Fallout 4

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sligth

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sligth

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49 comments

  1. sligth
    sligth
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    Flooding the Nexus Complaints


    Please understand that my intent when publishing lots of individual mod pages isn't to spam the Nexus. There is no way to publish a page but have it hidden from the front page of search results. I am trying to trickle out the pages slowly, but I have 40 to upload so if I upload 5-8 per day as I have been doing it is still going to take me most of a week to do it.
    Preparing all the materials for all the pages took me upwards of 80 hours over the last week, so believe me if there was a viable alternative I would have taken it.
    That isn't counting the time it took to prepare the optimized textures, testing etc.

    Some people have accused me of click-baiting. I am using descriptive titles, it is not my fault some views truncate the titles, but it only takes a mouse over and you have a clear description too if you are using a tiled view.

    Optional files isn't designed to handle 120+ current "optional" files and I will most likely have more than that soon enough.

    Version numbers for optional files downloaded in NMM are set at the time of download based on the version number on the options page, bottom right of each file entry, or from what is in the FOMOD (I don't use Fomods for this project). When NMM does a version check it compares that number with the current version number of the mod as a whole.
    So for mods with lots of options such as Armorsmith, you get lots of triangle warnings even though you are up to date on all files. It causes me no end of frustration on multiple popular mods with lots of options.

    Here is an example of what it is currently like using the main SWOP file and some older patches that are still "current" because I haven't retired them yet (the guns have their own pages).



    Just imagine what a block of 20 or 30 seclected texture mods is going to look like... a wall of triangles with false warnings, and no idea when an actual warning is true.

    It causes what I like to think of as "warning blindness" - half your mod version column ends up full of warning triangles for optional files which are actually up to date. As a mod author changing the version number on the page doesn't help the people who have already downloaded the files.

    What NMM should do is compare filename downloaded to filename on server, and if you have the latest filename then the 2.1 optional file is still current, even if the main file is at 2.2. But it doesn't.


    It kinda works for real optional files that change every time a primary file changes, such as some of the landscape/grass retexture projects that also offer upscales/downscales with every release, and it works for some option patches for guns that get updated frequently to reflect a current version.

    Unfortunately it can't possibly work for my project.

    Creating all these extra pages is a considerable investment in time, but eventually every single page will have it's own optional files, and maybe also optimized versions of retextures, thus multiplying out the amount of files considerably.
    It also has a negative marketing effect. If someone downloads an optional file, they can endorse the parent. In my case I only get endorsements on the main project if someone downloads the main project instead.

    Ultimately I am thinking about the long-term usability for my users, whereas a few are thinking about the short term inconvenience for them of clicking a link to look at a second page.
    So much so they troll my comments on multiple mods.


    Any constructive comments regarding this I am happy to entertain in this dedicated forum post on the main SWOP mod page.

    Any similar discussion here henceforth will be deleted and reported to moderators as per the terms of service.

  2. Sayainzubas
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    Wish this mod was Updated.

    Looks like a good Project, now that it looks like Mods are more Stable.

    this sure beats FO 76 any day of the week.
    1. sigmaceti21
      sigmaceti21
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      so sad that stuff like this die, with all this new mods using 4K textures and s#*! I would love to see this updated
    2. khenny123
      khenny123
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      yep i felt there is hope at first when reading the description tab but when i look at the last updated date. feelsbadman
  3. cattalina420
    cattalina420
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    so like hey, i went to your HK g2 battle rifle page, and it said i needed another mod for it, but when i went to go to that page it said it was missing, so do i still like need the mod for the HK G3 weapon? and if so how to i get it? (in truth i have it already, but if i didnt id still like to know because as someone who likes your mods i dont wish for them to vanish, i like single weapon mods over bundles because then i can pick and choose rather then getting a couple nice weapons and a lot of junk i have no intent in useing or letting a follower use) any help with this, as well as any reply or time given i thank you for
  4. lSeraphiml
    lSeraphiml
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    Is this mod still alive? Are weapons still being added?
  5. HitX
    HitX
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    ACR W17 is a very popular weapon, would be awesome if you consider adding it.
  6. Ceiphield
    Ceiphield
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    Is there any chance to add RU556? http://www.nexusmods.com/fallout4/mods/22536/?
  7. HipsterHunter
    HipsterHunter
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    Optimization?
    I have experienced that most of standalone mods looks much better in author's screenshots with 100 graphical mods installed than in game.
    Most of them need improve quality and not to be optimized.
    Just for me , my opinion
  8. e1grey
    e1grey
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    Someone might've already asked about it, but this is the first mod I've used in this game, so I apologize for a potentially annoying question.

    Can anyone tell me how to get the weapons themselves? Should I look for them somewhere, or should I use some console commands?
  9. Halloveenie
    Halloveenie
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    Doom Merged comparability update?
  10. NitoHaru
    NitoHaru
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    Does this work for vanilla weapons also?
  11. HomelessGentleman
    HomelessGentleman
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    If possible, can you make an optimized textures from P99 Whalther?

    http://www.nexusmods.com/fallout4/mods/12238/?
    1. sligth
      sligth
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      The original gun has textures available in optional files down to 512k so unlikely I can do anything better