Fallout 4

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Vman0341

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vman0341

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  1. vman0341
    vman0341
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    Sticky
    So I fixed the barrel issue I described in the description under known bugs. If anyone has anymore Ideas for upgrades, let me know and I will work to implement them. I will be posting the fixed meshes either tomorrow or Monday.
  2. vman0341
    vman0341
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    Sticky
    First off, Thanks to all who have downloaded and endorsed this, I know this is not new. fancy meshes and all but I have been mesh mashing since oblivion and I feel that this is my masterpiece when it comes to stripping various meshes and making something worth while out of it. This was originally created because of my love for revolvers and revolver rifles.

    That being said. I am looking to expand and tidy this baby up and would like some input. My thought process behind this weapon and its expansions is that with all the technology and parts around the commonwealth you should be able to craft weapon parts that very few others could dream of.

    Features I am looking to implement

    1. More barrel/receiver types
    2. Remove from modcols so every raider isn't running around with these fine weapons
    3. Balance as far as damage goes.
    4. fix range

    I would ask for opinions on damage. I am currently replaying through the saints row series so If I can get some Ideas on damage balance that would be great. I will be looking to have Stats updated soon but if we could also get some more ideas about modifications I would like to be able to do them at the same time.

    Any help with this is much appreciated.
    1. vman0341
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      Just post any ideas by replying directly to the sticky.
    2. Pj3r
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      Damage could be (IMO) about 10% less
      I'd love for them to be able to drop on enemies, or at least the "bigger" ones (legendary/overbosses/big mutants etc). Then again, on my system it already dropped once from an enemy in about 50-60 hours or so, so maybe keep it like it is?
      Only thing, visually, that could do with improvement is the long barrel, so that it doesn't look as much like there is just 3 small barrels one after another (with their respective textures) after each other.
      I could go and try to start modding, so I can be of better help to you? Just let me know.
  3. Iladryel
    Iladryel
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    Great mod, but I got a problem, there's no sound. D'you know what could cause that ?
    Thanks !
  4. master1g
    master1g
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    Mine only seems to do 168 max. Am I not perked right or something?
  5. Xeno145
    Xeno145
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    are the black textures for the pipe revolver on nexus? can't find them
  6. poli13
    poli13
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    • 1 kudos
    I have one and only one qwestion about your mod man.

    Why is your mod so under endorsed?


    But oh well let's try to fix this issue wiht one more endorsment.

    Srsly man you made me WHANT to YOUSE pipe guns thet's a feat thet I did't thought thet's gona ever happen.
  7. Pj3r
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    I'm pretty sure I don't but here's a list of all the loaded mods (from the NMM load order):
     
    Spoiler:  
    Show

    Fallout4.esm=1

    DLCRobot.esm=1

    DLCworkshop01.esm=1

    DLCCoast.esm=1

    DLCworkshop02.esm=1

    DLCworkshop03.esm=1

    DLCNukaWorld.esm=1

    ArmorKeywords.esm=1

    CraftableAmmo.esp=1

    CraftableAmmo_plus.esp=1

    EasyHacking.esp=1

    EasyLockpicking.esp=1

    More Where That Came From Diamond City.esp=1

    More Where That Came From - Classic.esp=1

    ProtoLining.esp=1

    Armored General by Hothtrooper44.esp=1

    Automatron Helmets Fix.esp=1

    th1nkEyebot.esp=1

    SpotlightFix-250-Shadow.esp=1

    CROSS_Cybernetics.esp=1

    DD_AIO_I_Hate_You_All.esp=1

    JacksWhiskey.esp=1

    JacksWhiskeyUIPatch.esp=1

    EnclaveX02.esp=1

    Extended weapon mods.esp=1

    GatlingRifle.esp=1

    GatlingRifle-AWKCR.esp=1

    GatlingRifle-AWKCR-Commando.esp=1

    Armorsmith Extended.esp=1

    Armorsmith Automatron.esp=1

    DX Commonwealth Shorts.esp=1

    DX Vault Girl Shorts.esp=1

    Rangergearnew.esp=1

    M1911.esp=1

    ModularKalash.esp=1

    PinkFlamingos.esp=1

    Rhino.esp=1

    3dscopes-framework.esp=1

    ThatGun.esp=1

    Edit_Hancock.esp=1

    Eli_Faction Housing Overhaul - Railroad HQ.esp=1

    Crossbow.esp=1

    Eli_Faction Housing Overhaul - V81.esp=1

    Unofficial Fallout 4 Patch.esp=1

    Armorsmith Far Harbor.esp=1

    SSEX.esp=1

    Elys - SettlementBuildMaxSize.esp=1

    Eli_MarlboroughHouse.esp=1

    DD_CBBE_SLooty_Castle_Innie_Vajayjay_4k_Fix.esp=1

    Tactical Flashlights.esp=1

    Radiant Clouds and Fogs.esp=1

    NoMoreRandomTurretMks.esp=1

    Eli_Faction Housing Overhaul - Institute.esp=1

    Eli_Faction Housing Overhaul - Prydwen.esp=1

    Eli_Faction Housing Overhaul  - The Castle.esp=1

    Pip-Boy Flashlight.esp=1

    QuickTrade.esp=1

    DOOMMerged.esp=1

    Nuka-Grenade Craft.esp=1

    CrimeTown.esp=1

    betterBrahminTroughs.esp=1

    NanoSuit.esp=1

    NanoSuit_AWKCR_AE.esp=1

    Lava4k.esp=1

    CaptainAmericaPA.esp=1

    Jacket.esp=1

    Colossus.esp=1

    EndorsCustomCombatArmor.esp=1

    EndorsCustomCombatArmor_Decal_All.esp=1

    EndorsCustomCombatArmor_AE.esp=1

    Harness-calyps.esp=1

    cutoffs-calyps.esp=1

    M2045MagnumRevolverRifle.esp=1

    NoChameleonFlash.esp=1

    ValdacilsItemSorting-AidReducedWeight.esp=1

    ValdacilsItemSorting-Ammo.esp=1

    ValdacilsItemSorting-ArmorBySlot.esp=1

    ValdacilsItemSorting-CosmeticsByClass.esp=1

    ValdacilsItemSorting-ExplosivesSortTop.esp=1

    ValdacilsItemSorting-Junk+DEF_INV.esp=1

    ValdacilsItemSorting-Misc.esp=1

    ValdacilsItemSorting-Mods.esp=1

    ValdacilsItemSorting-NotJunk.esp=1

    ValdacilsItemSorting-Perks.esp=1

    ValdacilsItemSorting-Weapons.esp=1

    ValdacilsItemSorting-ZY-DLCContraptions.esp=1

    ValdacilsItemSorting-ZY-DLCFarHarbor.esp=1

    ValdacilsItemSorting-ZY-DLCNukaWorld.esp=1

    ValdacilsItemSorting-ZY-DLCVaultTec.esp=1

    ValdacilsItemSorting-ZZ-DLCArmorBySlotOverride.esp=1

    ValdacilsItemSorting-ZZ-DLCCosmeticsByClassOverride.esp=1

    ValdacilsItemSorting-ZZ-DLCWeaponsOverride.esp=1

    ValdacilsItemSorting-ZY-DLCAutomatron.esp=1

    OWR_CraftableDecor.esp=1

    OWR_CraftableDecor_CW.esp=1

    OWR.esp=1

    Nuka World Bottle Fix.esp=1

    OA_LootableMaterialsCrates.esp=1

    OA_LootableMaterialsCrates_AT.esp=1

    OA_LootableMaterialsCrates_FH.esp=1

    OA_LootableMaterialsCrates_NW.esp=1

    WeaponDisplays.esp=1

    FunctionalDisplays-Collectibles.esp=1

    FunctionalDisplays.esp=1

    FunctionalDisplays-AID-VIS.esp=1

    FunctionalDisplays-MISC-VIS.esp=1

    FunctionalDisplays-Patch-DLC-ALL-VIS.esp=1

    Grasslands - Healthy.esp=1

    CBBE.esp=1

    XPAP.esp=1

    QuickEnterFromStand.esp=1

    QuickExitToStand.esp=1

    BioshockInspiredPowerArmor.esp=1

    LegendaryModification.esp=1

    LegendaryModification2LM.esp=1

    LegendaryModification2LMAKPatch.esp=1

    LegendaryModificationMisc.esp=1

    LegendaryModificationCSA.esp=1

    LegendaryModificationGroknak.esp=1

    K9TacticalHarness.esp=1

    AnS Wearable Backpacks and Pouches.esp=1

    AnS Wearable Backpacks and Pouches - Ballistic Weave.esp=1

    AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp=1

    AnS Wearable Backpacks and Pouches - AWKCR.esp=1

    AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp=1

    Dogmeat's Backpack.esp=1

    VIS - Dogmeat's Backpack.esp=1

    EferasShoulderBag.esp=1

    AnV Camo Backpacks.esp=1

    FieldScribeBackpack.esp=1

    The Backpack Camo Patch.esp=1

    Eli_Rockin Red Rocket.esp=1

    HideUI.esp=1

    TeleportGrenade.esp=1

    Vivid Weathers - FO4.esp=1

    Vivid Weathers - FO4 - Summer.esp=1

    Vivid Weathers - FO4 - Far Harbor.esp=1

    Vivid Weathers - Nuka World.esp=1

    Vivid Waters.esp=1

    BA Revolver Rifle.esp=1

    EveryonesBestFriend.esp=1

    Companion Infinite Ammo and Unbreakable Power Armour.esp=1


     
    Or could it be "extended weapon mods"? I'll try that and edit this post on the finding...
     
     
    EDIT
    FFS, I'm such an idiot sometimes... Okay, so I just spent 5 hours of testing, opening up your mod in the creation kit, uninstalling all (!!) mods, installing yours, etc. Didn't budge. Finally, my wife comes in to ask why I've walked to the kitchen twice for coffee already while mumbling something incoherent. I say "Honey, this is one epic looking revolver rifle right? Trying to get this to work nicely with the game.." except in Dutch because why would I speak English to my wife? She looks at the screen, and says to me "Schat, een revolver heeft toch geen magazijn maar een trommel?". Slapping my head here. Wife walks away in an air of supremacy and a smile on her face.
    "Dearest, a revolver doesn't have a magazine but a drum, right?".
     
    Your mod works perfectly if you get a pipe REVOLVER weapon, not a pipe pistol to begin with....
     
    Added a screenshot for ya...
    Spoiler:  
    Show
    uZ4axyc.jpg

    If anybody's wondering, the big one is the M2045 Magnum Revolver Rifle by TheRizzler1. I use the BA for "normal" play, and the big one in power armor
    1. vman0341
      vman0341
      • member
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      Awesome, thanks for the pic.
  8. Pj3r
    Pj3r
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    Hi there, love the mod!

    Question though, I have this mod installed since 2.0 and only noticed the weapons last week when I made a new character. BA received from enemy, had forgot all about it. Love the weapon, but when going back to my other character (with 300+ hours) it didn't show up anywhere on the crafting menu..... tried everything (I think), and even reinstalling didn't fix it... Any tips?

    In other words, the rifle I have, I found, and can edit it, but I can't for the life of me make a new one from a pipe gun...
    1. vman0341
      vman0341
      • member
      • 22 kudos
      thats a new one, its usually a does or doesn't work game and generally has no middle ground, the only thing i can think of is you have another mod the alters or replaces the modcol entries for the pipe revolver.
  9. Decadurabolin
    Decadurabolin
    • member
    • 3 kudos
    Hey this mod is great just wandering though if you can make the 1st person view when the weapon is out, character holding it like a rifle instead of a pistol?
    and bloody hell reduce the damage and range hahah the thing kills everything in 1-2 shots and you can find it on most raiders from the start of the game pretty much. Thanks!
  10. GorillaSnacks
    GorillaSnacks
    • member
    • 5 kudos
    Could you make a slightly nerfed version? I don't even have a single point of rifleman and most of the mods do more damage than a fully upgraded sniper rifle. I want to use this mod but I feel like it'll make the game way too easy.
  11. nolleo
    nolleo
    • member
    • 0 kudos
    dude ty for the mod i love it! my fav weapon now!
    but dat range though can you please make in legit normal?
    1. vman0341
      vman0341
      • member
      • 22 kudos
      yeah, i was just testing values when i plugged that in there, it will be fixed in the next update.
  12. jushtan
    jushtan
    • supporter
    • 15 kudos
    would be cool to get that regular laser rifle pistol grip for the pipe revolver.
    1. vman0341
      vman0341
      • member
      • 22 kudos
      Version 4 now has the tactical pistol grip and the short stock.