Fallout 4

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Created by

Cole Robinette

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KarmaCoin

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629 comments

  1. Bidencalypse
    Bidencalypse
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    Meh, this was never updated for the dlc settlements :(
  2. Lynx117
    Lynx117
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    Can I please get a definitive yes or no on whether this mod works after the next gen update? The last 2 comments are sending mixed messages.
    1. Magistorikus
      Magistorikus
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      I can confirm at least for the motorcycles and cars, this does not work. I haven't tested teleporter or verti-bird.
  3. Firepanda415
    Firepanda415
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    Teleporter works great after next-gen update.
  4. SurgeoN2
    SurgeoN2
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    Doesn't work after game update 04/25/2024
    1. IlComico
      IlComico
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      I fought hard to raise awareness of the importance of fast travel, I felt it would happen...But no one s#*! on me. -War never changes
  5. cubbyman1
    cubbyman1
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    it's funny, whenever i see a translation mod or some kind of mod that fixes or ads onto another mod in some way i'm given new or old mods to see that i had no idea existed, and this looks like a classic hidden behind the nexus's broken filter system, so i couldn't just find this stuff organically i have to find it through other means because of the broken filter system on the nexus. 
  6. LibertasGrace03
    LibertasGrace03
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    I was enjoying the Disable Fast Travel option, it's the only thing I used from this mod...intill I reached the Institute. I got the Courser Chip in the Pip-Boy, and I should be able to relay in or out, but I can't. I guess the plugin also blocks the relay from working, which is a shame. 
  7. TezcatlipocaVerde
    TezcatlipocaVerde
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    Fantastic mod that gives us options for travel. I use it to disable fast travel and eliminate that temptation when I am feeling lazy. Now I have to get out there and explore as F4 was mean to be explored. I hate survival so this has been an amazing mod. Thank you so much.
  8. mitchell1666
    mitchell1666
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    i recommend uploading the disable fast travel script as a standalone mod, looking through nexus i couldn't find another that worked without breaking vertibirds etc and i really like your implementation of it, i was able to split it for my own use from the mod but im sure it would be quite a popular mod on its own
    1. TezcatlipocaVerde
      TezcatlipocaVerde
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      My thoughts exactly. I really only care for the disable travel as that will cut out any temptation I have when I am lazy haha but still a stellar mod! 
  9. killemloud
    killemloud
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    Was curios and really hoping that someone could add a brief description on how to add locations?
  10. killemloud
    killemloud
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    I'm using this and extended IFT I'm definitely using the NO settler requirement version for both mods, but it keeps saying I need to assign someone to the vehicle. Any fix? Just checked it's in extended not this mod