Fallout 4

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  1. KataPUMB
    KataPUMB
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    DEAD PROJECT


    Well i'll be on board of a new project... i'll start over with a lot of things, hope this mod is atm stable enough to you to have fun with it. If you're having too much troubles there's a clean version that made Darziak in the Mirror section.

    HF

    In case you want to comment something you can join my recently created discord server:
    https://discord.gg/MnTY2PTNWW
  2. KataPUMB
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    New Version 2.0.2 Change Log:
    - A quick update to solve small bugs
    - Cruiser pilot now costs 600 caps as announced instead of the 800 that removed it
    - Now the laser turret shots lasers
    - Vbrain uses the nukes correctly

    New Version 2.0.0 Change Log:
    -Bug Fixes to Verti-Brain call quest
    -Reworked the vertibirds and their stats
    -Deleted the ammo and grenades for "Call Hacked Vertibird" and the radio hack signal. The wont work any longer
    -Added an Helipad purely aesthetic
    -Reworked the Defensive VBirds
    -Added "look for enemies" function to VBrain Program
    -Added "Travel to custom" function to VBrain Program
    -Added "In Flight control" function to VBrain Program in wich you can select a lot of paterns to VBrain
    -Added an option to trade with Vbrain without talk with him under "AI Options" in VBrain Program
    -You can now hire Pilots in VBrain Program
    -You can now select the weapons of VBrain in VBrain program
    -You can now change the Turret of VBrain in VBran program
    -Added a " DEBUG " program in VBrain program so you now can debug some horrible bugs.
    -Worked arround the combat AI of Vbrain.
    -Mod included in Bethesda.net for PC and Xbox1 but THEY'RE NOT SUPPORTED.


    " Quickly Update:
    V2 is almost finished but i'm having a lot of internet connection issues and i think that i've to wait to have a more stable connection to upload it without trouble... So what does it mean?, well it means that maybe tomorrow i'll be uploading the new version in wich you will find a lot of new content and probably a way to explore with verti-brain freely, but i may be experiencing some connection issues so maybe i'll have to upload it twice or more. This also means that i'll keep the old version of the file that has been proved stable and reliable, it also means that my horrible english skills will go back to the arena and i'll have to rewrite again the entire desc of the mod xD.

    So yea...

    GL & HF "



    About requests:
    -If you find any kind of incompatibility with other mods tell me on the comments section or in a private message so i can try to solve it. I read all the messages or at least i try to read them all.

    -If you find any bug please ensure you're using the last version or check the patch notes to see if it's already solved. If it's not solved use the proper bug section with the proper information to let me try to see and correct the issue. Even though this i'm constantly testing and repairing bugs



    josefdarks:
    "For your mod work with decorator ocd one hundred pizzas plus the dlc this mod
    Compatibility WWorkshop HMMOCD to me to run to perfection link http://www.nexusmods.com/fallout4/mods/11900/?"




    Old Patches:


    I'll take a little break of the uploads from this actualization and so on. The next update will be V2 and will come with major updates, but i'll need some time to test and develop so it will be a week or so.

    New version 1.4.3:
    -Bug fixes in verti-brain call quest.
    -Bug fixes in verti-brain's landing.

    New version 1.4.0:
    -Not drunken fixes
    -Moar fixes to verti-brain call quest

    New Version 1.3.9:
    -Drunk fixes... i mean, quick fixes.
    -i said fixes?
    -yea that was some fixes for sure
    -I hope vertibrain now does not kick you from him and loves'ya a little bit more

    New Version 1.3.7:
    -Fixed the bug in wich if you call vertibrain he follows you until his end.
    This s#*! should be fixed i had to redo the enterely scene once again and repolished all the things i've done in the previous patches.
    Buuut now i know why bethesda didn´t made this mod as vanilla, it's because of how the packages works it's imposible to avoid this problem the only thing you can do is make it up. So i maked it up .
    I STRONGLY suggest you not to call vertibrain and leave it there just call him if you need a fly but not to leave tings on him.


    New version 1.3.6:
    -Some issues needed a quick fix
    -Fixed a bug of the "call verti-brain" in wich the companion get's stuck in verti-brain and follow you weirdly (the ones who experienced this issue had to reload a game in wich it didn´t happen, sorry about this)
    -Fixed an issue in wich the mod resets X6-88 appearence to vanilla
    -Fixed a bug in wich companions didn´t follow you again if you mount in verti-brain and leave'em on earth (now they should follow you running)
    -Fixed an issue with the turret of verti-brain (a visual bug may happen)

    New Version 1.3.5 Change Log:
    -Sorry for this quick reupdate i forgot to save properly
    -Repaired some minor bugs
    -Added grenades for all kinds of ammo of the flare gun, so you can use the grenades instead of the flare
    -The Vertibird now should try to fly higher so he won't clip with the forest breaking the immersion

    New Version 1.3.4 Change Log:
    -Lowered the amount of requirements to build the vertibirds in general so it will be displayed properly in the settlement workshop menu
    -Worked arround the AI of the vertibirds so now they will be a bit more agressive
    -Nerfed the Bomber, he was too op
    -Now the debug Bat is removed and you can debug verti-brain in with it's control program.
    -Cleaned the scene of verti-brain calling
    -Now you can call verti-brain with the flare gun AND the program to come by your side
    -I'm in middevelop of he aerial attack flare but it's not finished so you may encounter some data of the aerial attack if you use the console. I STRONGLY recommend you to don´t use it because it wont workand may cause corrupt savegames.

    New version 1.3.3 Change Log:
    -Reparied some bugs of the quest so now the Vertibird should land properly (still working on it to polish it, sometimes on large settlements can be very difficult to reach a good spot to land)
    -Added a program craftable in the chem station so you can disable or enable the personality of Verti-Brain any time you want to access the cargo mode
    -A visual bug causing some of the vertibirds to spawn inside the earth when building it (hope i solved it, because sometimes happens sometimes not and it's driven me crazy)

    New version 1.3.2 Change Log:
    -Removed the SK requirement file
    -Verti-brain and the hack radio beacon came back to the Resource>Misc catergoy
    -Now you can find the craftable vertibirds in the section of turrets, because it's easier to everybody not just having to install any kind of
    compatibility patch or shits to just use the category i would like to put
    -Removed some trash keywords and trash scripts (the ones wich i used to test the past versions)


    New version 1.3.1 Change Log:
    - Corrected various Bugs causing that Verti-Brain can not be built
    - Created a New a category in the workshop to avoid incompatibilities with other mods
    - Updated the quest so now you can use your pipboy to track verti-brain and see when he's comming (open quests and active miscelanea)
    - Repaired some minor bugs
    - Improved some weapons of the vertibirds (still balanced but they're stronger)
    - Overhauled the names of the objects and added some explanations to clarify some points



    New version 1.3 Change Log:

    -Now you're able to call Verti-Brain anywhere using a special type of flare gun
    -Now you can craft 8 new types of vertibirds in your settlement to defend it, they'll circle arround it and defend it
    -Each type of vertibird has it's type of weapon and diferent levels
    -Corrected a bug with the turret in hacked vertibirds
    -Corrected a bug that let you choose weapons while riding a vertibird
    -Corrected a visual bug with the Hack Signal beacon
    -Corrected a bug causing the vertibird to land in midair
    -Corrected some texts to make it more clear.
    -Added some Loading Screens to explain better the mod meanwhile you're bored
    -Corrected a bug that made the hacking vertibird to go into the space
    -Added the chance to spawn an Alien Pilot instad the normal pilot (3% of chance)
    -Added a workshop menu inside the defense one to build the vertibirds
    -Corrected a visual bug that happened when the personal vertibird tries to land in water
    -Corrected a rare bug in wich Verti-Brain got stuck in the dialogue answer OK
    -Changed the description of the mod once more to make it clear, i have to improbe a lot my english... *Sigh*
    -Deleted the "no perk version" you can still download the old one but the requirements are no longer stupid i promise it xD
  3. adamhail
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    I'm not sure why this started to happen could be a mod but i only have 4 mods that effect the vertibirds and non should effect a companion curie for some reason when she road the verti-brain with me she kepts teleporting back to sitting in it so i tried useing the conmpanion debug figured it would fix it no it just holds me on a screen saying don't use the debug unless you know what your doing bla bla i had had nora ride with me and we jumped off together so i'm not sure why it did that to curie not sure if its a bug i wish i could scrap it then remake a new one nope can't do that.my only idea would be to uninstall play save then reinstall for it to effectly not use the mod then use the mod  maybe a cleaner load or im not sure but so far thats only one issue can live with it but will make an issue due to i use her at times and would like to ride my vertibird to get around. so if it continues Im not sure what I'd do i'll play it by ear. Thank you for this mod other then my issue runs awesome gives a nice control over your transport. LEast some issue but not unplayable types.  (nvm its just curie, Shes fucked up i hope its not all my followers.)
  4. Arrakhis
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    is this vertibird has more sitting slot? I mean I ussualy travel with 4-6 in total, having a squad transport on this really good one
  5. S0ldier0fG0d96
    S0ldier0fG0d96
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    Is this mod compatible with combat stalkers by skk?
  6. S0ldier0fG0d96
    S0ldier0fG0d96
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    What resolutions did you use?
  7. Saber57Draxus
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    iF you use as of 27DEC21: does NOT vibe w EFF.esp(UCF Unlimited Companion Framework) 

    Was fired up to give it a shot but I play w multiple companions and that is needed.  

    Is there a way to patch/ fix to make both groovy?
  8. xzanderain
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    It be neat to see a huey hellicopter version of the vertibird that is a player home on the go and can be used to transport goods from one settlement to another.instead of using the settlers to transport goods.
  9. Kilroy5150
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    I need to add this. Keep in mind i am not trying to be hurtful or bring this mod down in ANY way but this mod crashed the heck of out the game (on a new game load) and locked it up. I checked it, it didn't conflict with other mods and i went (step by step) removing mods and adding  them back until this one crashed the game.
  10. icecold69
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    it seem that during any fire fight  Verti-Brain becomes hostile with me and a companion inside which makes no logical sense, during this bug,  Verti-Brain refuses to acknowledge commands.

    I wish you could use  Verti-Brain to summon companions and that when human companions are called they can use the mini gun to fly in and act as fire support, also it would have been nice if it was possible to travel to custom markers on the pip boy.
  11. MikkySkyrim
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    I want the vertibird to transport huge amounts of purified water across the commonwealth, but this vertibird can't go from A to B without wanting to get into the next fight.  So as a freight aircraft it is useless.  Also it was unable to land the aircraft carrier.  I had to use the jump mod to get off the vertibird because it refused to land and let me off, just wanted to move to the nearest combat zone.  However, the settlement defense vertibirds are indispensable.  The nuclear bomber is now the most devastating weapon in Fallout 4.
  12. kaisser6079
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    I'm liking the mod but I want to know how to get rid of the Verti-Brain. I built it and I find it disruptive so I want to remove it like I would any other settlement object since I built it that way. However the game is letting me delete Verti-Brain through the Workshop. Is there a way I can do this or am I stuck with Verti-Brain?