Fallout 4

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Korodic

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Korodic

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  1. Korodic
    Korodic
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    Planned updates:
    +Active companions still show up in inactive list.
    +Fix Dogmeat not dismissing
    +DLC Support
    +Ask followers "where are you" so a marker will appear on them for 30s.

    Consoles can now grab the mod too
  2. Korodic
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    Regarding support for custom companions...

    I *really* wanted to add support, in fact I think support would have been possible if Bethesda allowed mod authors to use aliases in menu item text. When testing this feature it only had blank fields that did not work properly with multiple followers. Further tests and research proved this was outside of my control.

    Multiple follower support implemented in v1.3, but will only work for vanilla followers until F4SE somehow gives the needed functionality.
  3. private1q
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    I am unable to remotely change a companion state from Stay to Follow.

    I have tried clicking Radio then Follow.

    And I tried clicking Radio, Command, Follow, Exit.

    No joy either way. Very sad since I have to run around a lot in survival to get parked companions I forget to unpark.
  4. Rjenk
    Rjenk
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    I'm sorry if this seems like a silly thing to ask but I couldn't find any information on how to use or even activate this mod in game. I looked in the Radio tab on my pipboy and it wasn't there. I looked in my inventory for a holotape and nothing. So how do I use this mod?
    1. spielmirdasliedvomkoks
      spielmirdasliedvomkoks
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      It's a radio as in CB radio for two way communication. From the images I gather you can craft it, most likely at a chem station, and then it'll surely be in the misc section where you just have to click on it.
  5. Grund400
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    Did f4se update to a version that supports custom companions?
  6. EagleFour
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    I have released a patch.

    Why ?


    This patch fixes the problem with Companion Radio that if you haven't recruited a companion yet, you find
    yourself in an infinite loop of the main menu that you can't get out of
    unless you recruit a companion. The 'Exit' button is missing.


    What does it do?

    This patch adds an 'Exit' button to the main menu, so that you can leave it at any time.
    The 'Exit' button is at the bottom of the main menu. (scroll down)

    Companion Radio Patch
  7. zlostnypopolnik
    zlostnypopolnik
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    It's working with Skadi Female Half Super Mutant (standalone companion) - installed during gameplay. Thanx.
  8. alnairlindalwe
    alnairlindalwe
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    Unfortunately, there is absolutely no way I can use this radio with Codsworth. His name just doesn't appear on the list of companions. Piper and even Dogmeat are there, though.
    1. Grund400
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      Codsworth appears fine. Try with a new start.
  9. rizlakingsize
    rizlakingsize
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    You know what the best feature of this mod is? It lets me dismiss Ada when she bugs out. Cheers.
  10. avel6216
    avel6216
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    Is this compatible with Unlimited Followers Framework? Good mod!
  11. BolognaSandwitch
    BolognaSandwitch
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    could you PLEASE add a feature for idiots like me who start a new game after not playing for ages & are curious what the "Radio" holotape does while setting up various mod options before even leaving Sanctuary Hills for the 1st time (much less getting my 1st companion. At THAT point the only way to make the green screen go away (yes including clicking on back) is ALT + TAB-ing & end tasking on fallout 4, mildly annoying.
    1. Korodic
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      Really not sure what you mean.

      You tried to spawn in/craft the holotape and then use it, but did not yet have a single companion?
    2. BolognaSandwitch
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      more or less yep that was it
      like i said, idiots like me lol
  12. oooii3gg
    oooii3gg
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    this mod saved my life, danse didn't want to be dismissed via dialog