Fallout 4
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Eric5949

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eric5949

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103 comments

  1. tarsis31
    tarsis31
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    Reverted to V. 0.5.

    I did not have these issues with 1.1 on either of my systems, nor did my play tester. Blown power supply on my modding computer means file is in limbo. I may come back to this one day, but at this point I'm thinking screw it.
  2. ImmortalAbsol
    ImmortalAbsol
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    F

    RIP Mod
  3. jjb54
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    I tried working w/this mod and no it does not work.

    I think I know why. The most recent update to this mod is: 2016.

    There have been too many FO 4 updates since then and it's like the code and such is seriously out of date.

    There is another mod that does this with 2018 creation date and is found to be stable.
  4. tazmeister
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    I love the mod and it worked great on previous play throughs. However this time the settlement is broken. I can't get the grand reopening to really start I think. The director keeps repeating the same intro dialog each time i talk to him and most things are owned by others so I can't loot them,.
    I can however use the workbench and scrap and build. But it's been days since I started the recruitment beacon and haven't had anyone show up.
    I have a mod to add settlers via a button but it doesn't work in this location this time around either.

    I'm not sure what else to add to the description of this situation.
    Any suggestions?

    Regardless thanks for this great mod. I really enjoyed it in the other play throughs
  5. modus666
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    is this mod current dead in the water? im a settlement junkie and would love to see this mod supported and patched. any news from the author of late?
  6. BioHazardSperm
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    After waiting for a spell i came back to post, the current Version says .05 as does the download/NMM links under files, but under the Change log it lists .05 then 1.0 both with changes posted.Did the 1.0 upload fail and it was overlooked?
    1. tarsis31
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      This is what happens when it's too cold for your Internet. Yes, even in this modern age, I lose my internet to weather. File is ready. I'll upload tomorrow if I can. Otherwise I can only mess around on my cell network.
    2. BioHazardSperm
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      well good,i was thinking maybe it was me being dumb (it wouldn't be a surprise) Thanks Tarsis as always much respect,and many thanks .FWIW new SSD and FO4 is running fast and smooth again.Glad it has your mods to use.
    3. tarsis31
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      Had some great new play testing work done today, Red Rockets will be back soon, and I got something new I been working on almost ready. Might be a good weekend.
    4. BioHazardSperm
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      i read your issue above about the PSU.Sorry to hear that. At this point since you are not able to upload a 1.0 (or w/e it will be named) should i just not use this ? Or are the issues caused minor enough to ignore ?
    5. BioHazardSperm
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      Any chance of 1.0 being redone/uploaded ? If not what were the changes or fixes so i can decide if i want to re-try this again.Hope things are better on your end.Thanks for all you have done.
  7. QuantumCurt
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    Very nice mod. I've been wanting to turn the Galleria into a settlement ever since the first time I stumbled across it a few days after the game launched. It's a perfect place for one.

    Are there any plans to update it and add a workshop to the interior of the bowling alley? Or is there a workbench in there that I missed?
  8. Thalan1a
    Thalan1a
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    Does this mod not work without the DLC? I have it installed yet the workbench is no where to be found.
  9. FlatBlack
    FlatBlack
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    i dont have the Automatron DLC, I downloaded V0.5 and I cant seem to find the workshop anywhere. I found the Gallaria and did the Re-Opening any ideas?

    Thanks
  10. ToastyZombie
    ToastyZombie
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    "Automatron DLC is a master for the file. If you don't have the DLC, you can keep using the mod as it doesn't actually use anything from Automatron anymore."

    This doesn't seem true - without the DLC the mod will not load.
  11. MadGAD
    MadGAD
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    Hello!
    Is it possible to modify\repair local robots using Automatron?