Fallout 4

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Created by

Chuck Bridges

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silhouett

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44 comments

  1. Shaun0057
    Shaun0057
    • BANNED
    • 16 kudos
    Some reason all the NPC LOVE to hang out near the work shop in side the building all clustered
    1. silhouett
      silhouett
      • member
      • 10 kudos
      Yes I notice that as well even before I made the mod. Perhaps there is a marker for that but I never looked.
    2. Drivinghard
      Drivinghard
      • member
      • 7 kudos
      hmm.. 
      an IRRELATIVE question...
      with an IRRELATIVE answer...
      um, ie. .. is there anything ELSE in that location yet for them to use or do or go to yet?
      or did you just like, right now install the mod and run and take a look?
  2. ShadowStalker11
    ShadowStalker11
    • member
    • 0 kudos
    I am having a bit of trouble with the border for building in, it dosn't show and says i am outside workshop build range towards the farm you go to is there something wrong because i can't use the full space that the walls are covering it, seems to be reading the original RR borders rather than the mod borders and kicks me out of workshop mode, just wondering if there was some sort of help out there for this.
  3. nomoremmo
    nomoremmo
    • member
    • 1 kudos
    Very nice! I got same ideal built but my base quite look ugly with all those rusty concrete walls lol.
    I'm using your because it does look professional Military Basic Camp. It would be nicer if you clean up those bushes weed inside the base thought, and I don't see the purpose of the square metal box with a stair way on 1 of the side wall, those terminal gate and doors are nice but seem like my Dogmeat will stuck inside if the door closed behind him, I have to unlocked it so he can get out LOL. Anyway, nice job! I hope I got more random attacks events for fun since nothing seem to attack my well defend Castle.

    EDIT:
    After made it to my main base for sometime, I noticed that area expended by your mod won't effect to settlers or simply they won't walk on that part if I built something there and if I put a outpost guard stand there then my guard simply don't know how to get there, supply run NPC got stuck cause their normal scripted (game) goes route got blocked by the wall. Anyway, I enjoyed this mod a lot and combined with scrap everything I just re-create the red rocket to my liking...I kept your walls though, I just redo/open some wall section and rebuilt so some NPCs can get going with their jobs
  4. Lucifer2166
    Lucifer2166
    • member
    • 1 kudos
    OK, I give up. Where is the terminal located? All I can find is the one on the robot build station. Anyone have a screenshot or something?
  5. fweigert51
    fweigert51
    • member
    • 0 kudos
    Amazing! The reactor works or just decorative? Ty
    1. silhouett
      silhouett
      • member
      • 10 kudos
      It is decorative for now, Highest point, great if you place a ladder and want to shoot.
  6. AlastorTeryn
    AlastorTeryn
    • premium
    • 0 kudos
    first off just want to say, this is the best fallout 4 mod i have used, (i actually made a nexus account just to post this comment) secondly, i may just be stupid and overlooked something, but is there a way to use the reactor? and if so how. keep up the good work
  7. restrik
    restrik
    • member
    • 0 kudos
    I'm trying to use this mod, however it CTDs every time i try to load a game with it running.

    I've followed the instructions to have all the mods needed:

    http://www.nexusmods.com/fallout4/mods/9715/? AS Craftable Institute stations v.91
    http://www.nexusmods.com/fallout4/mods/8457/? Auto Doors v2.8
    http://www.nexusmods.com/fallout4/mods/7393/? Snap'n Build v1.9 (as required by Auto Doors)
    http://www.nexusmods.com/fallout4/mods/1478/? Homemaker - Expanded v1.35 (as required by Auto Doors, however Auto Doors states it needs v1.33)

    I have Automatron as well and set up the load order in your recommendation from a previous post.

    I've turned turned off everything that touches the settlement system but it still CTDs.

    Full Mod list:

    GameMode=Fallout4

    Fallout4.esm=1
    DLCRobot.esm=1
    DLCworkshop01.esm=1
    DLCCoast.esm=1
    DLCworkshop02.esm=1
    Snap'n Build.esm=1
    Homemaker.esm=1
    AutoDoors.esp=1
    AS_CraftableInstituteStations.esp=1
    redrocketbase.esp=1
    MiscHairstyle.esp=1
    el_precursorsuit.esp=1
    Perk Magazine Material Fix.esp=1
    LovingCurie_1.0.3b.esp=1
    Magnolia.esp=1
    dD-Enhanced Blood.esp=1
    CBBE.esp=1
    ImmersiveVendors.esp=1
    Eli_Faction Housing Overhaul - V81.esp=1
    BOS_X01_Paintjobs.esp=1
    Eli_Faction Housing Overhaul - Prydwen.esp=1
    Scavenged NCR Armor.esp=1
    NAC.esp=1
    EveryonesBestFriend.esp=1
    Standalone.esp=1
    PowerArmorT49.esp=1
    AtomCatGarage.esp=1
    ImprovedBoS.esp=1
    My_Minutemen.esp=1
    HN66-SiriusArmor.esp=1
    MMP4APA-blue.esp=1
    MMP4APA.esp=1
    mso_sms.esp=1
    MidWest PA.esp=1
    THBrows.esp=1
    Cait moira.esp=1
    SettlersRename.esp=1
    LovingPiper.esp=0
    NAC-TS.esp=0
    Green Commonwealth.esp=1
    WOTC.esp=1
    TrainBar.esp=1
    Hangman's Alley Overhaul.esp=1
    JamaicaPlainExpansion.esp=1
    HappyMaker.esp=1
    RichMerchants.esp=1
    UniqueUniques.esp=1
    Eli_Faction Housing Overhaul - The Castle.esp=1
    Rebuilt_CoastalCottage.esp=1
    Rebuilt_JamaicaPlain.esp=1
    DmndInstHome.esp=1
    Companion_BloodRose.esp=1
    WRVR.esp=1
    AnotherLife.esp=1
    TheSanctuary.esp=1


    I suspect as in that post, AS Craftable maybe causing some issues due to the Homemaker updates, but it only CTDs with this mod activated.

    I love the sanctuary mod and it is what lead me to this one.Any clues on your end?
    1. silhouett
      silhouett
      • member
      • 10 kudos
      Try the mod from here https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/861709

      Many people use this mod and have no CTD's and CTD's are typically caused by a file missing but can be caused by frame rate and if they are caused by a mod its typically a property error and would repeat form all users.

      I am not sure why your having the issue but the above version is different and you should not have to use Autodoors
    2. restrik
      restrik
      • member
      • 0 kudos
      That seemed to do the trick!Great mod!
  8. xxxanaxxx
    xxxanaxxx
    • supporter
    • 0 kudos
    Hi,

    I've really enjoyed this settlement, but when I want to buiild near the wall, especially near the mole rat den, the game closes. After some consideration and trial and error, I was wondering how you expanded the settlement size? You don't list it as a necessary mod, but you do list it as a "feature" of this settlement.

    This is my list and order

    0 0 Fallout4.esm
    1 1 DLCRobot.esm
    2 2 DLCworkshop01.esm
    3 3 DLCCoast.esm
    4 4 DLCworkshop02.esm
    5 5 ArmorKeywords.esm
    6 6 Worsin's Garage.esm
    7 7 Snap'n Build.esm
    8 8 SpringCleaning.esm
    9 9 Homemaker.esm
    The Sanctuary v3.5.esp
    10 a Libertas_Crime Lab.esp
    11 b Eli_Faction Housing Overhaul - AiO.esp
    12 c ClimateTweaks.esp
    13 d AS_CraftableInstituteStations.esp
    14 e AutoDoors.esp
    15 f DEEPriverV1.5.esp
    Lost.esp
    16 10 redrocketbase.esp
    17 11 test1gaz.esp
    18 12 DD_Tinas_Cookiepocolypse_merged.esp
    19 13 brotherhoodofsteel.esp
    20 14 ShezLoft.esp
    21 15 LR_APCTransport.esp
    22 16 New Sanct bridge update fixes.esp
    23 17 Red Rocket SubLevel.esp
    24 18 RedRocketFixed.esp
    25 19 ctc_concord.esp
    26 1a StandardIssue001.esp
    27 1b admin blaster mod.esp
    28 1c improved_conveyor_snapping.esp
    29 1d scrappablelegendaries_farharbor.esp
    30 1e jjconveyorrampup.esp
    31 1f t60 police protector.esp
    32 20 minigun 5mm.esp
    33 21 spawn items.esp
    34 22 skipdimaspuzzles.esp
    35 23 betterscavengers.esp
    36 24 companion infinite ammo.esp
    37 25 power armor builder.esp
    38 26 craftable plastic surgeon.esp
    39 27 barber.esp
    40 28 ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp
    41 29 CHKWeightless.esp
    42 2a Armorsmith Extended.esp
    43 2b Armor_Mods_Expanded_More_Slots_v1b2.esp
    44 2c ValdacilsItemSorting-ZZ-DLCFarHarbor-Weightless.esp
    45 2d ValdacilsItemSorting-JunkWeightless.esp
    46 2e ValdacilsItemSorting-ModsWeightless.esp
    47 2f WIPAG - Mod Overhaul.esp
    48 30 def_inv_scrap_en.esp
    49 31 OMEGA_Worsin_Valdacil_Compat.esp
    50 32 ImprovedBoS.esp
    51 33 better army fatigues(marpat).esp
    52 34 imersivesecretweaponry.esp
    53 35 Rangergearnew.esp
    54 36 war chest.esp
    55 37 allbooks.esp
    56 38 workshopautodoc.esp
    57 39 diamond city swat.esp
    58 3a warlord of the apocalypse xx a6addon dynamics nvc all pas in one edition.esp
    59 3b ValdacilsItemSorting-AmmoWeightless.esp
    60 3c brotherhood storage room.esp
    61 3d brotherhood for all.esp
    62 3e solarpower.esp
    63 3f improved map with visible roads.esp
    64 40 MorePowerfulWindmills999.esp
    65 41 BetterSettlersNoLollygagging.esp
    66 42 BetterSettlers.esp
    67 43 BetterSettlersCleanFacePack.esp
    68 44 Screen Flicker Killer_emit.esp
    69 45 Screen Flicker Killer_fading.esp
    70 46 Screen Flicker Killer_flicker.esp
    71 47 Screen Flicker Killer_scanline.esp
    72 48 Screen Flicker Killer_shudder.esp
    73 49 Screen Flicker Killer_vh.esp
    74 4a DeadBodyCollision.esp
    75 4b CROSS_Cybernetics.esp
    76 4c CROSS_Jetpack.esp
    77 4d HN66-SiriusArmor.esp
    78 4e UnlockAllHairstyles.esp
    79 4f AIO SS.esp
    80 50 X1_BOS_LS.esp
    81 51 X1_BOS.esp
    82 52 DD_flag_poles.esp
    83 53 Hoodless Scribe Hat.esp
    84 54 vertibirdgrenade.esp
    85 55 skey_moreguardposts_en.esp
    86 56 move that workbench!.esp
    87 57 RemoveTurretPowerReq.esp
    88 58 Sandbags.esp
    89 59 EferasBetterBeds.esp
    90 5a Insignificant Object Remover.esp
    91 5b FunctionalDisplays-Collectibles.esp
    92 5c FunctionalDisplays.esp
    93 5d UNLIMITED JETPACK.esp
    Settlement Keywords SSEX Patch.esp
    94 5e Commonwealth_Livestock.esp
    95 5f ValdacilsItemSorting-MiscWeightless.esp
    96 60 ValdacilsItemSorting-ZZ-DLCAutomatron-Weightless.esp
    97 61 Better Holotape Sorting A FH.esp
    98 62 AzarPonytailHairstyles.esp
    99 63 KSHairdos.esp
    100 64 BrighterSettlementLights_ExtraBrightv1.1.esp
    101 65 Workshop_Planters.esp
    102 66 th1nkEyebot.esp
    103 67 Elys - SettlementBuildMaxSize.esp
    104 68 DD_Khassar_De_Templari_Increased_build.esp
    105 69 wkzz_dr_combat_ranger_helm_mod.esp
    106 6a Ranger-Arm.esp
    107 6b SnappableGuardPosts.esp
    108 6c Converging_Conveyors.esp
    109 6d Edgard_Mod_en.esp
    110 6e LegendaryModification.esp
    111 6f LegendaryModification2LM.esp
    112 70 LegendaryModification2LMAKPatch.esp
    113 71 LegendaryModificationMisc.esp
    114 72 LegendaryModificationGroknak.esp
    115 73 Skip DIMA memories.esp
    116 74 ImprovedBoS_FH.esp
    117 75 Perk-Free Workshop.esp
    118 76 SettleObjExpandPack.esp
    119 77 SOEPack_VanillaMenuFixer.esp
    120 78 Perk-Free Workshop - Settlement Object Expansion Pack.esp
    121 79 ValdacilsItemSorting-ArmorBySlot.esp
    122 7a MatchedFreefallLegs.esp
    123 7b ManufacturingExtendedFH.esp
    124 7c GlovesOfTheCommonwealth.esp
    125 7d Power Conduits and Pylons - Increased Radius x3.esp
    126 7e Switched Power Pylons - Increased Radius.esp
    127 7f orangehotrod.esp
    128 80 RRP4APA.esp
    129 81 ShadowedPaintJob.esp
    130 82 Power-Armor Compatible Powerfist Big-Leagues.esp
    131 83 Power-Armor Compatible Powerfist.esp
    132 84 WIPAG - Paint Garage - Style 3 (Easy).esp
    133 85 WIPAG - Paint Garage - Style 4 (Easy).esp
    134 86 WIPAG - Paint Garage - Style 6 (Easy).esp
    135 87 WIPAG - Decal Station.esp
    136 88 WIPAG - Model-X.esp
    137 89 wipag-automatron.esp
    138 8a AnV Camo Backpacks.esp
    139 8b D13CraftableAnVCamoBackPacks.esp
    140 8c PA_ShoulderFix.esp
    141 8d TraderShipments 1.0.1.esp
    142 8e Companion Infinite Ammo and Unbreakable Power Armour.esp
    143 8f Timescale Defaults to 6.esp
    144 90 InterfaceChairs.esp
    145 91 battlefork_collectionbeacon.esp
    146 92 EndorsCustomCombatArmor.esp
    AWKCRPatch-UFO4P.esp
    147 93 mso_sms.esp
    148 94 Automatron Helmets Fix.esp
    149 95 ValdacilsItemSorting-AidWeightless.esp
    150 96 FunctionalDisplays-AID-Weightless.esp
    151 97 FunctionalDisplays-MISC-Weightless.esp
    152 98 FunctionalDisplays-Patch-DLC01.esp
    153 99 FunctionalDisplays-Patch-DLC03.esp
    154 9a BoS Pipboy.esp
    155 9b FixDanseInRailroadInstEnding.esp
    156 9c Laurent's Robot Skins.esp
    157 9d Move Store and Assign Power Armor.esp
    158 9e power armor redistribution.esp
    159 9f NukaColaCompany.esp
    160 a0 SIC (Settler Identity Card).esp
    161 a1 Local Map Expanded (Zoom-out Ext. plugin).esp
    162 a2 pylonscheap.esp
    163 a3 Power Radius 20x.esp
    164 a4 UnrestrictivePowerArmor.esp
    165 a5 GIJoeActionPack.esp
    166 a6 TheFridge.esp
    167 a7 TheFridgeWireless.esp
    168 a8 MTS-MoveThatScrap.esp
    169 a9 Open Carry Patrol - Provisioner.esp
    170 aa ScrappableLegendaries.esp
    171 ab BuildableBurningCampfires.esp
    172 ac MrHandyWeapons.esp
    173 ad GlovesOfTheCommonwealth - AWKCR Compatibility.esp
    174 ae SanctuaryParts.esp
    175 af ExpandedSettlementBuildings.esp
    176 b0 CRP.esp
    177 b1 Free Production.esp
    178 b2 ManufacturingExtended.esp
    179 b3 PA_laserScan-Shadow.esp
    180 b4 Dogmeat's Backpack.esp
    181 b5 OCDispenser.esp
    182 b6 OCDecorator - No Experience.esp
    183 b7 OCDecorator.esp
    184 b8 OCD FarHarborDLC.esp
    185 b9 BetterStores.esp
    186 ba institute for all.esp
    187 bb WoodenPrefabsExtended.esp
    188 bc SSEX.esp
    189 bd WIPAG - Materials Overhaul.esp
    190 be WIPAG - ArmorKeywords Compatibility Patch.esp
    191 bf more power armor paint.esp
    192 c0 Tactical Flashlights.esp
    193 c1 BS-ExtraCustomProps.esp
    194 c2 BS-FarHarborExpansion.esp
    195 c3 BS-FunctionalDisplaysPatch.esp
    196 c4 Business Settlements.esp
    197 c5 Lore Friendly Posters.esp
    198 c6 Siles - Vault Poster - All.esp
    199 c7 ImmersiveVendors.esp
    200 c8 Eli_DLC Paintings.esp
    201 c9 Face Ripper Presets.esp
    202 ca LooksMenu.esp
    203 cb LooksMirror.esp
    204 cc LooksMenu Customization Compendium.esp
    ImprovedBoS-Automatron.esp
    205 cd Gloves of the Commonwealth - ASE.esp
    206 ce Boston_Police_Department.esp
    207 cf AdvSettleTurretSet.esp
    208 d0 Military_Cap_Extended_Full.esp
    209 d1 M1014.esp
    210 d2 M1014- AWKCR Compatibility.esp
    211 d3 CraftableGunsAndWeapons.esp
    212 d4 MorePAStations.esp
    213 d5 SC_ExpandedScrapList.esp
    214 d6 Brotherhood of Steel Kit.esp
    NanoSuit.esp
    215 d7 VaultGirl_AsPiper.esp
    216 d8 Gorgeous VaultGirl.esp
    217 d9 SMH.esp
    218 da MGSOutfit.esp
    219 db Homemaker - Streetlights Use Passive Power.esp
    220 dc Homemaker - Unlocked Institute Objects.esp
    221 dd Perk-Free Workshop - Homemaker - Unlocked Institute.esp
    222 de DD_I_Ran_Out_Of_Funny_Names.esp
    223 df ValdacilsItemSorting-CosmeticsByClass.esp
    224 e0 ValdacilsItemSorting-ExplosivesSortBottomWeightless.esp
    225 e1 ValdacilsItemSorting-NotJunkJustMoney.esp
    226 e2 ValdacilsItemSorting-Weapons.esp
    227 e3 MoreCookingStations - Reg&Prewar.esp
    228 e4 NexusMenu.esp
    229 e5 ValdacilsItemSorting - Tactical Flashlights TAGS.esp
    230 e6 No more monochrome - Color setting for the Pipboy!.esp
    231 e7 SatelliteWorldMap.esp
    232 e8 M4A1.esp
    233 e9 M4A1 - AWKCR.esp
    234 ea AnS Wearable Backpacks and Pouches.esp
    235 eb ValdacilsItemSorting - Wearable Backpacks and Pouches TAGS.esp
    236 ec AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
    237 ed AnS Wearable Backpacks and Pouches - No Crafting Perks.esp
    238 ee AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp
    239 ef SuperPowerFist.esp

    I do load through F4SE and have the default place.ini installed along with looksmenu. I haven't tried to build in anything vanilla, but I can, however I really want to build on this settlement. Thank you if you have any tip or feedback over and above how you expanded the settlement limit for this file.
  9. Isingalong2069
    Isingalong2069
    • member
    • 0 kudos
    I'm playing a new game with this mod installed but for some reason when my character walks on the front part of red rocket above the pump area they fall through to the ground below.
    I have no idea why as the only other mod I have which is connected with red rocket is build high expanded settlements and i had this mod before on a previous game and all was okay.
    1. silhouett
      silhouett
      • member
      • 10 kudos
      If your are taking about the roof of Redrocket that inst my mod that does that its the roof. I found that out before I even wrote the mod.
  10. silhouett
    silhouett
    • member
    • 10 kudos
    If you experience any crash while game loads it is 99% sure that you have not loaded the required mods that this mod needs to operate.


    The mod makes use of two other very cool mods

    "AS Craftable Institute Stations" by Doobot http://www.nexusmods.com/fallout4/mods/9715/?
    and
    "Auto Doors" by Wendererhttp://www.nexusmods.com/fallout4/mods/8457/?

    The mod also makes use of the DLC by Bethesda "Automatron"

    The mods above also may require mods to operate.