Fallout 4

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Akarnan

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Akarnan

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41 comments

  1. Akarnan
    Akarnan
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    Please before posting a problem with thing not working make sure you use the loose script files. Some peoples have issues with *.ba2 packed scripts

    Console port request :
    I'm sorry but I decided to remove all my remaining mods from Bethesda.net since they deleted some for having them tag for console like 4-5 H before the official console mod release.
    I'm sorry for console player, but I won't put anything back or new on Bethesda.net, you can thanks Bethesda.net site administrators for this.
    I'm not against console player, I'm against Bethesda.net, If there is a way to make my mods available on console without using Bethesda.net, let me know and I'll be more than happy to do it.
    Due to some recent pm I received, I thought that maybe the message wasn't clear enough so I'll never upload any of my mods to Bethesda.net, and will NEVER allow them to be uploaded publicly by a 3rd party, so save your time and mine and don't bother to ask, I'll ignore those requests.
  2. ThunderSpark91
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    Has anyone tested this mod, with the SSK dynamic workshop time mod? (https://www.nexusmods.com/fallout4/mods/29069) That mod adjustes the TimeScale of the game dynamicaly if you are in the workshop or not. I have a susspision this will mess with the clock system. But if anyone else has tested before and it works please let me know.
    1. ThunderSpark91
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      After testing I can confirm, it works with SSK dynamic Workshop time mod. It adjust itself correctly.
  3. DuloVokul
    DuloVokul
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    Wonderful, looks like a charm and it looks lovely! ENDORSED! Also - a protip - if you guys want the clock to stick on the wall - put a small metal or a wooden square floor, make the clock on top of it, close to the wall so it touches it and then save the base in the workshop. That way the clock sticks to the wall!
  4. Boonlive
    Boonlive
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    Ignore this post
  5. technicaltrader
    technicaltrader
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    Nice mod, unfortunately  it creates a bug. When implemented there seems some weird things going on with the wiring after awhile. I have to delete the wiring and reconnect because the connection gets "broken" (even if wired the is no currency at the target). It happens to stuff connected to the timed circuit as well as to stuff not connected to the timed circuit (having its own unrelated circuit). Happens only in the settlement where the timer is installed.  Have 3 circuits in this settlement. 2 with its own terminal and timer each and one unrelated (classic).

    Edit: Seemed like the second timed circuit messed things up. Removing it solved the problem for now. It only occurred when away from settlement btw.
  6. Metalwraith031
    Metalwraith031
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    I love this mod! It makes those cool nixie tubes finaly usefull and now i can tell time at home without looking at my pipboy.
  7. PaddyUA
    PaddyUA
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    Superior mod. Can you make tower variation in size of standart concrete wall?
  8. yakminepunyo
    yakminepunyo
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    Wow, Nixie tube!
  9. Oxhornmovies
    Oxhornmovies
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    This is such a fun mod! I featured it in my latest video, here:

    https://www.youtube.com/watch?v=dD_BTXIHqO4



    Thanks Akaman!
    1. Akarnan
      Akarnan
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      Ty I'm putting it on the mod page
    2. Oxhornmovies
      Oxhornmovies
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      You rock!
    3. garylong2016QT
      garylong2016QT
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      GOOD job Oxhorn love all your videos they are so Professional
  10. Mad4Mod
    Mad4Mod
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    The purpose of this mod is really interesting and this mod is one of those that makes you wonder why a bethesda did not include that in the vanilla game!

    But in some tests, I realized a really serious BUG. This MOD can destroy all resources of a settlement if you leave the place just by walking or use fast travel to another place. All settlements that have some settle at ZERO.

    The item that causes this problem is the "Timed Power Connector" when powered and connected then any other item

    How to check the BUG ?

    - Just place a Timed Power Connector in any settlement and then connect to a generator and any other item such as a Streets Light or Spotlight for exemple and go away to another settlement ant this BUG occur.



    I hope the author corrects this problem, I love the purpose of this mod
  11. dpsampson
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    Gives me CTD's in workshop mode after a while, plus I accidentally broke and lost the power menu 'cause I forgot about the holotape for uninstalling... thankfully I found a fix for that on nexus, thank god!

    Any ideas on why this is giving CTD's in workshop mode?

    Maybe something in your script not fully compatible with my game?

    Oh and the nixie clock idea... GREAT idea, btw! KEWL!