UPDATE: The airship is very much in development. Expect it within one more week.
Please comment with any suggestions/questions/problems you guys/girls may have. Settlement's are a new thing and it may take time to get things perfect.
I intend to use this mod for my next play through, so it'll be supported
Be sure to share pictures of your set ups!
Planned features: 1. Recruitment radio functionality available form sub radio room. 2. Ability to travel to Far Harbor (logic permitting, also waiting for release). EDIT: while far harbor is released I need to play through it so I don't spool anything for myself in the editor Support is still planned. 3. Fix small terminal wording mistakes. 4. Add descriptive text to navigation menu 5. Force 3rd person during periscope use. 6. Water source? Feel free to persuade me in the comments. 7. Fix security doors. Security doors do not appear to be functioning properly once the settlement is activated. Seems to be a bug in the game. As I'm testing, if I open a door, it does nothing... until i press [esc] twice, then it opens... Will be removing changing their behavior next update. 8. Have all locations display settler count and happiness. Currently only displays on East Central location's map marker. 9. Reduce over-powered resources. Linking settlements should be used for extra resources. 10. Prevent brahmin from spawning/blocking at the front door. 11. Increase interior fog distance.
Hey there, are there any files I must have downloaded before the mod can work? Cause I have only the file from Nexus here and it doesn't work, also, in my in game mod menu it says that I can't enable it because required files are missing... yeah I am very late but I still like the game! Thanks in advance, me
You should try redownloading the mod trough the manager options, if that doesnt do the job completely delete the mod and install it trough the nexus site, if it wont work, i dont know what will
You should try redownloading the mod trough the manager options, if that doesnt do the job completely delete the mod and install it trough the nexus site, if it wont work, i dont know what will
I was super excited about this mod when I saw it, and I went through and made a whole Minutemen submarine base. But then when settlers actually arrived I can't assign them to anything, and when I try to move them to a new settlement it doesn't work. Has anyone else been getting this issue?
Having a wierd problem where there are random floating plants inside the sub, and I cant scrap them either. Any clue as to why this is happening? Mod conflicts? Dont know how or why that would happen though, just had floating patches of grass inside the sub.
That's a vanilla problem caused by an error in the procedural generation of grass textures and not related to this mod at all. Try saving and quitting to desktop. When you restart the game the grass should be gone.
130 comments
Please comment with any suggestions/questions/problems you guys/girls may have. Settlement's are a new thing and it may take time to get things perfect.
I intend to use this mod for my next play through, so it'll be supported
Be sure to share pictures of your set ups!
Planned features:
1.
Recruitment radio functionality available form sub radio room.2. Ability to travel to Far Harbor (logic permitting, also waiting for release). EDIT: while far harbor is released I need to play through it so I don't spool anything for myself in the editor Support is still planned.
3.
Fix small terminal wording mistakes.4.
Add descriptive text to navigation menu5.
Force 3rd person during periscope use.6.
Water source? Feel free to persuade me in the comments.7.
Fix security doors. Security doors do not appear to be functioning properly once the settlement is activated. Seems to be a bug in the game. As I'm testing, if I open a door, it does nothing... until i press [esc] twice, then it opens... Will be removing changing their behavior next update.8.
Have all locations display settler count and happiness. Currently only displays on East Central location's map marker.9. Reduce over-powered resources. Linking settlements should be used for extra resources.
10. Prevent brahmin from spawning/blocking at the front door.
11. Increase interior fog distance.
edit: sorry for the accidental spam can't delete it.
Thanks in advance,
me