Fallout 4
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Akarnan

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Akarnan

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93 comments

  1. Akarnan
    Akarnan
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    Console port request :
    I'm sorry but I decided to remove all my remaining mods from Bethesda.net since they deleted some for having them tag for console like 4-5 H before the official console mod release.
    I'm sorry for console player, but I won't put anything back or new on Bethesda.net, you can thanks Bethesda.net site administrators for this.
    I'm not against console player, I'm against Bethesda.net, If there is a way to make my mods available on console without using Bethesda.net, let me know and I'll be more than happy to do it.
    Due to some recent pm I received, I thought that maybe the message wasn't clear enough so I'll never upload any of my mods to Bethesda.net, and will NEVER allow them to be uploaded publicly by a 3rd party, so save your time and mine and don't bother to ask, I'll ignore those requests.
  2. LoopyKay
    LoopyKay
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    • 4 kudos
    Hey Akarnan! Thanks for this mod. I've tried a few others that move the workbench, but none work so well as this one. Not only does it work every time, it's very easy to use, with no need to remember a series of keystrokes etc. Nice work! 
  3. ETSubmariner
    ETSubmariner
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    • 3 kudos
    Does this mod only intend the workbench to move within the standard vanilla borders assigned to it, or can you literally put your workbench anywhere in the Commonwealth? If the latter, does the vanilla border come along with it? What happens to the settlement it was formerly attached to, and the settlers?
    1. Wraiven
      Wraiven
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      Well i am going to go out on a limb and say that it is only placeable in your workshop, as you have to have the workshop menu open to place it.
    2. Akarnan
      Akarnan
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      as tallulahkat guessed the marker can't be built outside of settlement borders.
      The border and the workbench aren't "linked" in the way you might think they are, you can move your workbench anywhere within the border without affecting them.
    3. ETSubmariner
      ETSubmariner
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      • 3 kudos
      Dang. I was hoping to move whole settlements to whole new locations.
    4. realsocials
      realsocials
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      • 1 kudos
      is it too late to grin :)
    5. vvk78
      vvk78
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      • 80 kudos
      Late comment, but this may help to others wandering in here, pondering on this same question/dilemma:
      Move an old settlement to anywhere on the map mod
  4. FerrumAnguis
    FerrumAnguis
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    • 2 kudos
    Hi love this mod, just have one problem. I moved the workbench and used Transfer Settlement to use it in a future play-through, which I have started some days ago. In Tenpines Bluff, I used Transfer Settlement after the Corvega Quest and everthingy worked fine..... just the workbench was, of course, in the original position. So I used the marker to move it, but it didn't work and the marker doesn't show up anymore. Anyone any idea how to solve this?
  5. Headcase
    Headcase
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    just dose not work for me..
    1. slygeezer
      slygeezer
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      Did you:
          Enter the workshop
          Place the marker where you want your workbench
          Exit the workshop
          The Workshop Workbench will be moved to the position of the marker, and the marker will be removed.
  6. Magickingdom
    Magickingdom
    • supporter
    • 56 kudos
    Great mod. It works for me. Moved the nuka world bench multiple times. I suspect some people just move it to far, even out of the build zone. They don't seem to understand the importance of the workbench or some such. Rub 2 brain cells together, apply 2 licks of common sense and you will be fine.
    1. Olivier8768
      Olivier8768
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      Magickingdom.  Parce que ce mod fonctionne bien pour toi, les autres sont des imbéciles c'est ça ? Aille aile aille.
    2. Magickingdom
      Magickingdom
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      • 56 kudos
      @ Olivier8768
      If the shoe fits, wear it.
  7. Kregen
    Kregen
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    I've been using this mod off and on for a few years, recently it stopped working correctly and I could not work out why, then I remembered that I had revalidated the steam files for Fo4 so I checked the ini settings and discovered that the changes I had made to make mods work where gone. I then did some experimenting and discovered that new or recently updated mods work ok but some older mods still need the ini changes. So those of you that are having problems with this mod might try resetting your ini settings.
    1. speediee
      speediee
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      Hi. Could you tell us what we should change exactly in INI file please?
    2. Pr0tocollage
      Pr0tocollage
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      Among the 2 video's + archiveInvallidation guide on the Nexus and the 3 recommended on the FO4forum at Steam, i don't know any that lists all.
      My list below is a compilation of these listings.

      - Add the following lines to Fallout4Prefs.ini
      [Launcher]:
      bEnableFileSelection=1

      - Add the following lines to your Fallout4Custom.ini
      [Archive]
      bInvalidateOlderFiles=1
      sResourceDataDirsFinal=
      Note, "sResourceDataDirsFinal= " needs to have a blank space at the end for "no or undefined vallue"

      - add fPlayerDisableSprintingLoadingCellDistance=0 to your Fallout4Custom.ini under the [Gameplay] heading (if the heading or the file doesn't exist, create it).

      - In Fallout4.ini at [Archive], change from sResourceDataDirsFinal=STRINGS\ the vallue STRINGS\ (and any load-order that might follow) in this header into a blank space so it is in par with the same command in Fallout4Custom.ini
      Note, "sResourceDataDirsFinal= " needs to have a blank space at the end for "no or undefined vallue"


      Use only for item scrapping and perhaps a few other specific settlement building tasks:
      - Add (if not there yet) bUseCombinedObjects=0 to your fallout4.ini under [general] for best results scrapping items outside the original borders
      or (if it was there before) change the vallue from =1 to bUseCombinedObjects=0
    3. QahnaarinDovahkiin
      QahnaarinDovahkiin
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      Wow, I am glad I took the time to read the info about the INI files.  I definitely needed to adjust the settings all throughout.  Thank you sincerely.
    4. Olivier8768
      Olivier8768
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      J'ai fait tout ce que tu a dis, fichiers ini à jour, mais rien n'y fait.
  8. Olivier8768
    Olivier8768
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    Y a pas un type sympa et doué dans les coins qui voudrait faire un mod similaire. Ce mod est indispensable et génial, mais il ne fonctionne plus. Je veux juste le déplacer à quelques pas, vraiment pas loin, mais il revient toujours à sa place d'origine. Avec les anciennes version de Fallout, ce mod marchait parfaitement, mais il doit être obsolète maintenant. Le problème, c'est qu'il n'y a pas d'autre mod aussi bien conçu dans son genre.
  9. MarrockV
    MarrockV
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    Will this help in any way with a missing workshop?

    The one in Hangman's Alley vanished on me and none of the solutions I've tried have worked
    1. streetyson
      streetyson
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      • 103 kudos
      Sadly, I never got it to work properly at any settlement I wanted to use it at. No idea why. I don't have a ton of mods and no biggies like Sim Settlements or crazy things like Scrap Everything. The mod hasn't been updated since 2016 and that might be an issue? Or maybe it needs a UFO4P patch or something? I see one solution below talks about things I've already done except for disabling precombines in your ini file - and that's not a step I'd be willing to take.
  10. DeathknightDNOfficial
    DeathknightDNOfficial
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    • 8 kudos
    it actually moves the workbench back to the default location
  11. Magickingdom
    Magickingdom
    • supporter
    • 56 kudos
    The egret tours work bench all ways goes back to the vanilla location for me. This is the only settlement have this issue with.