There are also conflicts with ELFX but you can reolve by loading ELFX later (though I went all the way and dragged conflicting values from ELFX to this mod using xEdit. 5 minutes of work maybe?
Any way to make these boxes craftable in settlements? I like placing clutter on shelves and things, and there's something oddly satisfying about having boxes with prepared kits of stuff ready on my shelves.
But sometimes you do pull boxes off of high shelves and found nothing, i`ve done it in real life! It`s weird uncanny valley that a box always has to have something in it.
I haven't got a clue what's going on here, I am trying to download this mod via NMM [Don't use IEF or RIF] it does not want to download for some reason, could I get a bit of help relating to this matter or would it be best to download it manually for now?
Ehhh probably not. I haven't touched FO4 since May. Sadly, I lose interest in things quickly.
Basically all I did to ensure compatibility was to copy IE's changed to cells into the cell info of cells that I modified. I figure a knowledgeable modder like yourself can handle this. As for others, I'm sorry for lack of support.
Those two mods basically modify the same thing. Whichever one your loading last is the one that's taking precedence, so it's unnecessary to have both. I think... let me look again at what IE is doing exactly.
Yea, so unless you've made your own merged version of those two mods, one is going to be overwriting the other's changes.
It does as far as settlements go. I've made sure not to modify settlement cells at all, especially to avoid the cell reset bug. I do recommend everyone get this patch http://www.nexusmods.com/fallout4/mods/12702/? and always load it at the end of your load order to prevent any mod on the nexus from conflicting with spring cleaning.
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Basically all I did to ensure compatibility was to copy IE's changed to cells into the cell info of cells that I modified. I figure a knowledgeable modder like yourself can handle this. As for others, I'm sorry for lack of support.
Yea, so unless you've made your own merged version of those two mods, one is going to be overwriting the other's changes.