Fallout 4

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Reiverdaemon

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reiverdaemon

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34 comments

  1. Krendellmax
    Krendellmax
    • member
    • 2 kudos
    Very nice bridge! With the Far Harbor settlement mod, you can customize it to your liking.
  2. maverikch
    maverikch
    • member
    • 4 kudos
    just installed it and first thing i came across is that an npc is standing in a fire barrel. poor mate. missplacing or a game machanic spawn glitch?
    or by pupose?

    i assume the two npcs on the bridge are added by your mod, because i got a german version of the game and the unnamed npcs are all called "harbor-resident" (harborman for an female npc sounds wired).

    besides that - great work!

    Update: due to another mod conflict (not with this mod) i loaded a "non mod" profile over nexus mod manager which disabled all the mods. by enabling them again and starting up the game thoes two npcs disapeared. no wandering npcs on your bridge mod - sadly
  3. minamo18
    minamo18
    • member
    • 8 kudos
    just tried it out, very nice, very simple...nothing much to say about it...except maybe a few fishing tools (nets, cages etc) as you said, here and there if possible...other than that its a pretty neat bridge
    1. reiverdaemon
      reiverdaemon
      • supporter
      • 8 kudos
      yes that's definitely what I'm working on next. I just wanted to get the practicality of it out there first haha
    2. minamo18
      minamo18
      • member
      • 8 kudos
      maybe make the corner left turn of the bridge a bit wider to make space for objects to be added there.....like maybe, if possible, a chair with npc fishing animation on it....a bit of fishing clutter here and there....even more space for npc's to walk around there....just throwin out ideas here
    3. reiverdaemon
      reiverdaemon
      • supporter
      • 8 kudos
      Ahhh I see what you mean, that's a great idea!

      Gonna try that out.
    4. minamo18
      minamo18
      • member
      • 8 kudos
      nice improvements bud, i like it!
    5. AlarictheVisgoth
      AlarictheVisgoth
      • member
      • 13 kudos
      Yes this is a sound design idea since it will make it easier for NPC Brahmin supply lines traffic to connect Longfellow's settlement to FH. Will download this as soon as you've got it fully navmeshed.

      Another small piece of logical immersion design which Beth failed to add in the game :\
    6. reiverdaemon
      reiverdaemon
      • supporter
      • 8 kudos
      Thanks! I added a decent amount more decoration and idles, but am stuck getting 2 of my NPCs to actually stand on the bridge and not spawn in the water -_-
    7. reiverdaemon
      reiverdaemon
      • supporter
      • 8 kudos
      It's actually mostly nav-mashed in the last update, there are some gaps however as for some reason I can't connect the old nav-mesh to the new one I created. But NPCs will walk on the bridge now!
    8. minamo18
      minamo18
      • member
      • 8 kudos
      love how this mod is growin bud, keep at it!
    9. reiverdaemon
      reiverdaemon
      • supporter
      • 8 kudos
      Thanks! and thanks for the picture!

      I'll be updating again soon, I've just been busy working on another mod.
    10. minamo18
      minamo18
      • member
      • 8 kudos
      can't wait to see what u brewin up
  4. cyborggunslinger
    cyborggunslinger
    • member
    • 3 kudos
    BE AWARE. This mod does trigger the "cell reset" bug and the "disabled sprint" bug unfortunately. Not uncommon for mods like this that edit cells.
    Great mod though! Just what I needed! I'll just have to park my power armor somewhere else though.
    1. JohnShaft
      JohnShaft
      • premium
      • 10 kudos
      its been my experience that the latest patch has eliminated cell reset bug
  5. Titan777
    Titan777
    • supporter
    • 0 kudos
    Hate to be 'that guy,' but any chance you'll make this available on consoles?
    1. reiverdaemon
      reiverdaemon
      • supporter
      • 8 kudos
      Already uploaded on Beth's website for XB1. Will do PS4 when it's available. :]
  6. Boris4774
    Boris4774
    • supporter
    • 120 kudos
    FOR THOSE HAVING ISSUES WITH SPRINTING PLEASE ADD THE FOLLOWING LINE TO YOUR "Fallout 4 Custom.ini"

    [Gameplay]
    fPlayerDisableSprintingLoadingCellDistance=0
    1. reiverdaemon
      reiverdaemon
      • supporter
      • 8 kudos
      Totally forgot this.

      I already had the edit so I didn't notice. I'll update the description.
  7. striker227
    striker227
    • member
    • 0 kudos
    Thank. God.
  8. tehsoj
    tehsoj
    • member
    • 7 kudos


    I thought I was going insane when I couldn't sprint.

    unfortunately, I need to sprint more than I need a bridge between two nearby towns.
  9. Muppet0Arms
    Muppet0Arms
    • premium
    • 0 kudos
    Will NPCs us it ?
    1. AWARHERO
      AWARHERO
      • BANNED
      • 129 kudos
      yes they do.
    2. reiverdaemon
      reiverdaemon
      • supporter
      • 8 kudos
      Thanks for confirming this.
    3. Boris4774
      Boris4774
      • supporter
      • 120 kudos
      My companion doesn't seem to use it
    4. reiverdaemon
      reiverdaemon
      • supporter
      • 8 kudos
      Yea they use it but they're a bit wonky with it. I'll check the pathing and see what I can do.
    5. Boris4774
      Boris4774
      • supporter
      • 120 kudos
      Appreciate it, I only have Longfellow testing it. He just swims around. Kudos m8!
  10. HandofBobb
    HandofBobb
    • member
    • 0 kudos
    Oh thank you, I can't give this enough thumbs up!