Fallout 4
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Sagittarius22

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sagittarius22

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51 comments

  1. ImpressedTuna
    ImpressedTuna
    • supporter
    • 0 kudos
    What happens if I just remove the "Text" under EPFD - Data that says "Stranger"? I'd like for it to show no text if I don't know the person.
  2. Andre220
    Andre220
    • member
    • 0 kudos
    Does any way to choose specific NPC's to still as know people? Look at Nora at the beggining of the game and see "Strange" is a bit weird
  3. deleted3848789
    deleted3848789
    • account closed
    • 0 kudos
    Would it be possible to make this compatible with QuickTrade?
    1. sagittarius22
      sagittarius22
      • premium
      • 975 kudos
      It should be compatible ?
    2. BossHippopotamus
      BossHippopotamus
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      • 1 kudos
      With this and quick trade, it shows their name then underneath it it says E) Stranger R) TRADE
    3. sagittarius22
      sagittarius22
      • premium
      • 975 kudos
      Damnit QuickTrade.
    4. Siracuza
      Siracuza
      • member
      • 2 kudos
      I have Quick Trade on too, and I also just noticed while talking to companion that my options were:

      1. Talk
      2. Trade
      3. Inventory
      4. Talk

      fare yee well, quick trade.
    5. lasse1001
      lasse1001
      • member
      • 93 kudos
      Load this mod after QuickTrade
    6. crazyjackal
      crazyjackal
      • premium
      • 35 kudos
      [Deleted]
    7. DOOMBASED
      DOOMBASED
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      • 1,245 kudos
      I was able to make them compatible by adding conditions to the perks that QuickTrade adds. You have to add the condition GetTalkedToPC = 1 (which is the opposite of the condition needed for this mods perk) to each of the perks on all of the effects. I would share the files but I am using a customized version of QuickTrade Redux.
  4. RedSarge
    RedSarge
    • member
    • 3 kudos
    Ab-SO-Lutely essential mod! Wish all RPG's had this type of feature, also got the Skyrim version.
  5. ScottyDoesKnow
    ScottyDoesKnow
    • premium
    • 31 kudos
    Unfortunately it doesn't seem to work with QuickTrade (not your fault of course). I have it after QuickTrade in my load order but that same issue appears where it says STRANGER instead of TALK and still shows their name. Any idea why this would be? FO4Edit shows no issues but these seem like mods where it wouldn't anyways.
  6. NicotineCaffeine
    NicotineCaffeine
    • member
    • 10 kudos
    I think in a common vision, more than stranger we would refer to another person simply as "man" or "woman"... (i would refer to anyone as "dude" but anyway..)
  7. yankeeskipper
    yankeeskipper
    • member
    • 1 kudos
    I only just found this thanks to going through some of Gopher's old videos... wish I had found it sooner, this mod is excellent. It encourages me to interact with all the NPC's rather than just glancing at them and making a decision based on what they are called. Excellent rp immersion mechanic. Thank you for improving my game experience!
  8. KeyC0de
    KeyC0de
    • premium
    • 46 kudos
    An absolutely essential mod. Love it! Endorsed! Kudos!
  9. valc
    valc
    • premium
    • 16 kudos
    Using this in Skyrim so I knew to jump on it when I started playing FO4. Thanks.

    Endorsing.
  10. Mochitan
    Mochitan
    • member
    • 1 kudos
    My only problem with this mod is that it shows Nate as a stranger when starting a new playthrough. Would it be possible to make this mod activate only after you exit Vault 111? It's just a little pet peeve. Otherwise great mod