Fallout 4
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gorey666

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gorey666

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13 comments

  1. Hurricane666
    Hurricane666
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    I love this mod, so much more immersive than sleep or save.

    But i have a request, is it possible to make the clock hardsave instead of quicksave?
  2. jushtan
    jushtan
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    I can not get this to work. I can craft it, the prompt to press E pops up, but when I press E, nothing happens.

    It was working before, but I had an issue with NMM and had to reset Fallout 4 to vanilla. So it's a brand spanking new install, new save, and this is the only mod at the moment...and it won't work. Built one as soon as I got to Sanctuary, and it won't work.

    Anyone experience this?

    Going to manually install and see if that fixes it.

    Edit: Manual Install fixed it. Been having all sorts of issues with NMM. Can't get MO to sort, so I guess I'm SOL for now, unless I manually install half my mods. (This wasn't the only one not working right)
  3. LittleRaven
    LittleRaven
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    I love this mod, but have a small request. Is there any way you can make the clocks static so they stop falling through furniture? Seems like every few in-game days I have to use TCL to go underneath whatever I set it on, pick it up, and move it back to where I placed it.
    1. monsfarrar
      monsfarrar
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      Wish I'd looked this up sooner. Here I've just been making new ones every time!

      Fantastic mod, though. A massive frustration reducer.
    2. ScorpioMaurus
      ScorpioMaurus
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      I just wanted to add that it seems to matter what type of surface you put it on. In Sanctuary I put it on the oblong table in the crafting workbench house and it stays there just fine but at the first Red Rocket (Where you meet Dogmeat) I put it on the ledge by the windows and it fell through, I've tested it on a few more end tables and dining tables and it stays when reloaded so I guess the game doesn't consider some surfaces to be usable.

      If you use Place Everywhere you can hit END and it will turn off object physics.
  4. kada0601
    kada0601
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    Awesome mod, just what I was looking for. Now I can use the See You Sleep animations, and still have a quicksave point in my settlements! Thank you! Endorsed.
  5. phaydon1976
    phaydon1976
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    Another essential mod to make Survival mode fun... thanks!
  6. ToshiroIreto47
    ToshiroIreto47
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    • 5 kudos
    a very nice alternative for a Survival Playthrough.

    Great mod there, bud.
  7. csvolny
    csvolny
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    This is a brilliant idea! I've been using while I've been wandering around Sanctuary upgrading it, and it's perfect. It doesn't break the Survival Mode immersion, and let's you save without wasting an hour of game time. It's perfect for use with Spring Cleaning when you click scrap too quickly and get rid of something you didn't mean to.

    Thank you very much!
  8. WhiskeyRiver2
    WhiskeyRiver2
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    It's cool and all - but does it still limit you to three save slots at a time like default Survival? That's my biggest gripe about SM's save system, really, and arguably the stupidest part.
    1. gorey666
      gorey666
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      In Documents\My Games\Fallout 4\Fallout4Custom.ini

      Add these lines:

      [SaveGame]
      iAutoSaveCount=5

      or however many you want
  9. circ
    circ
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    I just have to say, this is so far in my opinion the most interesting save object implemented for Survival.
  10. mklein85
    mklein85
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    This is a really great idea and is the definition of lore-friendly. Will try this out in the next couple of days and endorse. +10 points Goreyhouse.