Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

spiderleet

Uploaded by

spiderleet

Virus scan

Safe to use

68 comments

  1. davidtriune
    davidtriune
    • member
    • 0 kudos
    Locked
    Sticky
    I liked this mod so much I decided to make a patch for nuka world myself to make the perks work.

    https://drive.google.com/file/d/0B6iyIGFIG8jpWFlNdEk3dGFJVWs/view?usp=sharing

    enjoy.
  2. StormTales
    StormTales
    • member
    • 0 kudos
    To bad it's not compatible with any weapon mods and here I was wondering why raiders armed with modded weapons only tickled me yet my combat rifle 1 shot them all.
  3. DarthFalcon
    DarthFalcon
    • premium
    • 9 kudos
    I can't confirm that it is 100% this mod's fault, but disabling the NPC Tweaks ESP did fix the issue. When first arriving in diamond city, after piper asks you if you support the paper when speaking to the mayor, the conversation bugs out and your dialogue options never pop up, nor are you able to move.
    1. spiderleet
      spiderleet
      • member
      • 1 kudos
      Just tested it twice with all my plugins active; works fine. I'll carefully look over that esp tomorrow, but that shouldn't happen. I don't touch any scripts or dialogues. Sounds like a vanilla bug to me.
    2. pokerguy365
      pokerguy365
      • supporter
      • 1 kudos
      That happens in vanilla games, its a bug apart of Fallout 4. I think reloading the save may have allowed the conversation to continue, this has happened to me.
    3. alex1972a
      alex1972a
      • member
      • 3 kudos
      Happened to me last night and i dont have this mod.
    4. davidtriune
      davidtriune
      • member
      • 0 kudos
      seems to be solved when you turn on dialog camera in the options
  4. kinggoten
    kinggoten
    • member
    • 0 kudos
    Love this mod but it could still use a few minor tweaks to make it near flawless(in my opinion). Power Armored raiders/BoS Deathclaws and Mirelurks could use a large damage reduction or health buff to make them more scary as of now they are more trivial then anything. also as mentioned below Swam is really easy as well so he could use buffs.

    basicly what I am asking for is to have some of the monsters(and powered armored people) revert to close but not completely maybe 25% less hp/dr then vanilla to way it is normaly but have everything else stay the same, also not sure if it is possible but if it would be possible make it so I don't have to edit weapons from other mods to match this one, as in the future when I get more mods it will be a chore to have to edit their damage values to match the weapons in this mod.
    1. davidtriune
      davidtriune
      • member
      • 0 kudos
      this might achieve what you want: http://www.nexusmods.com/fallout4/mods/222/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D222%26preview%3D&pUp=1

      although it changes damage not HP.
  5. davidtriune
    davidtriune
    • member
    • 0 kudos
    This is the #1 mod for realism IMO. It has had the greatest impact on my game thus far.

    I just have issues with not being able to level some perks past rank 1. It may be nuka-world incompatible like below but these should definitely go past rank 1.

    Only thing missing is nerfing the overpowered triple laser turret and assaultron dominator, this would help balance the game

    I also recommend complementing this mod with these mods: 3x more powerful power armor, so they don't die so easily, and headshot multiplier.
  6. pielikeman
    pielikeman
    • premium
    • 0 kudos
    I have the dlc deleveled perks, as well as the load order listed, but I'm still getting the White non interactable perks.
    1. Felidae0
      Felidae0
      • member
      • 7 kudos
      I'll save ya some time, that esp's not compatible with Nuka-World. I got around it by editing it myself in Fo4Edit (it has a value for how many ranks there are of the mod, and this one says 3 for most, while Nuka-World says 4) and THEN disabling the plugin. For some reason, just disabling that single plugin doesn't work. Or at least, it didn't for me. I know it shouldn't make a difference, but the game's kinda wonky that way.
  7. vxShadowflarexv
    vxShadowflarexv
    • member
    • 0 kudos
    Are there any plans to update this for the new DLCs? (nuka world!)
  8. Kmieciu
    Kmieciu
    • member
    • 1 kudos
    Is the damage done by legendary enemies multiplied? They seem to do much more damage using the same weapons as non-legendary enemies.
  9. metaraseru
    metaraseru
    • member
    • 0 kudos
    Love the mod, any way to make the damage multiplier go towards mod weapons as well? As it is my mod weapons are ridiculously weak, and modding all of the ESPs to match vanilla weapons would be a bit of a pain.
  10. Lolpingu
    Lolpingu
    • member
    • 0 kudos
    Why isn't this mod more popular? it does so many things right. Static loot and enemies mean really tough enemies straight off the bat, but increased player damage means that as long as you don't get too outnumbered and use cover you can overcome them. It also makes the small amounts of ammo you can carry feel a lot more valuable.
    The only problem is that the increased damage applies to really powerful enemies aswell, which makes some of the game's most powerful enemies trivial. AKA, I killed Swan with half of an assault rifle drum.
  11. CykaNuggets
    CykaNuggets
    • member
    • 0 kudos
    Is it me or i die fast in a power armor with this mod?