I never understood lore wise, if the US Military was spending so much time and money developing combat drugs, had BioCommMesh for COMBAT armor and had create fully functional power armor with built Automatic Medical systems they didn’t include BioCommMesh for Power Armor.
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More Power Armour Mods (More Power Armor Mods) by Talkie Toaster Raider Overhaul WIP by MadMAX713 Raider Power Armor Chop-Shop by MadMAX713 Standalone Construction Power Armor by Moore - P1K1 Tumbajamba's Spartan Battle Suit by tumbajamba azrael_wtf Midwestern Power Armor by NewerMind43 and captain-ultima Tesla X01 - Automatron Style and Full suit by Captain-Ultima Enclave X-02 Power Armor by DogtoothCG Unoctium T-49 - Armor of the Storyteller by DogtoothCG Unoctium NAVI - Brand New Power Armor by Justice Tumbajamba's Combat Power Armor
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Changelogs
Version 1.6
MPAM Combined New Armor Patch 1.6 | Adds the Knight Power Armor, get the correct ESP from My Legendary Modification or MPAM page
Version 1.4
MPAM Combined New Armor Patch 1.4 | Forgot to include Naming rule (actually I didn't know I needed to!)
Version 1.3
MPAM Combined New Armor Patch 1.3 | Massive cleaning of records (remake allot of it), small issue with Jetpack naming, but working on that.
I never understood lore wise, if the US Military was spending so much time and money developing combat drugs, had BioCommMesh for COMBAT armor and had create fully functional power armor with built Automatic Medical systems they didn’t include BioCommMesh for Power Armor.
This mod aims to fix that oversight!
Created and added to the list of Auxiliary Modifications for Power Armor Arms It is fully compatible for all Standard Power Armor (T -45 to Raider) and should be compatible with ALL new forms of Power Armor including by Mod additions.
Notes: -Tested Stacking, and I’ve gotten Jet up to a 2-minute duration -Using jet as the base, even Removing the Exlusion added for MPAM (only one in Primary or AUX slot) I can't get it past 2 Minutes, new to modding so don't know if there is an limit I need to remove. -Included a file (Choose one or the other) giving support for More Power Armour Mods MPAM) by Talkie Toaster -I’ve not tweaked the duration yet, but considering it, since Power ArmorBioCommMech should be more powerful than what’s in Combat Armor!
NEW!!! Combined patch to reduce plugin load! Ok I put together and cleaned up a combined 2LM for all the new PA and a MPAM for all of them. I test built every item successfully even without the required mods Plugin activated (but they were installed).
Additionally I did find conflicts if you don't disable my other MPAM patches, so make sure you do decative them. I was able to clean up most of the duplications.
Included in this Patch Combat Power Armor (and 2LM) Spartan Power Armor (and 2LM) NAVI Power Armor (and 2LM) Raider Power Armor (and 2LM) Construction Power Armor (and 2LM) T49 Story teller (and 2LM) X01 Tesla (and 2LM)
Changelog: BioMesh-PA 1.0 Original File
BioMesh-PA-MPAM 1.0 Original File
Tons of MPAM Compatibility patches! (many versions)