Behemoth, Mirelurk Queen, Sentry Bot, Synth and Robot cages added to Wasteland Workshop. Behemoth and Mirelurk Queen are tameable with the Beta Wave Emitter.
Optional Automatron upgrade for more variety with captured robots.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author did not upload this mod to Bethesda.net for console users yet, but he or she will at some point
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Behemoth, Mirelurk Queen, Sentry Bot, Synth and Robot cages added to Wasteland Workshop. Behemoth and Mirelurk Queen are tameable with the Beta Wave Emitter.
Both the Super Mutant Behemoth and the Mirelurk Queen adds +10 to your settlement defense rating!
Optional Automatron upgrade for more variety with captured robots.
Watch the Demo Video!
Just found out that Karel2015 created a mod that had pretty much the same idea 5 days prior to my mod so if you like this idea check out Wasteland Workshop - New Cages as well!
HOW TO INSTALL
Extract the contents of the rar file to your Fallout4/data folder.
Enable MoreCages.esp using a mod manager or manually. Optionally enable MoreCages_Automatron.esp as well if you have Automatron DLC using a mod manager or manually. MoreCages.esp is required by MoreCages_Automatron.esp!
Ensure these lines appear in either your Fallout4Prefs.ini or Fallout4Custom.ini:
You find the new cages in the Workshop menu under Medium Cages and Large Cages.
KNOWN ISSUES
The collision of some of the upscaled meshes are not perfect. I couldn't import the nif files of the new DLC neither in 3DS Max nor in Blender so I ended up using NifSkope and the results are far from perfect. Featurewise the mod itself works 100% it's just not polished to my taste of quality yet and sometimes creatures crawl out from the wrong sides of cages. If anyone can help me properly scaling collisions for animated Furniture objects in NifSkope or any other tool that currently works with the latest nif files of Fallout 4 DLCs that would be much appreciated! Failing that I will fix these issues as soon as the CK comes out.
FUTURE PLANS
Fixing some collision problems. Adding details to meshes and textures.