Installed this mod after installing and using spring cleaning without any problems for a month. First time I transitioned to Sanctuary all of the cleared debris was back and as the containers that were already built were now empty. Standard from what I hear of the cell reset bug. Upon entering workshop mode there is no selection for scrapping the debris. Once the mod is disabled and I load a game the debris is cleared again and my containers are still full.
Short advice: Load the mod, read the 2 terminals, then remove the mod and load the game to before you used it unless you already have taken precautions for the cell reset bug.
Other than that stupid bug its a good mod and I like the little extra story background. Not sure why bethesda decided to cut them.
To be fair it should be rather obvious it will change the worldspace although it would help to educate people who don't know the consequences by mentioning it will bug with other mods that do the same.
Wouldn't putting this mod above Spring Cleaning or any other mod that fiddles with Sanctuary fix this problem, since it would load the terminals, THEN the altered worldspace?
I've noticed that LOOT reports the ESP as being dirty. I know that on occasion this done intentionally for the mod to function, so I figured I'd better ask before I go into FO4Edit and clean it myself.
Nice. That restoring old Corvega entry matches up with one in the Red Rocket terminal entries... http://fallout.wikia.com/wiki/Red_Rocket_truck_stop_terminal_entries
I just put references to the Rosa family that are mentioned elsewhere in the game. There's very little on them other than it's a mother and son, the son is at least over 16 in 2077, she has been widowed, perhaps by the war. She's actually still alive, post war as a feral ghoul in a special encounter.
Which is strange because by all accounts, she could/should have been in Vault 111 because the Vault tec man visits their house just before yours.
as i play the game in french, the entries of the terminal are...in french O_O so it appears that , this particuliar terminal was scrapped late in developpement i guess?
Yes I *could* make the entries a holotape that could be ejected and then used at another terminal. However this mod is more interesting as a way to take a glimpse behind the curtain. There's some options
1. Read the floating terminals, then disable the mod after you've read them. 2. Get a move anything mod, or change the position of the terminals with console commands like modpos
Okay, thanks. It looks like an interesting mod. I'll come look for it again if/when I start a new save. I've built up a bunch of stuff in Sanctuary where everything is torn down, so I wouldn't even know where to look for these floating terminals atm.
24 comments
May I suggest you put up a terminal in the kitchen perhaps? And also put up one in the pre-war house in the beginning of the game.
Short advice: Load the mod, read the 2 terminals, then remove the mod and load the game to before you used it unless you already have taken precautions for the cell reset bug.
Other than that stupid bug its a good mod and I like the little extra story background. Not sure why bethesda decided to cut them.
Also, seekingthesun (modauthor), it would be very helpful for you to add something like the following line to the description:
"This mod alters worldspace in Sanctuary, and will conflict with other mods that do the same (like Spring Cleaning, etc)."
http://fallout.wikia.com/wiki/Red_Rocket_truck_stop_terminal_entries
Which is strange because by all accounts, she could/should have been in Vault 111 because the Vault tec man visits their house just before yours.
Fun fact about the family terminal :
as i play the game in french, the entries of the terminal are...in french O_O so it appears that , this particuliar terminal was scrapped late in developpement i guess?
the rosa one is in english thou'
Nice mod either way, hope it does well
1. Read the floating terminals, then disable the mod after you've read them.
2. Get a move anything mod, or change the position of the terminals with console commands like modpos