Fallout 4

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EddyK28

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_ALIEN_

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54 comments

  1. _ALIEN_
    _ALIEN_
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    Sticky
    Quick question for you all. Do you find the conditional visibility of the frame recipe to be helpful, or annoying? If people would like, I can disable this feature.
    1. ShyGuySpirit
      ShyGuySpirit
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      I don't think you should disable it, but rather have an option for it. I would prefer to have it visible like every other crafting recipe and maybe add a perk requirement for balancing. Maybe high armorer perk. Maybe having the required perk will show it.

      Another thing, I'm still testing. If a salvaged part is in one settlement(1) that is connected to another settlement(2), can you access that part when crafting from the other settlement(2).
    2. antistar
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      I'm generally not a fan of games/mods hiding a crafting entry when the player doesn't have the required ingredients, because it means that they can't see what they do need to craft that thing. They may not even know it's possible to craft that thing if the entry is hidden.

      The settlement system has categories and sub-categories, fortunately; they do a good job of reducing clutter.
    3. User_17441004
      User_17441004
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      It would be nice to group these under its master category - by script maybe? or use settlement management menu if that is compatible with this mod's idea.

      just a suggestion to make the presentation cleaner
    4. DavidsFallout4Mods
      DavidsFallout4Mods
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      +1 Someone please adopt this shit.
  2. bkrugby
    bkrugby
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    So I went to Quincy and Tessa dropped but she didn't drop anything.  Like not even any pieces.  I came back to the settlement, and I can move the PA around in build (I had a companion jump in Clint's suit).  Just wondering if maybe that was just a bug.  First time I saw that happen.
  3. G4RR013
    G4RR013
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    Anyone else getting the following error in MO2?

       Installation as fomod failed: Missing requirement: The required version of Fallout 4 is 1.4.0.525, but was detected as 0.0.6.23.
    1. G4RR013
      G4RR013
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      Nvfm, found the error.
    2. DavidsFallout4Mods
      DavidsFallout4Mods
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      Thanks for sharing.
  4. reyasem
    reyasem
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    just wanna say that this works perfectly for the most part, but unfortunately, it tends to bug out after i crafted it in the chem station.
  5. schei22e
    schei22e
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    Great mod, couldn't live without it anymore.
    Quick warning:

    I also use Salvage beacons (mod 18757), and the Salvaged Power Armor Components never arrive at the destination.
  6. Finwej
    Finwej
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    um where i can find frame? i mean on building option ;_; im looking for it around 10-15min and cant finde it...
  7. Filicus
    Filicus
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    I was so furiated everytime when facing power armored enemies only to get nearly broken pieces of plates, but frame would be untouched and core as well. You should get at least some steel or something in vanilla from frame itself. Not anymore, with this mod. Awesome work.
  8. bigdeano89
    bigdeano89
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    Hey, just thought I would stop by to say there may be an issue with this mod after the fallout 4 update today; went to craft a power armor frame and it is invisible now until you step into it. I have no idea if its my setup but I do know that no mods have been changed in my load order, played yesterday so the only thing it could be is the update. I even tried updating this mod to 0.1.2 incase it was just because I was out of date with it but that didnt fix it either.

    As I said, just to let you know, excellent mod btw, makes it so im not crying to myself when killing a raider in power armor because I know I can salvage it instead of it going to waste
    1. _ALIEN_
      _ALIEN_
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      Hmm, I tested it out and can't seem to replicate the issue, so I think it may be something with your setup that was triggered by the update. Is the frame the only thing that's invisible on placement, or does it also happen with other items from other mods/vanilla?
    2. bigdeano89
      bigdeano89
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      I did mean to come back to apologize, after testing some more I found that another mod which adds a craftable frame through different means also spawns invisible until stepped into, so its likely just an issue with my game after the update. I can deal with it Will try a new game and see if it still happens.
    3. User_17441004
      User_17441004
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      I have invisible frame built, no preview before building with just builadable power armor mod.

      So the invisibility happens with just that other mod.

      I am considering adding this mod to salvage.

    4. wfc964
      wfc964
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      I have the same issue with the frame being invisible on build.

      I my case I know that the first 3 frames I built were immediately visible, I believe that it's only after adding a mod to improve the frame that I needed to get in/out of them to make them visible. Specifically I added the Tourismo K1 from "Kooj's Power Armor Frames by koojinn". My assumption is that it's something about the way the two mods interact that doesn't allow for the placement hologram and initial 3rd person rendering of the new frame, and that getting in then out means a shift in perspective that re-renders the frame making it visible. NB. The 1 quick test I've done of removing the Tourismo K1 mod didn't fix the problem. I'll have to try again later with an earlier save.

      But I'm still going to keep using your salvage mod, atleast until I fill my storage rooms with spare frames and armor.
    5. wfc964
      wfc964
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      I've been keeping track of when the placement hologram is visible and when it's not, so far for me:

      i) If I start a session without any components, take down a enemy in PA, collect the components, return to a settlement and try to build then the placement hologram is invisible.
      ii) Start a session with the components, then in a settlement with a PA workstation the placement hologram is visible.
      iii) Start a session with the components, then in a settlement without a PA workstation the placement hologram is invisible.

      I've tried leaving an invisible PA frame between gaming sessions and it was visible when I went back to it in the later session. I'm going to assume that a quick save/reload would also make it visible, as would going for a long walk (so that the cell with the frame was unloaded).
      All of this was done with the Tourismo K1 retexture of the PA frame active.

      Anyhow, thank you very much for great mod.


      PS. I haven't filled any storerooms yet, got to be to much work (I built a new storeroom and had to move the PAs from the old one). So far I've got 14 empty frames in the new storeroom, a half-dozen with X01 MK6 armor in use by my companions, another 8 or so with T45/51/60 armor in a display room (the old storeroom). Another half dozen or so partially/fully armored frames at settlements around the Commonwealth and components for 2 frames in my inventory. I also found two PAs at Minuteman check points which I fixed up and left with them (hopefully they'll use them). And in doing Nuka World I scored another 4 frames with Armor (and the 2 sets of components that are in my inventory).
  9. SixDasher
    SixDasher
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    the new 0.1.2 version gives a download error, the 0.1.0 is fine.
    1. _ALIEN_
      _ALIEN_
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      Is that when using Nexus Mod Manager? If so, it's probably a problem with the Nexus somewhere, because the manual download works just fine. If it doesn't sort itself out after a while, you can always download manually and select the file for install with NMM.
  10. JimmyRJump
    JimmyRJump
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    Can you please update your 0.1.2 file so that the right version shows in NMM? I keep downloading the "update" every couple of months only to see NMM has overwritten the previous download and still shows !0.1.0/0.1.2 in the Mod Version column...
    1. _ALIEN_
      _ALIEN_
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      Whoops, sorry about that. Should be fixed now.
    2. JimmyRJump
      JimmyRJump
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      Cheers amigo
  11. Cobocabana
    Cobocabana
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    hey _ALIEN_ you still supporting this mod? jw if its safe to use now and if so if it would conflict at all with raider overhaul
    1. _ALIEN_
      _ALIEN_
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      Yes, it's safe to use (always has been) and also compatible with Raider Overhaul.