Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

HappySlapp

Uploaded by

HappySlapp

Virus scan

Safe to use

27 comments

  1. Sean19087
    Sean19087
    • member
    • 0 kudos
    You could make new traits based around play styles like a trait called wall flower which makes you invisible while sneaking similar to a stealth boy, but it makes you do something like 50% less damage whenever your not crouching. Another idea for traits are ones which are based around IRL philosophies like a trait called purist strength which prevents you from using all non-food consumables and vats, but massively increases speed, damage, and durability by like 50%.
  2. b737
    b737
    • supporter
    • 1 kudos
    could u make adding item in same time as jurney mod ? (http://www.nexusmods.com/fallout4/mods/12685) its only mod that i dont have probelms with new game...
  3. mibenso66
    mibenso66
    • member
    • 0 kudos
    im tracking this mod. I havnt downloaded it yet because I am waiting to see what more you add to this. So far I like what I see and I hope you keep it up.
  4. Gillman82
    Gillman82
    • member
    • 2 kudos
    Great mod! Missed the old fallout stuff! thank you. but how do i get the holotape? I loaded up my game and its not in my inventory.
    1. XhAPPYSLApX
      XhAPPYSLApX
      • premium
      • 49 kudos
      It should appear under the misc section, if not, I will have to make a quick patch later today.
    2. XhAPPYSLApX
      XhAPPYSLApX
      • premium
      • 49 kudos
      You could also try using a console command for the time being, more specifically this one "help Traits 4" you might have to scroll up or down to find it, if it's not there, please let me know.
    3. XhAPPYSLApX
      XhAPPYSLApX
      • premium
      • 49 kudos
      Once you find the item ID of "Traits Mod Interface" just use "player.additem ITEMID 1" and it should give you a copy of the interface.
    4. Gillman82
      Gillman82
      • member
      • 2 kudos
      It says "viewer strings not available" when i put "help Traits 4" into the console =-\
    5. XhAPPYSLApX
      XhAPPYSLApX
      • premium
      • 49 kudos
      I found the problem, checked your download history of the mod, turns out you don't have the latest version, which is the one that adds the holotape (v1.2 beta), honest mistake.
    6. Gillman82
      Gillman82
      • member
      • 2 kudos
      oh awesome thanks! ill get the right one now.
    7. XhAPPYSLApX
      XhAPPYSLApX
      • premium
      • 49 kudos
      Hope you have a great time be sure to report any bugs you experience!
  5. HeavyDude
    HeavyDude
    • member
    • 13 kudos
    How does Horarder work in survival? IIRC I only had about 85 carry weight to start with.

    Maybe you could modify it to work with percentages? (carry more than 70% of your max carry weight) Might need to use F4SE for that tho', i dunno....
    1. XhAPPYSLApX
      XhAPPYSLApX
      • premium
      • 49 kudos
      I've tried to see about percentages, they are a little weird in the CK.

      So I'll probably see if I can check if the game is in survival mode.
  6. bmanwwerr
    bmanwwerr
    • member
    • 0 kudos
    Can you make a version that doesn't have debuffs, but in exchange are difficult to find or cost a Perk Point?
    1. XhAPPYSLApX
      XhAPPYSLApX
      • premium
      • 49 kudos
      I will take it into consideration, but it might be a while, as I'm wanting to focus on this version currently, but thank you for the idea
    2. maxitaxi93
      maxitaxi93
      • premium
      • 0 kudos
      keep the debuffs, fallout 4 needs every injection of classic fallout as it can get
    3. MONSTERaider
      MONSTERaider
      • premium
      • 1,260 kudos
      I think the debuffs are not balanced with the buffs, I mean the negative effects are more than then the positive ones, and actually I'd rather want the debuffs to be buffs and vice versa.
    4. bmanwwerr
      bmanwwerr
      • member
      • 0 kudos
      That's why we make DIFFERENT versions, because not everyone is as nostalgia-goggled as you.
    5. HadToRegister
      HadToRegister
      • premium
      • 195 kudos

      bmanwwerr

      Can you make a version that doesn't have debuffs, but in exchange are difficult to find or cost a Perk Point?



      bmanwwerr
      That's why we make DIFFERENT versions, because not everyone is as nostalgia-goggled as you.


      Oh, good to know, so WHERE have YOU uploaded YOUR version?
  7. r2121
    r2121
    • member
    • 0 kudos
    From what I can tell you've done a damn good job in replicating these traits from the older games in Fallout 4.

    I'll definitely be trying this out in my next playthrough, and I'll let you know how I feel about them after I've tested them out for a bit.
    1. XhAPPYSLApX
      XhAPPYSLApX
      • premium
      • 49 kudos
      Thanks but as others have said, they are a bit on the unbalanced side. Unbalanced when you take into account that the game relies on damage output to get anywhere. Be sure to look out for an update in the near future that will rebalance and add a new interface to the traits!
  8. Zlodeyko
    Zlodeyko
    • member
    • 1 kudos
    Too weak bonuses, too big debuffs.
    It needs completely reworking.
    1. XhAPPYSLApX
      XhAPPYSLApX
      • premium
      • 49 kudos
      They really are, I will try and rework them in the next update, along with some new traits
  9. xanthro
    xanthro
    • member
    • 1 kudos
    I really like the thought of this, but 10-15% damage down from 2 traits... also take 10% more? No.
    Kamikaze was only -10DT = 1% more damage taken IF that. Good nurtured was 10% to skill penalty that resulted in only 1% (if that) less damage output that you COULD gain back, not a permanent over all, screw you out of 10% damage forever. Hell if one combined finesse and good nurtured... Remember that they had no perks in any of the other ones that just "Heres 15% damage!" unless your counting the Lord of death + Kill X type, gain 10% damage. We don't have a way to recover the amount of damage reduced from this.
    "But you have weapon perks that just add damage, also bloodymess! You can so recover it!"
    Those damage bonuses are NEEDED to even play. I'm level 110 and have a hard time doing any damage to anything using a weapon that's under 300 (semi auto), 190 (auto). You have to admit, this game is junk for balance and the negative 10-15% from those two traits are crazy bad for light modded players.

    I'll get this and endorse it sense you did take the time to do this , but I am going to edit it.

    Tl ; Dr : I love the thought of this mod and will use it, I just think it needs some polish to adapt to how crap the base games balancing is. Thank you for putting the work in to this!

    Case in point: https://youtu.be/-UPS3lhDOuQ :I am not using XhAPPYSLApX's mod during this video, just to clarify.
    1. XhAPPYSLApX
      XhAPPYSLApX
      • premium
      • 49 kudos
      Thank you for the criticism! I will most definitely rebalance them, I will try to find other areas that could be debuffed in place of damage, I have not really had the time to play test thoroughly. So any and all suggestions for rebalances are welcome
  10. TehDave
    TehDave
    • premium
    • 12 kudos
    Now that the CK is out, can't you just call a menu for this stuff during chargen, like the older games? Might not have images to go with it, but it's better than needing to use a mag and do it.