hmm.. an IRRELATIVE question... with an IRRELATIVE answer... um, ie. .. is there anything ELSE in that location yet for them to use or do or go to yet? or did you just like, right now install the mod and run and take a look?
I am having a bit of trouble with the border for building in, it dosn't show and says i am outside workshop build range towards the farm you go to is there something wrong because i can't use the full space that the walls are covering it, seems to be reading the original RR borders rather than the mod borders and kicks me out of workshop mode, just wondering if there was some sort of help out there for this.
Very nice! I got same ideal built but my base quite look ugly with all those rusty concrete walls lol. I'm using your because it does look professional Military Basic Camp. It would be nicer if you clean up those bushes weed inside the base thought, and I don't see the purpose of the square metal box with a stair way on 1 of the side wall, those terminal gate and doors are nice but seem like my Dogmeat will stuck inside if the door closed behind him, I have to unlocked it so he can get out LOL. Anyway, nice job! I hope I got more random attacks events for fun since nothing seem to attack my well defend Castle.
EDIT: After made it to my main base for sometime, I noticed that area expended by your mod won't effect to settlers or simply they won't walk on that part if I built something there and if I put a outpost guard stand there then my guard simply don't know how to get there, supply run NPC got stuck cause their normal scripted (game) goes route got blocked by the wall. Anyway, I enjoyed this mod a lot and combined with scrap everything I just re-create the red rocket to my liking...I kept your walls though, I just redo/open some wall section and rebuilt so some NPCs can get going with their jobs
first off just want to say, this is the best fallout 4 mod i have used, (i actually made a nexus account just to post this comment) secondly, i may just be stupid and overlooked something, but is there a way to use the reactor? and if so how. keep up the good work
I'm trying to use this mod, however it CTDs every time i try to load a game with it running.
I've followed the instructions to have all the mods needed:
http://www.nexusmods.com/fallout4/mods/9715/? AS Craftable Institute stations v.91 http://www.nexusmods.com/fallout4/mods/8457/? Auto Doors v2.8 http://www.nexusmods.com/fallout4/mods/7393/? Snap'n Build v1.9 (as required by Auto Doors) http://www.nexusmods.com/fallout4/mods/1478/? Homemaker - Expanded v1.35 (as required by Auto Doors, however Auto Doors states it needs v1.33)
I have Automatron as well and set up the load order in your recommendation from a previous post.
I've turned turned off everything that touches the settlement system but it still CTDs.
Try the mod from here https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/861709
Many people use this mod and have no CTD's and CTD's are typically caused by a file missing but can be caused by frame rate and if they are caused by a mod its typically a property error and would repeat form all users.
I am not sure why your having the issue but the above version is different and you should not have to use Autodoors
I've really enjoyed this settlement, but when I want to buiild near the wall, especially near the mole rat den, the game closes. After some consideration and trial and error, I was wondering how you expanded the settlement size? You don't list it as a necessary mod, but you do list it as a "feature" of this settlement.
I do load through F4SE and have the default place.ini installed along with looksmenu. I haven't tried to build in anything vanilla, but I can, however I really want to build on this settlement. Thank you if you have any tip or feedback over and above how you expanded the settlement limit for this file.
I'm playing a new game with this mod installed but for some reason when my character walks on the front part of red rocket above the pump area they fall through to the ground below. I have no idea why as the only other mod I have which is connected with red rocket is build high expanded settlements and i had this mod before on a previous game and all was okay.
If you experience any crash while game loads it is 99% sure that you have not loaded the required mods that this mod needs to operate.
The mod makes use of two other very cool mods
"AS Craftable Institute Stations" by Doobot http://www.nexusmods.com/fallout4/mods/9715/? and "Auto Doors" by Wendererhttp://www.nexusmods.com/fallout4/mods/8457/?
The mod also makes use of the DLC by Bethesda "Automatron"
44 comments
an IRRELATIVE question...
with an IRRELATIVE answer...
um, ie. .. is there anything ELSE in that location yet for them to use or do or go to yet?
or did you just like, right now install the mod and run and take a look?
I'm using your because it does look professional Military Basic Camp. It would be nicer if you clean up those bushes weed inside the base thought, and I don't see the purpose of the square metal box with a stair way on 1 of the side wall, those terminal gate and doors are nice but seem like my Dogmeat will stuck inside if the door closed behind him, I have to unlocked it so he can get out LOL. Anyway, nice job! I hope I got more random attacks events for fun since nothing seem to attack my well defend Castle.
EDIT:
After made it to my main base for sometime, I noticed that area expended by your mod won't effect to settlers or simply they won't walk on that part if I built something there and if I put a outpost guard stand there then my guard simply don't know how to get there, supply run NPC got stuck cause their normal scripted (game) goes route got blocked by the wall. Anyway, I enjoyed this mod a lot and combined with scrap everything I just re-create the red rocket to my liking...I kept your walls though, I just redo/open some wall section and rebuilt so some NPCs can get going with their jobs
I've followed the instructions to have all the mods needed:
http://www.nexusmods.com/fallout4/mods/9715/? AS Craftable Institute stations v.91
http://www.nexusmods.com/fallout4/mods/8457/? Auto Doors v2.8
http://www.nexusmods.com/fallout4/mods/7393/? Snap'n Build v1.9 (as required by Auto Doors)
http://www.nexusmods.com/fallout4/mods/1478/? Homemaker - Expanded v1.35 (as required by Auto Doors, however Auto Doors states it needs v1.33)
I have Automatron as well and set up the load order in your recommendation from a previous post.
I've turned turned off everything that touches the settlement system but it still CTDs.
Full Mod list:
GameMode=Fallout4
Fallout4.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
DLCworkshop02.esm=1
Snap'n Build.esm=1
Homemaker.esm=1
AutoDoors.esp=1
AS_CraftableInstituteStations.esp=1
redrocketbase.esp=1
MiscHairstyle.esp=1
el_precursorsuit.esp=1
Perk Magazine Material Fix.esp=1
LovingCurie_1.0.3b.esp=1
Magnolia.esp=1
dD-Enhanced Blood.esp=1
CBBE.esp=1
ImmersiveVendors.esp=1
Eli_Faction Housing Overhaul - V81.esp=1
BOS_X01_Paintjobs.esp=1
Eli_Faction Housing Overhaul - Prydwen.esp=1
Scavenged NCR Armor.esp=1
NAC.esp=1
EveryonesBestFriend.esp=1
Standalone.esp=1
PowerArmorT49.esp=1
AtomCatGarage.esp=1
ImprovedBoS.esp=1
My_Minutemen.esp=1
HN66-SiriusArmor.esp=1
MMP4APA-blue.esp=1
MMP4APA.esp=1
mso_sms.esp=1
MidWest PA.esp=1
THBrows.esp=1
Cait moira.esp=1
SettlersRename.esp=1
LovingPiper.esp=0
NAC-TS.esp=0
Green Commonwealth.esp=1
WOTC.esp=1
TrainBar.esp=1
Hangman's Alley Overhaul.esp=1
JamaicaPlainExpansion.esp=1
HappyMaker.esp=1
RichMerchants.esp=1
UniqueUniques.esp=1
Eli_Faction Housing Overhaul - The Castle.esp=1
Rebuilt_CoastalCottage.esp=1
Rebuilt_JamaicaPlain.esp=1
DmndInstHome.esp=1
Companion_BloodRose.esp=1
WRVR.esp=1
AnotherLife.esp=1
TheSanctuary.esp=1
I suspect as in that post, AS Craftable maybe causing some issues due to the Homemaker updates, but it only CTDs with this mod activated.
I love the sanctuary mod and it is what lead me to this one.Any clues on your end?
Many people use this mod and have no CTD's and CTD's are typically caused by a file missing but can be caused by frame rate and if they are caused by a mod its typically a property error and would repeat form all users.
I am not sure why your having the issue but the above version is different and you should not have to use Autodoors
I've really enjoyed this settlement, but when I want to buiild near the wall, especially near the mole rat den, the game closes. After some consideration and trial and error, I was wondering how you expanded the settlement size? You don't list it as a necessary mod, but you do list it as a "feature" of this settlement.
This is my list and order
0 0 Fallout4.esm
1 1 DLCRobot.esm
2 2 DLCworkshop01.esm
3 3 DLCCoast.esm
4 4 DLCworkshop02.esm
5 5 ArmorKeywords.esm
6 6 Worsin's Garage.esm
7 7 Snap'n Build.esm
8 8 SpringCleaning.esm
9 9 Homemaker.esm
The Sanctuary v3.5.esp
10 a Libertas_Crime Lab.esp
11 b Eli_Faction Housing Overhaul - AiO.esp
12 c ClimateTweaks.esp
13 d AS_CraftableInstituteStations.esp
14 e AutoDoors.esp
15 f DEEPriverV1.5.esp
Lost.esp
16 10 redrocketbase.esp
17 11 test1gaz.esp
18 12 DD_Tinas_Cookiepocolypse_merged.esp
19 13 brotherhoodofsteel.esp
20 14 ShezLoft.esp
21 15 LR_APCTransport.esp
22 16 New Sanct bridge update fixes.esp
23 17 Red Rocket SubLevel.esp
24 18 RedRocketFixed.esp
25 19 ctc_concord.esp
26 1a StandardIssue001.esp
27 1b admin blaster mod.esp
28 1c improved_conveyor_snapping.esp
29 1d scrappablelegendaries_farharbor.esp
30 1e jjconveyorrampup.esp
31 1f t60 police protector.esp
32 20 minigun 5mm.esp
33 21 spawn items.esp
34 22 skipdimaspuzzles.esp
35 23 betterscavengers.esp
36 24 companion infinite ammo.esp
37 25 power armor builder.esp
38 26 craftable plastic surgeon.esp
39 27 barber.esp
40 28 ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp
41 29 CHKWeightless.esp
42 2a Armorsmith Extended.esp
43 2b Armor_Mods_Expanded_More_Slots_v1b2.esp
44 2c ValdacilsItemSorting-ZZ-DLCFarHarbor-Weightless.esp
45 2d ValdacilsItemSorting-JunkWeightless.esp
46 2e ValdacilsItemSorting-ModsWeightless.esp
47 2f WIPAG - Mod Overhaul.esp
48 30 def_inv_scrap_en.esp
49 31 OMEGA_Worsin_Valdacil_Compat.esp
50 32 ImprovedBoS.esp
51 33 better army fatigues(marpat).esp
52 34 imersivesecretweaponry.esp
53 35 Rangergearnew.esp
54 36 war chest.esp
55 37 allbooks.esp
56 38 workshopautodoc.esp
57 39 diamond city swat.esp
58 3a warlord of the apocalypse xx a6addon dynamics nvc all pas in one edition.esp
59 3b ValdacilsItemSorting-AmmoWeightless.esp
60 3c brotherhood storage room.esp
61 3d brotherhood for all.esp
62 3e solarpower.esp
63 3f improved map with visible roads.esp
64 40 MorePowerfulWindmills999.esp
65 41 BetterSettlersNoLollygagging.esp
66 42 BetterSettlers.esp
67 43 BetterSettlersCleanFacePack.esp
68 44 Screen Flicker Killer_emit.esp
69 45 Screen Flicker Killer_fading.esp
70 46 Screen Flicker Killer_flicker.esp
71 47 Screen Flicker Killer_scanline.esp
72 48 Screen Flicker Killer_shudder.esp
73 49 Screen Flicker Killer_vh.esp
74 4a DeadBodyCollision.esp
75 4b CROSS_Cybernetics.esp
76 4c CROSS_Jetpack.esp
77 4d HN66-SiriusArmor.esp
78 4e UnlockAllHairstyles.esp
79 4f AIO SS.esp
80 50 X1_BOS_LS.esp
81 51 X1_BOS.esp
82 52 DD_flag_poles.esp
83 53 Hoodless Scribe Hat.esp
84 54 vertibirdgrenade.esp
85 55 skey_moreguardposts_en.esp
86 56 move that workbench!.esp
87 57 RemoveTurretPowerReq.esp
88 58 Sandbags.esp
89 59 EferasBetterBeds.esp
90 5a Insignificant Object Remover.esp
91 5b FunctionalDisplays-Collectibles.esp
92 5c FunctionalDisplays.esp
93 5d UNLIMITED JETPACK.esp
Settlement Keywords SSEX Patch.esp
94 5e Commonwealth_Livestock.esp
95 5f ValdacilsItemSorting-MiscWeightless.esp
96 60 ValdacilsItemSorting-ZZ-DLCAutomatron-Weightless.esp
97 61 Better Holotape Sorting A FH.esp
98 62 AzarPonytailHairstyles.esp
99 63 KSHairdos.esp
100 64 BrighterSettlementLights_ExtraBrightv1.1.esp
101 65 Workshop_Planters.esp
102 66 th1nkEyebot.esp
103 67 Elys - SettlementBuildMaxSize.esp
104 68 DD_Khassar_De_Templari_Increased_build.esp
105 69 wkzz_dr_combat_ranger_helm_mod.esp
106 6a Ranger-Arm.esp
107 6b SnappableGuardPosts.esp
108 6c Converging_Conveyors.esp
109 6d Edgard_Mod_en.esp
110 6e LegendaryModification.esp
111 6f LegendaryModification2LM.esp
112 70 LegendaryModification2LMAKPatch.esp
113 71 LegendaryModificationMisc.esp
114 72 LegendaryModificationGroknak.esp
115 73 Skip DIMA memories.esp
116 74 ImprovedBoS_FH.esp
117 75 Perk-Free Workshop.esp
118 76 SettleObjExpandPack.esp
119 77 SOEPack_VanillaMenuFixer.esp
120 78 Perk-Free Workshop - Settlement Object Expansion Pack.esp
121 79 ValdacilsItemSorting-ArmorBySlot.esp
122 7a MatchedFreefallLegs.esp
123 7b ManufacturingExtendedFH.esp
124 7c GlovesOfTheCommonwealth.esp
125 7d Power Conduits and Pylons - Increased Radius x3.esp
126 7e Switched Power Pylons - Increased Radius.esp
127 7f orangehotrod.esp
128 80 RRP4APA.esp
129 81 ShadowedPaintJob.esp
130 82 Power-Armor Compatible Powerfist Big-Leagues.esp
131 83 Power-Armor Compatible Powerfist.esp
132 84 WIPAG - Paint Garage - Style 3 (Easy).esp
133 85 WIPAG - Paint Garage - Style 4 (Easy).esp
134 86 WIPAG - Paint Garage - Style 6 (Easy).esp
135 87 WIPAG - Decal Station.esp
136 88 WIPAG - Model-X.esp
137 89 wipag-automatron.esp
138 8a AnV Camo Backpacks.esp
139 8b D13CraftableAnVCamoBackPacks.esp
140 8c PA_ShoulderFix.esp
141 8d TraderShipments 1.0.1.esp
142 8e Companion Infinite Ammo and Unbreakable Power Armour.esp
143 8f Timescale Defaults to 6.esp
144 90 InterfaceChairs.esp
145 91 battlefork_collectionbeacon.esp
146 92 EndorsCustomCombatArmor.esp
AWKCRPatch-UFO4P.esp
147 93 mso_sms.esp
148 94 Automatron Helmets Fix.esp
149 95 ValdacilsItemSorting-AidWeightless.esp
150 96 FunctionalDisplays-AID-Weightless.esp
151 97 FunctionalDisplays-MISC-Weightless.esp
152 98 FunctionalDisplays-Patch-DLC01.esp
153 99 FunctionalDisplays-Patch-DLC03.esp
154 9a BoS Pipboy.esp
155 9b FixDanseInRailroadInstEnding.esp
156 9c Laurent's Robot Skins.esp
157 9d Move Store and Assign Power Armor.esp
158 9e power armor redistribution.esp
159 9f NukaColaCompany.esp
160 a0 SIC (Settler Identity Card).esp
161 a1 Local Map Expanded (Zoom-out Ext. plugin).esp
162 a2 pylonscheap.esp
163 a3 Power Radius 20x.esp
164 a4 UnrestrictivePowerArmor.esp
165 a5 GIJoeActionPack.esp
166 a6 TheFridge.esp
167 a7 TheFridgeWireless.esp
168 a8 MTS-MoveThatScrap.esp
169 a9 Open Carry Patrol - Provisioner.esp
170 aa ScrappableLegendaries.esp
171 ab BuildableBurningCampfires.esp
172 ac MrHandyWeapons.esp
173 ad GlovesOfTheCommonwealth - AWKCR Compatibility.esp
174 ae SanctuaryParts.esp
175 af ExpandedSettlementBuildings.esp
176 b0 CRP.esp
177 b1 Free Production.esp
178 b2 ManufacturingExtended.esp
179 b3 PA_laserScan-Shadow.esp
180 b4 Dogmeat's Backpack.esp
181 b5 OCDispenser.esp
182 b6 OCDecorator - No Experience.esp
183 b7 OCDecorator.esp
184 b8 OCD FarHarborDLC.esp
185 b9 BetterStores.esp
186 ba institute for all.esp
187 bb WoodenPrefabsExtended.esp
188 bc SSEX.esp
189 bd WIPAG - Materials Overhaul.esp
190 be WIPAG - ArmorKeywords Compatibility Patch.esp
191 bf more power armor paint.esp
192 c0 Tactical Flashlights.esp
193 c1 BS-ExtraCustomProps.esp
194 c2 BS-FarHarborExpansion.esp
195 c3 BS-FunctionalDisplaysPatch.esp
196 c4 Business Settlements.esp
197 c5 Lore Friendly Posters.esp
198 c6 Siles - Vault Poster - All.esp
199 c7 ImmersiveVendors.esp
200 c8 Eli_DLC Paintings.esp
201 c9 Face Ripper Presets.esp
202 ca LooksMenu.esp
203 cb LooksMirror.esp
204 cc LooksMenu Customization Compendium.esp
ImprovedBoS-Automatron.esp
205 cd Gloves of the Commonwealth - ASE.esp
206 ce Boston_Police_Department.esp
207 cf AdvSettleTurretSet.esp
208 d0 Military_Cap_Extended_Full.esp
209 d1 M1014.esp
210 d2 M1014- AWKCR Compatibility.esp
211 d3 CraftableGunsAndWeapons.esp
212 d4 MorePAStations.esp
213 d5 SC_ExpandedScrapList.esp
214 d6 Brotherhood of Steel Kit.esp
NanoSuit.esp
215 d7 VaultGirl_AsPiper.esp
216 d8 Gorgeous VaultGirl.esp
217 d9 SMH.esp
218 da MGSOutfit.esp
219 db Homemaker - Streetlights Use Passive Power.esp
220 dc Homemaker - Unlocked Institute Objects.esp
221 dd Perk-Free Workshop - Homemaker - Unlocked Institute.esp
222 de DD_I_Ran_Out_Of_Funny_Names.esp
223 df ValdacilsItemSorting-CosmeticsByClass.esp
224 e0 ValdacilsItemSorting-ExplosivesSortBottomWeightless.esp
225 e1 ValdacilsItemSorting-NotJunkJustMoney.esp
226 e2 ValdacilsItemSorting-Weapons.esp
227 e3 MoreCookingStations - Reg&Prewar.esp
228 e4 NexusMenu.esp
229 e5 ValdacilsItemSorting - Tactical Flashlights TAGS.esp
230 e6 No more monochrome - Color setting for the Pipboy!.esp
231 e7 SatelliteWorldMap.esp
232 e8 M4A1.esp
233 e9 M4A1 - AWKCR.esp
234 ea AnS Wearable Backpacks and Pouches.esp
235 eb ValdacilsItemSorting - Wearable Backpacks and Pouches TAGS.esp
236 ec AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
237 ed AnS Wearable Backpacks and Pouches - No Crafting Perks.esp
238 ee AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp
239 ef SuperPowerFist.esp
I do load through F4SE and have the default place.ini installed along with looksmenu. I haven't tried to build in anything vanilla, but I can, however I really want to build on this settlement. Thank you if you have any tip or feedback over and above how you expanded the settlement limit for this file.
I have no idea why as the only other mod I have which is connected with red rocket is build high expanded settlements and i had this mod before on a previous game and all was okay.
The mod makes use of two other very cool mods
"AS Craftable Institute Stations" by Doobot http://www.nexusmods.com/fallout4/mods/9715/?
and
"Auto Doors" by Wendererhttp://www.nexusmods.com/fallout4/mods/8457/?
The mod also makes use of the DLC by Bethesda "Automatron"
The mods above also may require mods to operate.