elsewhere in your load order.
     
    My suggestion would be to try using the Vault Tec DLC or settlement management system, or managing Sleepwalker Overpass the old fashioned way.  Best of luck.  
    1. BlackTigerBN
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      Yes. I use this terminal. But the Settlement Management Software has options that are not in the terminal Vault Tec. For example, in the management of the settlers more options. It is possible to see the point of re-spawning enemies to the defense to concentrate at these points. In addition, as I wrote before, the Settlement Management Software works perfectly in other settlements. There are more questions. In the menu of the construction of shops in this settlement there is no item Food and drink. When I add this settlement to the ring transport system (Ring Transporters - Settlement Fast Travel), instead of the name of the settlement appears to simply "Commonwealth"(http://s019.radikal.ru/i601/1612/ae/223c20e6a027.jpg). I am in no way criticizing You, I like this mod, just wish it worked better:-). Nevertheless, my give my humble opinion that the problem in this mod.
  5. AlacrityFitzhugh
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    Very nice! I just found the place for the first time and though it's be a nice small settlement location. Looks like it includes about half of the roof area of Andrew Station. Shame I can't scrap anything, though; I like to clean up the cars and debris decals.

    It'd be nice if you could get power up from the existing generators, too. Of, if those were in the settlement I could scrap the old ones and build a new one, then run wires up.
  6. BlackTigerBN
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    I have a problem. I use mod Settlement Management Software. When you try to use it in the settlement get the message "Not a valid settlement". Accordingly, the control options available. http://i045.radikal.ru/1612/93/abcf5b49aecd.jpg
    In other settlements, add other mods, works as expected. For example Hagen Fortress, Charlies Large Barge Settlement.
  7. Altersparrow
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    I tried scrapping the trash, the wood bridge, and the junk walls in the settlement and I couldn't even with Scrap Scrap is that supposed to happen?
    1. Flowerguy360
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      You should be able to scrap a lot of objects that are lying around in the settlement, but not all. There are some that you may normally be able to scrap in a vanilla settlement that you cannot scrap in Sleepwalker. I believe this has something to do with how these objects were placed in the game, and I am uncertain how to change it.

      Normally I would suggest using the console commands, but in my experience with many of the objects in this area, that will not work.
      I'm afraid this is a bug with all settlement mods that I have no idea how to fix.
  8. tarsis31
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    How much of Andrews Station does this overlap with? Is it fully contained to the overpass?
    1. Flowerguy360
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      I don't rightly know. I did not make a great effort to avoid it, nor did I try to include it. My assumption is that about one quarter to one third of the station is included, that portion being what is closest to the overpass. My focus was on the overpass, not the station.

      Of course, you could easily answer this question by going to Sleepwalker, clearing the station, and seeing where it will let you build and where it will not let you build in settlement mode. :p
  9. JimmyRJump
    JimmyRJump
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    Krappers... missed this one somehow

    Haven't used it yet (am at 255 plug-ins as we speak) but will do so when starting a new game (for which I've got a few all-in-ones lined up which I cannot convert to right now), so, thanks and endorserized
  10. lordbigglesworth
    lordbigglesworth
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    Good job, endorsed! Is it possible to get another camper added without using the CK?
    1. Flowerguy360
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      Not that I'm aware of. Best possibility I can think of would be to look at a mod like Homemaker that adds some different vehicle items. There are a lot of mods like that, too, so I'm sure there's something like that out there. It's just a matter of finding it.

      If Homemaker doesn't have one, you might also consider posting a request for a camper there, or sending a PM. Good luck!
    2. lordbigglesworth
      lordbigglesworth
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      Thanks man. I've been building up something there and was trying to keep with the current motif. I do use Homemaker, it's got a lot of stuff in it. It's possible that I missed the camper. I post some screenies when I have a moment.
  11. Timmiii
    Timmiii
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    just found this place while exploring south boston and remembered this mod, thanks!
    1. Flowerguy360
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      I'm very happy you like it.

      Don't forget to hit that endorse button. :p