Fallout 4

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Swampfox92

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Swampfox92

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14 comments

  1. GerhardReinke1
    GerhardReinke1
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    • 1 kudos
    Cool mod! Could we get a .esl version?
    1. Swampfox92
      Swampfox92
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      • 23 kudos
      I don't work on these anymore so that's probably a no. Any mods that are as simple as this that just make leveled list changes are VERY easily merged into a merged patch using FO4Edit though. I'd recommend that if you're out of room.
    2. lazloarcadia
      lazloarcadia
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      • 17 kudos
      Could you offer a link to a good video or website that shows how to change the level list, or adjust the % chance of finding anything? 33% that the locker is empty, means your finding something 2/3 of the time. That just seems like your gonna find a lot of stuff to me, especially if you are playing on survival mode.

      Thanks for any help / suggestions.
    3. Swampfox92
      Swampfox92
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      The overall percentage of finding items actually comes out to a decent amount less than 66% due to how I have the lists set up, but I'll show you how to quickly change the chances in FO4Edit.

       
      Spoiler:  
      Show

      6vfiqtF.png
      To change the base chance that stuff will spawn in the locker or not, simply change this value.
       
       
      kBDzLLA.png
      The locker leveled list "LL_LockerStuff" uses every entry here to try and spawn an item. If you don't want multiple items spawning, you can increase this value on the 2nd through 6th entry of "LL_LockerStuff_Items".
       
       
      uaeqMff.png
      You can see here that the "LL_LockerStuff_Items" has its own base chance to not spawn anything already set at 50%. This helps bring down that 66% chance to spawn items. So in actuality, at the start of the game when you're level 1, the chance for something to spawn in a locker will be somewhere around 25-50%. At level 30 the chance is probably somewhere around 50-66%.
       
       
      z3Djcd8.png
      If you care to fine-tune the spawning more, you can edit the individual entries in "LL_LockerStuff_Items". You can see here that some items already have a chance to not spawn.

    4. ctune
      ctune
      • supporter
      • 2 kudos
      It converted easily to an ESPFE (ESL) using MaskedRPGFan's script in FO4edit: https://www.nexusmods.com/users/22822094 (I've used the same script on Skyrim ESP's with great success.) But of course YMMV, use at your own risk, and I recommend backing up files BEFORE converting. It make it easy to roll back to the original version.

      I know this is a much later comment, but I'm posting for anyone else who want's to convert it to an ESL/ESPFE.
  2. Gearhog
    Gearhog
    • supporter
    • 305 kudos
    It's always bothered me that there's never anything in all of the Vault lockers... like seriously? So thanks for this!
  3. Cavou
    Cavou
    • supporter
    • 17 kudos
    Any chance of adding the cut content vault suits to be found in lockers in their respective vault using a custom leveled list?
  4. WaRi0
    WaRi0
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    Maybe add a holotape that lets us tweak how much/what kind of loot will appear?
    1. Swampfox92
      Swampfox92
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      • 23 kudos
      I have no idea where id even begin with that... but it's a very good idea!
  5. bowman2062
    bowman2062
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    • 5 kudos
    There are so much more crates, boxes, barrels, (cargo)containers and even wrecked cars with trunks that could contain loot. Maybe you could make them lootable too.

    Oh .. and thanks a lot for this mod!
    1. Swampfox92
      Swampfox92
      • supporter
      • 23 kudos
      I'm more thinking of actual containers (like the vault locker) that were disappointing to begin with to modify. I'll certainly consider making some objects into containers, but I feel that might make treasure hunting a little tiresome if there are too many containers.

      My next project likely to tackle safes as I feel the contents of those are always the same bland items.
    2. bowman2062
      bowman2062
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      • 5 kudos
      Well, yes .. there are a lot kinds of containers (maybe even to much). So not all could spend usefull fun. Some could contain bad surprises ... booby traps, ghouls, poison gas, infectious desiases, cockroaches, tracking devices which spawn gunners - raiders or super mutants
  6. kubikael
    kubikael
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    • 10 kudos
    Thanks you so much, couldn't wait anymore for this mod to be, and you made it, thaannkkss!!
  7. jsnider193
    jsnider193
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    • 212 kudos
    good one just like the boxes .. hate the empty feeling get when eat .. ah mean open things.