Fallout 4

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Scail

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Scail

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189 comments

  1. biodtox
    biodtox
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    Any chance of making a version with a smaller model? I like using that gun but every time I unholster it I feel like I'm playing TF2 on default settings. Thing's massive.
    1. Scail
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      No chance. I just make a new one.

      https://www.nexusmods.com/fallout4/images/221937
      https://www.nexusmods.com/fallout4/images/223115
      https://www.nexusmods.com/fallout4/videos/14445
      https://www.nexusmods.com/fallout4/videos/14522
    2. biodtox
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      ?That looks even better! Great work.
    3. Scail
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    4. TheoryDotEXE
      TheoryDotEXE
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      the classic fallout 10mm is supposed to be that big
    5. hkzonda12
      hkzonda12
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      No offense, but your model is nothing like the og
  2. ocuerda
    ocuerda
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    Is there any chance it will be made to be double action to be more accurate to the 6520 from fallout 1?
  3. articice0
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    in first person view, the model looks massive 
    1. KerriganUnknown
      KerriganUnknown
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      as Trump would say Yuuuge.
    2. TheoryDotEXE
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      thats because the 10mm from classic fallout was massive 
    3. edbaht
      edbaht
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      @theorydotEXE
      yeah but it's not good for gameplay. dont care if its lore. should be editted for better gameplay experience
  4. Gargantua71
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    how did i find it in FNV section of mods
  5. fusselline
    fusselline
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    Does this mod call 10mm pistols n99? my 10mm are now called n99 ??
  6. nandrovar
    nandrovar
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    Is this showing up as purple (textureless) with Weaponsmith Extended 2 for anyone else?
    1. MeepTheChangeling
      MeepTheChangeling
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      That's just you. Make sure you've got the textures in the right places. That's what makes things look purple, missing texture files.
  7. Derwan
    Derwan
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    I wish the default name for this gun wasn't also "10mm pistol", because that makes it really hard to differentiate. But without changing the instance naming rules, I can see why you went for this instead.
    1. cesa21014
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      I think its just the name on the weapon object you may be able to change it directly on fo4edit.
    2. Derwan
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      This isn't possible, sadly, without a lot of editing. This gun has the same Instance Naming Rules as the regular 10mm - meaning that the base object is *just* called "10mm", and the suffix "Pistol" comes from the fact that it has a pistol grip. That's how energy weapons turn from rifles to pistols, for example.

      I think I'd have to copy the regular rules as a new object, replace every instance of "pistol" with "revolver" and then tie it to the gun somehow. But I've never tinkered with this before. This mod does some really weird stuff with the naming rules too, replacing vanilla entries with its own? Actually, looking at it, I may just start over entirely. This is a mess. Some of the changed entries don't even have a name attached.
  8. cesa21014
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    Interesting mod just one problem....

    It's single action not double which makes it less useful than the default 10mm pistol, also it makes little sense for a fairly recent gun on the fallout universe using a formerly auto caliber(10mm auto) to use single action, there are some single action mods but they are old cowboy revolvers which makes sense for them to be single and not double.

    Also the iron sights are just bad, not the model but the position its too low, which makes shooting this not fun at all.

    Aside form that the model it's pretty good.
  9. bladeoath
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    i like a lot this weapon but is tooo slow, and recharge equal slow cant use it
  10. HawkMovedHere
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    Why is this thing so large in first person view?