READ THIS This mod cannot cause cell reset bug - go away This mod cannot cause you to not fast travel - go away The only conflicts this mod can have is with others who cause activation on workstations The only real crash it can give is if you increase your settlement size too far IE already had it increased by 30x and do it again, that is why 30x is the max at the moment
VERSION Epic.2.0 Made the upgrades from 2x-30x in increments of two via a ingame menu, you only need the one mod now. Overwrites activation text until used, added a delay 24 hours ingame option which will allow you to use the default activations for the workstation for that period. Once upgrade is done the regular activations will appear. Your welcome world.
UPGRADING NOTES: If you were using version "Epic" then uninstalling and installing "Epic.2.0" Will have multiplicative effects, the previous upgrades will still be in effect, it was not mod dependent.
NOTE: DOES NOT REQUIRE DLC BUT Will work with all DLC unless bethesda are twats, Should work with all future DLC as well unless same thing, all Workshops should have one base keyword so this should work forever unless they massively change their main script.
If any issue arises, just uninstall this mod, load and save, then reinstall and re-upgrade the workshops.
Uninstall my old ESP infinite build if you are upgrading and install this one then upgrade, should not cause any issues unless you already borked your save
POSTS THAT WILL GET DELETED 1: Anything really dumb 2: Asking if it's compatible with X, it is.
POSTS THAT WILL GET YOU BANNED FROM MY FILES FOR LIFE 1: Any type of witch hunt against scripts, go back to your cave 1930's Luddite 2: Any type of endorsement ransoming.
Not sure about the other recent comments but this just quite literally didn't work for me, using the latest version of the game and all other mods released.
Not really true from my experience. Just added it after reaching the limit in a settlement and it worked just like usual ( I had forgot to activate the mod in new profile).
... no that's not true AT all.. wtf are you babbling about? you goto any workshop and extend the limit regardless of this "already activated" garbage you are spewing.. if your game has issues its between you and your LO
What he means is after activating and running the option in the pop up screen, if you change your mind, there's seemingly no option to trigger the menu to open again so you can change the setting (x2-x30)
All you have to do is store weapons in the workshop. Remove them and repeat and watch your build limit indicator go down. This mod isn't really needed.
Tell me, this mod only expands the construction limit that can be done using console commands -setav 349 3675555555.00setav 34B 3675555555.00Or is this finally the same mod that removes the general construction limit in all settlements, meaning that it expands the total number of ChangeForms in the game, after a very long progress in the game, when the size of the save file does not allow loading such a large number of MaxTriangle and MaxDraw in all settlements, i.e. finally allows you to build an infinite number of triangles and lines in all settlements, just after a lot of progress in the game there comes a time when the save stops loading due to the gigantic number of lines and triangles built, and this mod, as I understand it, removes this limitation, or is it something else?
Doesn't work for me anymore for some reason.. Tried reinstalling, starting a new game. Don't have any mods that can conflict with this one. Any ideas or any other good mods like this?
I found a good alternative - https://www.nexusmods.com/fallout4/mods/13285 Activate the holotape and go to [Game Alterations], then [Workshop Manipulation], then [Size Manipulation] and there you can increase or decrease the limit.
All you have to do is store weapons in the workshop. Remove them and repeat and watch your build limit indicator go down. This mod isn't really needed.
Check the esp file is loading. I recently re-installed from scratch and couldn't figure out why the menu wasn't popping up. Turns out the esp file wasn't listed in the load order
@Paprika That's the only issue I've ever had with this mod, I've been using it since release on at least 40 - 60 different playthroughs with HUNDREDS of different building, list and world editing mods, only twice had an issue and it was the one you mentioned. The mod works exactly as intended as it is extremely unintrusive, even with extreme mod loads of 500+ mods, you can even mix and match with various border expansion mods, any and all building addition mods (I've genuinely tried most mods that add more than one object to build with on the Nexus as well as mods sourced elsewhere). Building is my favorite thing to do in Fallout 4 and this is the FIRST thing I download, it is absolutely essential, I cannot conceive of an issue that would cause this mod to not work other than the .ESP not showing up properly in the load order. I've used this mod for at least 1,500 hours out of my 1,581 hours, and though I'm not currently playing, it was working flawlessly as always a mere month ago, and I had something like 780 active mods. Troubleshoot some more guys, and then post the solution you used, this mod is too good/important to just dismiss like that.
Hey...I know the author is not in here anymore but is someone has the problem where the mod won't work anymore? I start a new game and no workshop instance appeared with the menu to increase the build.
Any ideas?
I just have a question...the fact that i changed from 60hz to 120hz could it be the problem?Even if i don't think so...
I would just give up on anything this guy made. He's clearly unhinged, was banned, and any concept of actual support for his mods isn't very likely. There isn't much he did that isn't done in other mods and you can be free of the drama.
@Bait4dragons agreed! Mod works still to this day and just wanted to thank the mod author for their work. This was one of the very first mods i downloaded and still works, even though it has it's quirks due to age :)
@Loveblanket Well I must say that is very rude, there is no reason to be posting such a bad mannered comment! You should look in a mirror before posting such a thing!
You sound like somebodies mom lol. The fact that comments like that exist and he was banned paints a bigger picture than looking in the mirror will help.
583 comments
This mod cannot cause cell reset bug - go away
This mod cannot cause you to not fast travel - go away
The only conflicts this mod can have is with others who cause activation on workstations
The only real crash it can give is if you increase your settlement size too far IE already had it increased by 30x and do it again, that is why 30x is the max at the moment
VERSION Epic.2.0
Made the upgrades from 2x-30x in increments of two via a ingame menu, you only need the one mod now. Overwrites activation text until used, added a delay 24 hours ingame option which will allow you to use the default activations for the workstation for that period. Once upgrade is done the regular activations will appear. Your welcome world.
UPGRADING NOTES: If you were using version "Epic" then uninstalling and installing "Epic.2.0" Will have multiplicative effects, the previous upgrades will still be in effect, it was not mod dependent.
NOTE: DOES NOT REQUIRE DLC BUT Will work with all DLC unless bethesda are twats, Should work with all future DLC as well unless same thing, all Workshops should have one base keyword so this should work forever unless they massively change their main script.
If any issue arises, just uninstall this mod, load and save, then reinstall and re-upgrade the workshops.
Uninstall my old ESP infinite build if you are upgrading and install this one then upgrade, should not cause any issues unless you already borked your save
POSTS THAT WILL GET DELETED
1: Anything really dumb
2: Asking if it's compatible with X, it is.
POSTS THAT WILL GET YOU BANNED FROM MY FILES FOR LIFE
1: Any type of witch hunt against scripts, go back to your cave 1930's Luddite
2: Any type of endorsement ransoming.
so, bottom line, is this mod still working or nono?
Activate the holotape and go to [Game Alterations], then [Workshop Manipulation], then [Size Manipulation] and there you can increase or decrease the limit.
Installed via Vortex.
I start a new game and no workshop instance appeared with the menu to increase the build.
Any ideas?
I just have a question...the fact that i changed from 60hz to 120hz could it be the problem?Even if i don't think so...
Thx
@Loveblanket Well I must say that is very rude, there is no reason to be posting such a bad mannered comment! You should look in a mirror before posting such a thing!