Small mod to increase the accuracy of companions/workbench robots in combat.
Requirements
This mod does not have any known dependencies other than the base game.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
FO4edit was used - fantastic program pretty user friendly. Get the beta here: http://www.nexusmods.com/fallout4/mods/2737/?
Donation Points system
This mod is not opted-in to receive Donation Points
It's kind of frustrating to watch your companions try to fight sometimes. I understand that they're not supposed to be highly trained marksmen (not all of them anyway) but even a bloody 'journalist' should be able to get one bullet in ten to hit a ghoul with no goddamn legs.
It was only when my favourite character murdered me with a car that I decided to do something about it.
Compatible with NPC face/appearance mods, except for Danse and Curie (They're optional files)
This mod increases the accuracy of all the companions in the game to levels one would expect of the wastelanders, robots with rangefinders built into their heads and highly trained soldiers that they are.
They're not perfect, and some are definitely still more at home bludgeoning their enemies to death with their own limbs (looking at you, strong) but they can hold their own and can actually watch your back effectively with ranged weapons.
It's worth noting that this mod can make the game quite a bit easier depending on how you play. Also, the weapons used by companions affects their accuracy quite heavily so pay attention to what you give them. With a decent rifle the effects are remarkable:
'They really are messing with the best now.
(I edited the bullet trails to make them more obvious)
The mod was made simply by editing the companions' combat styles in FO4edit beta. Check that out if you haven't.
I've also included an optional file to make workbench robots more effective, that will of course require the Automatron DLC.
EDIT:Now Danse and Curie accuracy mods are optional downloads. They require the main file to be installed to function, and they are not compatible with mods that alter their faces/voices/whatever.
Installation:
Copy the .esp files into your fallout 4/Data folder. Make sure to activate mods (link in the ReadMe) and be sure to place CompanionAccuracy.esp above the optional files in the load order
Conflicts/Compatibility: I haven't made any changes to the NPC files themselvesexcept for synth Curie and Danse (who used some weird template rather than a proprietary combat AI) so conflict should be minimal. Feel free to inform me of any major problems.
Not compatible with the Arbitration (http://www.nexusmods.com/fallout4/mods/2037/?) combat AI modifications for those who asked. The grenade spam and damage to player files cause no conflict though. Arbitration makes NPCs more deadly across the board while this mod focuses on making companions more unique and effective -you could always install both and put CompanionAcc lower in your load order to get the best of both worlds(might rarely cause issues).
I'd highly recommend an infinite ammo mod for your companions if you're downloading this: http://www.nexusmods.com/fallout4/mods/6233/?
Changes:
v0.6: Main change is to paladin Danse. He should advance towards enemies more now. Also edited Preston to be more accurate - I felt he needed it with his laser musket being so slow to fire.
v0.61: Gave Hancock a little boost to Accuracy relative to the others. He should be a better shot than piper after all, given his history. He's still beaten by Deacon and Mac in hit chance.