Hey UndeadPuff. DO you have or can you direct me to tutorials or information on how to make lights that can be switched on and off.Like the red and green lights on the switchboxes. I cant figure it out.
Just read through this and it's great. Very clearly written and helped demystify at least one aspect of the .nif structure for me. I wish there were more mesh / NifSkope tutorials of this quality available.
Just in case you care, the very last link in the tutorial "... BSTriShapes called EditorMarker like this" appears to be broken (all the others are okay.) Far from a big deal since everything is very clearly described anyway.
Depends on the mesh. In general, you make a copy of an object with the same function as the one you want, and replace the file path with a path to your mesh. See VE for more articles.
ok, sorry if i'm wrong but how far i understand this, the model file is now just on my pc, if i load the mod up on nexus and someone use it on their PC they don't have the file, right?
Do you mean how you pack the files to publish them? Well, all files must go into an archive. What I do is make a folder on desktop, call it Data, then go inside and make another one, call it Meshes and do the same for Materials, Textures etc. if I have any. Then copy my files into each appropriate folder (meshes to meshes, textures to textures etc.) making sure I copy the whole mod folder and respect the file paths. Once done, I go to the base folder (Data) and copy the plugin into it, then rclick, Add to archive (must have winrar/winzip or similar software).
ok, thanks a lot, i was able to fix the problem with my mod, and it is up now wouldn't have come this far without u, u are really amazing man. Thank u for helping and doing your mods and Workshop request time
The short version is i want to pull individual items from huge mods like HM to try to reduce strain/conflicts and to not have 4000+ things loaded in. I am starting to lose items and whole menus and dont need 700 new things when i only want 10. I am very new to making mods(but not using them lol) and have no experience with CK (it killed my pc when i tried to use it) so am using fo4edit which i am still learning.
This is the only mod page of yours that mentions a "Vault Central", of which Nexus can't find the file. But having downloaded all of your other mods, now I wanna know what Vault Central is!
Hello Ethreon! Thanks for the snap point tutorial it helped me figure out how to add snap points. I have also added a link to this page in the credits of my mods since the tutorial is the reason why they have snap points. I am making some wall display boards and i added snap points to the sides and top and bottom of them and they work great if the display board is in mid air but once i put the display board on a wall the snap points dont work. Was wondering if you might know how i could fix that?
Heya, So I read the snap points tutorial and I have a question, I may have missed it but im looking to add snap points to a new object (a poster to be exact) but I only seem to see where to edit snap points, not add them, Perhaps you can help?
OlrunZaal wrote: Hi Ethreon, I wanted to tell you and StuykGaming, "Thank you!" for your tutorials on connect/snap points. They are a great help when working in Nifskope with buildable game assets. I do my best not to bother anyone with my issues, but I do have a question that you might be able to help me on. Is there a comprehensive list on predefined Snap Point/Connect Point Names? I may be looking at making something I will need the CK to accomplish, but maybe not. Seeing a comprehensive list of predefined SP names might help me. Any help would be greatly appreciated.
Official predefined that I dunno if we can change/create new type P-WS-Autoplace P-WS-Snap P-WS-Sinkmax and Sinkmin P-WS-Origin P-WS-Rotation P-WS-LightAttach (I think) Dunno if there are others..
Beth predefined points P-Wall01 P-Balcony01 and Balcony01-Dif2 P-Floor and Floor-Dif P-Ceiling and Ceiling-Dif P-Door-Dif and P-Door-Dif2 P-DeerFence.. i think (look at the fence items, can't remember now). P-Bridge
Thanks Ethereon. Unfortunately, it didn't help and I am up late frustrated trying to solve another problem with texture compression on my AMD GPU, so I am stuck and in too deep tonight on two issues. Oh well... bloody maddening.
Hi Ethreon, I wanted to tell you and StuykGaming, "Thank you!" for your tutorials on connect/snap points. They are a great help when working in Nifskope with buildable game assets.
I do my best not to bother anyone with my issues, but I do have a question that you might be able to help me on. Is there a comprehensive list on predefined Snap Point/Connect Point Names? I may be looking at making something I will need the CK to accomplish, but maybe not. Seeing a comprehensive list of predefined SP names might help me.
Official predefined that I dunno if we can change/create new type P-WS-Autoplace P-WS-Snap P-WS-Sinkmax and Sinkmin P-WS-Origin P-WS-Rotation P-WS-LightAttach (I think) Dunno if there are others..
Beth predefined points P-Wall01 P-Balcony01 and Balcony01-Dif2 P-Floor and Floor-Dif P-Ceiling and Ceiling-Dif P-Door-Dif and P-Door-Dif2 P-DeerFence.. i think (look at the fence items, can't remember now). P-Bridge
33 comments
Just in case you care, the very last link in the tutorial "... BSTriShapes called EditorMarker like this" appears to be broken (all the others are okay.) Far from a big deal since everything is very clearly described anyway.
It's always great to have information and tutorials handy!
sorry if i'm annoying, but this confuses me
Hope that helps.
wouldn't have come this far without u, u are really amazing man.
Thank u for helping and doing your mods and Workshop request time
First of all you do some great work and i see you in all kinds of posts helping out, Kudos bro.
Now for my issue, it would be easier if you just read the forum page then copying it all here:
https://forums.nexusmods.com/index.php?/topic/4736505-help-creating-a-custom-esp-to-reduce-load-order-strain-and-conflicts/
The short version is i want to pull individual items from huge mods like HM to try to reduce strain/conflicts and to not have 4000+ things loaded in.
I am starting to lose items and whole menus and dont need 700 new things when i only want 10.
I am very new to making mods(but not using them lol) and have no experience with CK (it killed my pc when i tried to use it) so am using fo4edit which i am still learning.
See if they help.
image
Open the desired nif file, right click the root node and select from the menus as follows
Node>Insert extra data>BSConnectPoints:: Parents
Increase the array size to the desired one, add snap points. Make sure you have the latest nifskope, it offers visualisation for snap points.
Thanks Ethereon. Unfortunately, it didn't help and I am up late frustrated trying to solve another problem with texture compression on my AMD GPU, so I am stuck and in too deep tonight on two issues. Oh well... bloody maddening.
I do my best not to bother anyone with my issues, but I do have a question that you might be able to help me on. Is there a comprehensive list on predefined Snap Point/Connect Point Names? I may be looking at making something I will need the CK to accomplish, but maybe not. Seeing a comprehensive list of predefined SP names might help me.
Any help would be greatly appreciated.
P-WS-Autoplace
P-WS-Snap
P-WS-Sinkmax and Sinkmin
P-WS-Origin
P-WS-Rotation
P-WS-LightAttach (I think)
Dunno if there are others..
Beth predefined points
P-Wall01
P-Balcony01 and Balcony01-Dif2
P-Floor and Floor-Dif
P-Ceiling and Ceiling-Dif
P-Door-Dif and P-Door-Dif2
P-DeerFence.. i think (look at the fence items, can't remember now).
P-Bridge