Fallout 4

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Thirdstorm

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Thirdstorm

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About this mod

I never understood lore wise, if the US Military was spending so much time and money developing combat drugs, had BioCommMesh for COMBAT armor and had create fully functional power armor with built Automatic Medical systems they didn’t include BioCommMesh for Power Armor.

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Changelogs
BioCommMesh Modification for Power Armor

*Note* Added Patches for More Power Armor Mods & Raider Overhaul, StandAlone ConstructTumbajamba's Spartan Battle Suit and working on a few other PA's (I also added Jetpacks!)

 
I never understood lore wise, if the US Military was spending so much time and money developing combat drugs, had BioCommMesh for
COMBAT armor and had create fully functional power armor with built Automatic
Medical systems they didn’t include BioCommMesh for Power Armor.
 
This mod aims to fix that oversight!

Created and added to the list of Auxiliary Modifications for Power Armor Arms
It is fully compatible for all Standard Power Armor (T -45 to Raider) and should be compatible with ALL new forms of Power Armor including by Mod additions.

I’ve done that by reducing the number of keywords in the mod and have tested it with the following:
T-45, T-51, T-60, X-01, Raider MKI and Raider MK II
2LM (2 Legendary Modification) Created Power Armor (Via Legendary Modification by teaLz)
Raider Power Armor Chop-Shopby MadMAX713
Tumbajamba's Spartan Battle Suitby tumbajamba azrael_wtf
Standalone Construction Power Armor by Moore - P1K1
Midwestern Power Armor by NewerMind43 and captain-ultima 
Tesla X01 - Automatron Style and Full suit by Captain-Ultima 
Enclave X-02 Power Armor by DogtoothCG Unoctium 
T-49 - Armor of the Storyteller by DogtoothCG Unoctium 
NAVI - Brand New Power Armor by Justice 
Tumbajamba's Combat Power Armor 
The Space Marine by Matthew Hore 
Liberty Power Armor by VISaberToothIV
KnightPowerArmor by m150


Notes:
-Tested Stacking, and I’ve gotten Jet up to a 2-minute duration
-Using jet as the base, even Removing the Exlusion added for MPAM (only one in Primary or AUX slot) I can't get it past 2 Minutes, new to modding so don't know if there is an limit I need to remove.
-Included a file (Choose one or the other) giving support for More Power Armour Mods MPAM) by Talkie Toaster
-I’ve not tweaked the duration yet, but considering it, since Power ArmorBioCommMech should be more powerful than what’s in Combat Armor!

Compatible with my other mod: Legendary Modification Continued - Effect Chip Modes - DLC's with 2LM support 


NEW!!! Combined patch to reduce plugin load!
Ok I put together and cleaned up a combined 2LM for all the new PA and a MPAM for all of them.
I test built every item successfully even without the required mods Plugin activated (but they were installed).

Additionally I did find conflicts if you don't disable my other MPAM patches, so make sure you do decative them.
I was able to clean up most of the duplications.

Included in this Patch
Combat Power Armor (and 2LM)
Spartan Power Armor (and 2LM)
NAVI Power Armor (and 2LM)
Raider Power Armor (and 2LM)
Construction Power Armor (and 2LM)
T49 Story teller (and 2LM)
X01 Tesla (and 2LM)


Changelog:
BioMesh-PA 1.0
Original File

BioMesh-PA-MPAM 1.0
Original File


Tons of MPAM Compatibility patches!
(many versions)



My Other Mods:
PPA - Powerful Power Armor Expanded by Thirdstorm
Salvaged Assaultron Head - Upgraded and Effective
Legendary Modification Continued - Effect Chip Modes - DLC's with 2LM support 
BioCommMesh for Power Armor - MPAM Compatible
More Power Armor Mods (MPAM) Expanded I Continuing support for new Power Armor
Recruitable Wounded Dog Follower
Better Settlers - Leveled Settlers
Raider Overhaul I Super Mutant Redux Patches by MadMAX713 and Thirdstorm