Please add more radio shapes? Like the speakers. I'd like to be able to play a custom radio at a settlement club and the base radio would look off in it. If it can be powered by wire the better, then I could get it to work with Singing Settler. Nice job btw, endorsed.
I'm using the version with Old World Radio support, i have this mod loaded after OWR but i have one problem....
The vanilla Diamond City station don't work any more, not even in my pip-boy or on the vanilla (radio)...Classical station works just as Before i installed this mod.
Also i can't see any Icon for the tunable radio, it is just an empty space where it should be?...but i still can build it tho.
Can you describe whats not working about Diamond city radio in detail? It seems like either a conflict between mine and another mod, or a issue with a different mod.
When i have your mod activated, the vanilla Diamond City radio station don't play at all on ether the vanilla radio or on my pip-boy and not on your tunable radio. As soon as i deactivate your mod, the vanilla radio and my pip-boy can play the Diamond City radio station again.
All mods that starts the name with "Ceano" (my own mods), i am 100% sure that can not conflict with your mod due to that they don't have anything to do with radios or radio stations.
EDIT 1: Did try with your mod deactivated again now and i can still not here the Diamond city radio now...the whole station seems to be dead for some reason? Shall se if i have save left from before i installed your mod and see what happens.
EDIT 2: This is really wierd, so i started from a save i have at the exit of vault 111 with your mod deactivated at first nad every thing works as usually. Then i activate your mod and everything still works beside that the radio Icon is invisible in the workshop menu. So i don't understand why it is not working on my other save where i am a bit longer in to the game (played 2 h with that one), when i still have exactly the same mods activated in both cases?
Do you know how to kick start the diamond radio station?, like you can do with the Classic radio with the command...startquest radioinstitutequest
Will try that but if that don't work i will see what happens after i do the quest Confidence Man for Travis Miles...the radio should kick in after that quest.
EDIT 1: OK so i ran trough the quest "Confidence Man for Travis Miles" Quick in the (console) and the Diamond City radio station starts up after the quest is done
EDIT 2: Just wanted to let you know that the Diamond City radio works again without me doing that quest i wrote above, must have been some vanilla game glitch
41 comments
...they're kinda perfect for each other!
Either way, thanks for your awesome mod.
I am actually going back to 0.2 I think. I find it more immersive, to be honest.
Dodging MxR innuendo as I also tend toward the slooty this is yours truly signing off!
The old tunable radio was the one that defaulted to Diamond City Radio, but there's now a separate tunable further along in the craftables.
Great Mod. Works fine.
The vanilla Diamond City station don't work any more, not even in my pip-boy or on the vanilla (radio)...Classical station works just as Before i installed this mod.
Also i can't see any Icon for the tunable radio, it is just an empty space where it should be?...but i still can build it tho.
*DLCRobot.esm
*DLCworkshop01.esm
*SpringCleaning.esm
*Unofficial Fallout 4 Patch.esp
*SpringCleaning.esp
*OCDecorator.esp
*Rebuilt Series Prewar Houses.esp
*Half Size Walls-Roofs.esp
*Window Boards.esp
*Craft Clothing without Chemistry.esp
*Night Vision Goggles.esp
*Dogmeat's Backpack.esp
*Vanilla Posters & Road Signs.esp
*Vault Poster.esp
*Auto Doors.esp
*Locksmith.esp
*KeyRing.esp
*OWR.esp
*Tunable Radio.esp
*Conquest.esp
*Spectacle Island Boat.esp
*Ceanos HUD.esp
*Ceanos Environment.esp
*Ceanos Settlements.esp
*Ceanos MiscItems.esp
*Ceanos Scrapping.esp
*Ceanos Food.esp
*Ceanos Gameplay.esp
*Ceanos Support.esp
*Ceanos Mailbag.esp
*Ceanos Armors.esp
*Ceanos Weapons.esp
*Ceanos Armors AddOn.esp
*Ceanos Craftable Armor Size.esp
*Ceanos Hairstyles.esp
*Ceanos Races.esp
*Ceanos Player.esp
*Ceanos Followers.esp
*Ceanos NPC.esp
*Ceanos NPC Tracking.esp
*Ceanos Sound.esp
*Ceanos DLC1.esp
*Ceanos DLC2.esp
All mods that starts the name with "Ceano" (my own mods), i am 100% sure that can not conflict with your mod due to that they don't have anything to do with radios or radio stations.
EDIT 1: Did try with your mod deactivated again now and i can still not here the Diamond city radio now...the whole station seems to be dead for some reason? Shall se if i have save left from before i installed your mod and see what happens.
EDIT 2: This is really wierd, so i started from a save i have at the exit of vault 111 with your mod deactivated at first nad every thing works as usually. Then i activate your mod and everything still works beside that the radio Icon is invisible in the workshop menu. So i don't understand why it is not working on my other save where i am a bit longer in to the game (played 2 h with that one), when i still have exactly the same mods activated in both cases?
Do you know how to kick start the diamond radio station?, like you can do with the Classic radio with the command...startquest radioinstitutequest
EDIT 1: OK so i ran trough the quest "Confidence Man for Travis Miles" Quick in the (console) and the Diamond City radio station starts up after the quest is done
EDIT 2: Just wanted to let you know that the Diamond City radio works again without me doing that quest i wrote above, must have been some vanilla game glitch
http://www.nexusmods.com/fallout4/mods/2626/?