Ironically... I wish your FNV howitzer actually worked in FNV. You did a great thing here. I think the conversion would be quite easy but it would still need a fresh UV unwrap which is far more involved. The vanilla FNV howitzer textures have an inefficient layout (from the nerd who just retextured them in 4K, trust me).
This deserves all new procedural textures. I would do a few variations for different types of camo. I am not a good blenderer though.... sigh.
What textures were used in the conversion for FO4?
sure thats nice, but i would rather have a small v2 missile silo connected to a terminal with one settler assigned to it. Holotape opens up list of all locations "target area" clicks on a know location that have raiders. short worldspace animation, rocket flies high up into atmosphere, animation turns into a "bright light" (indicating high altitude) then when near location , turns back into rocket object and from there , ordinary artillery functions.
If you know any tutorials i should look into for this please let me know.
dude today i was searching if by any chance there is a mod in creation for howitzer and Anti-aircraft gun for fallout 4 !!!!!!i hope sm to make it into a mod
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This deserves all new procedural textures. I would do a few variations for different types of camo. I am not a good blenderer though.... sigh.
What textures were used in the conversion for FO4?
Links please?
Eventually will publish it tomorrow.
If you know any tutorials i should look into for this please let me know.
I have just made a version that uses the artelery base and animation and can be a substitute for the minuteman version