Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

Yusei0

Uploaded by

YuseiYamoto

Virus scan

Safe to use

25 comments

  1. YuseiYamoto
    YuseiYamoto
    • premium
    • 300 kudos
    since this mod is very outdated, i recommand this mod instend https://www.nexusmods.com/fallout4/mods/69785?tab=description :)
  2. JimmyRJump
    JimmyRJump
    • premium
    • 242 kudos
    I'll track this until you're sure that settlers can be added either through sending them to the location and/or by the possibility of adding a recruitment radio beacon and that provisioners can be sent to the settlement...

    No use in getting a settlement which will have no settlers
    1. Yusei0
      Yusei0
      • premium
      • 300 kudos
      sorry i dont know how to fix the settlers problem
    2. twickstr
      twickstr
      • member
      • 2 kudos
      It is a great mod, is there any way you can talk with another modder, who may be able to help you fix this problem ?
    3. Yusei0
      Yusei0
      • premium
      • 300 kudos
      is a good idea but donĀ“t know who :/
    4. JimmyRJump
      JimmyRJump
      • premium
      • 242 kudos
      Post in the forums, ask for help and tutorials, that kind of thing
    5. Yusei0
      Yusei0
      • premium
      • 300 kudos
      yes i have do this and wait and wait and wait
    6. clydemcelroy1
      clydemcelroy1
      • supporter
      • 6 kudos
      Use cheat terminal to add your settlers if you are on PC.

      And on new settlements, always send a provisioner "from" the new settlement, not "to" it. Less glitches.

      I use this mod and it works fine.

      Wishlist

      Fix the trailer floors so you can place furniture.
      Another workshop in the bunker.

      Other than that, this mod works great.
    7. Papastomper
      Papastomper
      • member
      • 0 kudos
      If you add a settler with cheat mode, will the settlers actually work and help build/defend the settlement?
  3. twickstr
    twickstr
    • member
    • 2 kudos
    Built a settlement there, the recruit beacon does not work. No one shows up. Cant sent settlers there. Is this something you will be adding next? I love this place, and it was fun making a settlement there> It would be great if I could populate it now. Thanks for you work.
    About the only thing that could be improved upon, is if I could scrap more, even with a scrapping mod, I cant scrap much... Please let us know if you can fix the settlers issue, thanks.
    1. Yusei0
      Yusei0
      • premium
      • 300 kudos
      i dont know how to fix the settlers problem the most objecks in the area not scrappable try to remove them with the console
    2. twickstr
      twickstr
      • member
      • 2 kudos
      They dont exist with the console.... Even scrap mods wont get rid of the stuff...
    3. JimmyRJump
      JimmyRJump
      • premium
      • 242 kudos
      Almost anything is deletable with the console, using the "markfordelete" command after having selected an object. Just make sure the number appearing after having clicked on something corresponds with what you want to delete.

      Also make sure to make two saves before deleting: a 'new' one and a quicksave. After deleting, go out of the area (else the game might crash when reloading), quicksave again and reload the game.

      If the game keeps crashing upon reload, better use the 'new' save you made to reload. The game acts kinda twitchy when you start deleting stuff that wasn't supposed to be deleted. That's my experience anyway.
    4. twickstr
      twickstr
      • member
      • 2 kudos
      I tried using the console method, and markfordelete, and a few scrap mods which let you scrap even more, but all the trees , all the chairs and beds, everything, not scrappable. when you click them, in console, it just gives the # for the under terrain. from any angle, it is like it is not there. I think it is beause the settlement is not coded as one. It just has a workshop, but the game does not see it as one (for purposes of scrapping and settlers, and supply)....
      What the mod author needs to do, is contact another mod author who has a working one, to see what needs to be added to this mod.
    5. Yusei0
      Yusei0
      • premium
      • 300 kudos
      try to load first my mod and after the scrap mods
    6. clydemcelroy1
      clydemcelroy1
      • supporter
      • 6 kudos
      Use cheat terminal to add your settlers if you are on PC.

      And on new settlements, always send a provisioner "from" the new settlement, not "to" it. Less glitches.

      I use this mod and it works fine.

      Wishlist

      Fix the trailer floors so you can place furniture.
      Another workshop in the bunker.

      Other than that, this mod works great.
  4. Yusei0
    Yusei0
    • premium
    • 300 kudos
    Settlers And Supply Lines Not working i need help for the problem why i dont know what i can do sorry
    1. tarsis31
      tarsis31
      • premium
      • 60 kudos
      https://community.bethesda.net/thread/9281#jive_content_id_How_do_I_properly_add_a_new_settlement
    2. clydemcelroy1
      clydemcelroy1
      • supporter
      • 6 kudos
      Use cheat terminal to add your settlers if you are on PC.

      And on new settlements, always send a provisioner "from" the new settlement, not "to" it. Less glitches.

      I use this mod and it works fine.

      Wishlist

      Fix the trailer floors so you can place furniture.
      Another workshop in the bunker.

      Other than that, this mod works great.
  5. beansosteel
    beansosteel
    • supporter
    • 0 kudos
    This mod is Tragically Hip.
  6. Yusei0
    Yusei0
    • premium
    • 300 kudos
    Mod is Done. No updates anymore!
    1. yoysh
      yoysh
      • member
      • 0 kudos
      good work and thank you so much.
  7. DjFoshinator
    DjFoshinator
    • member
    • 0 kudos
    Nice! As a Cavalryman im probably one of the few who knows what Fiddlers Green is, i must say this has put a smile on my face!
  8. hornedbear
    hornedbear
    • premium
    • 2 kudos
    Interesting idea. Will keep an eye on this for now.

    One settlement idea- how about once you have cleared West Everett Estates you can turn it into a settlement- though the Super Mutants will fight hard to get it back!
  9. tinbin1
    tinbin1
    • member
    • 3 kudos
    cheers will test this out

    tinbin