Fallout 4

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Goodfellowgoodspring - Elastic Fantastic

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  1. GoodfellowGoodspring
    GoodfellowGoodspring
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    Version 1.2

    FIXES
    -Daisy no longer floats while tending the counter.
    -Removed flying hanging bulb.
    -Chem station is now usable/reachable.
    -Navmesh fixes to help npc navigation.

    ADDED
    -Hancock will now inspect the town and business every few days, he will also keep an eye on Bobbi's place. Fahrenheit will accompany him with her minigun as a show of force.

    -More npcs added to add more activity.
    -Townsfolk stuck in the State House all their lives now sandbox in the town.
    -Removed lots of fake lighting, added actual light sources or deleted them.
    -Empty units are being offered for lease by the mayor.
    -Added a chem seller and chem idles to see npcs taking drugs.
    -Daisy now shuts up shop for the night and heads to The Third Rail, she then sleeps.
    - Daisy's shop has had some minor decorations added.
    - Added HD images to file

    -Boarded up interior/exterior windows in Hotel Rexford. No npcs visible so pointless being able to look outside plus they don't match the design of the exterior of the building.
  2. craigdown
    craigdown
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    is it compatible with the new update
  3. ArcticPenguin17
    ArcticPenguin17
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    This seems like a good mod but it’s makes to meany unnecessary changes. Honestly seeing goodneighbor more defended with guard outside is all that was needed in my opinion. Changing the location of the entrance is really crazy and moving specific NPCs makes no sense. 
  4. Crumar
    Crumar
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    I don't understand why you moved daisy to another place. It causes major problems because it is difficult to speak to her and she don't stand correct at her table. The same applies to the staggered Goodneighbour main entrance. The changes were certainly unnecessary. In addition, Daisy is no longer usable when uninstalling your mod. If your mod is not at the end of the loading order, you can no longer enter Daisys Shop (with TCL it is there, unresponsive and the interior is completely missing). In addition, the main entrance to Goodneighnour is also missing. 
  5. thelegend27fuihfttth
    thelegend27fuihfttth
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    I play on the xbox one version of this mod,and daisy's store was inside the shop she is supposed to be,but there isnt any way to enter it without using the cheat terminal to teleport to her. the store has no doors,and only has a small window i cant fit through.
    1. Coldtrain2000
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      Same here not the only one.
  6. SkulduggeryP
    SkulduggeryP
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    I am not sure if this has occured before, as it occured to me the first time in my new CLEAN savegame. I stood before Goodneighbour but there was no gate at all. Not the Vanilla gate or the new gate.
    I turned off collission to enter Goodneighbour (which ofc did not load the cell) and was able to use the gate from the other side of the wall which prompted a loading screen when I turned collissions on again. On the inside, everything works just fine, however when I went out again, the gate stayed gone, barred behind the vanilla junkfence.
    I can enter Goodneighbour via fast-travel no problem but I thought I'd let you know about this.
    (Not sure if it is caused by your mood but I am very certain it is, since it relocated the entrance to Goodneighbour)
    1. RayvenFeather
      RayvenFeather
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      I have this too. Not a super big deal to me as I don't go to goodneighbor often. Was wondering what the deal was with this. I will note that I have the Boston FPS Fix that does some lovely things with optimization with combined objects. Other than that though, I don't have anything else that should be messing with goodneighbor's entrance.
    2. Lawman980
      Lawman980
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      This is a load order issue, ensure that this mod is either last or second to last in your load order and it'll work properly. 
    3. Saizetsu
      Saizetsu
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      I have also gotten this a few times, it happens at random from different sortings it seems.
  7. Inexplix
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    Can't seem to find the new location for Daisy's store. Need to so I can finish MacCready's quest.

    Update: Did a player.moveto and it took me to the new location (sans Daisy) with rubble on the floor (plus all the normal store amenities) and no way to get into the location from the outside. The building still has the wall from the vanilla game. Also, as others have mentioned, finding Daisy after store hours I am unable to initiate dialog. I have screenshots if it will help.

    Update 2: Using tcl to get into the location found Daisy in there and used moveto player to get MacCready inside. Began the dialogue but when it comes time to select what the player says it just keeps reloading the set of dialogue options. Captured some video. Don't even believe that it's this mod that is causing the problem but I can't seem to guess which mod I do have installed would create such.
    1. Inexplix
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      Still have not figured out what's causing this problem. It doesn't appear to be any other mod as none of the others appear to affect Goodneighbor in the same way as this does, or even at all.
    2. DarkStar2018
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      I'm having a similar problem. I try warping her to her old storefront but she walks to the 'window' and stares, if i leave Goodneighbor and come back she's warped inside.
  8. studstwitch
    studstwitch
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    This mod has entirely broken Daisy in my game.

    Started with a new save. Installed the mod, after playing through a bit. Went to goodneighbor and couldn't find her shop. Uninstalled and reverted to an old save.
    After uninstalling, I get the same bug others have reported, where she will say a line of dialogue but after that, she won't actually present options to speak further or trade.

    Tried reloading the mod to see if I could get her to speak again. Turns out the reason I could find her shop is dur to the same issue others are having, where the storefront has no entrance and is full of rubble, so it's unusable.

    Now I'm stuck choosing between scrapping this 72+ hour save, having daisy in her shop but nonfunctional, or just not having daisy's shop.

    Update:
    I removed this mod specifically, leaving all of my other mods in place, then started a new character. Immediately used the coc command to warp to Goodneighbor, and Daisy works just fine. Went back to the save file I had used this mod on, she's still broken.
    I've tried using diasble and re-enable on her, recycleactor, and resetai, none of these worked.
  9. Mcvolka
    Mcvolka
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    I can confirm this is working on my well-modded save. Anybody having issues has incompatibilities, the mod still works with the current version of the game.
  10. chypres89
    chypres89
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    Broken mod. Door to enter Goodneighbor is missing.
  11. Disconectedgamer
    Disconectedgamer
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    can you add an option to not move daisy's shop so your mod becomes compatible with some house mods?
    1. s3v3nv4p0rs
      s3v3nv4p0rs
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      I second this. The mod works for the most part. I can deal with the minor issues.