Fallout 4

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Xgf

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582 comments

  1. Xgf
    Xgf
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    • 160 kudos
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    FAQ:

    A: Seems like the clinic items disappear when i enter dialog with the doctor at said clinic.
    Q: If the vendoe leavs the shop, is the trigger for the mod, to removes the goods. Unfortunately, the doctor leaves the shop any time you ask him. A solution, bypass would be very complex and presumably also fault-prone.
  2. binkspark86
    binkspark86
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    • 0 kudos
    if I buy from vendor will shown item gone?
  3. PrimeConey
    PrimeConey
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    • 1 kudos
    is this for every vendor in the game or just a spacific area??
  4. craigdown
    craigdown
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    • 6 kudos
    is it compatible with the new update
  5. advilextrastr
    advilextrastr
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    Awesome mod, still works, just make sure it's towards the bottom of your load order.
  6. MonsterHunter120
    MonsterHunter120
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    • 1 kudos
    This is a nice mod, but unfortunately it changes the vanilla store models instead of making new standalone versions
  7. SenorSavage
    SenorSavage
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    • 1 kudos
    I'm having an issue with this mod. When I delete a vendor stall, the items remain floating in the air. The items still remain on the shelves, even when no one is assigned. If I assign said settler to a different assigment like a guard post, the items are still on the shelves. Does anyone know a fix?
    EDIT: Nvm I figured it out
    1. xx626boss
      xx626boss
      • supporter
      • 0 kudos
      What was the fix???
    2. freeroamer696
      freeroamer696
      • member
      • 1 kudos
      If you have a min, especially if you come back to edit that you fixed it, please leave a brief description and whatever info you have so that others may find answers without bothering the Author and/or others...Whatever you can offer will be appreciated.
  8. sdu2018
    sdu2018
    • member
    • 6 kudos
    The mod is good, the stores are cool, I wanted a cleaner version of them to match more luxurious settlements.
    I'm uninstalling it because it seems to me that it causes a problem for the settlers, I couldn't do business with them and I wanted to put some clothes on the saleswomen and it wasn't possible, the conversation is like talking to strangers, I couldn't interact.
    When I took them out of the stores and put them in the plantation they returned to normal, so I concluded that your mod caused the problem or is in conflict with another mod (I have the one from the small stores).
    I'll wait for you to update with a fix and, if possible, make clean and prettier versions, the mod is good, it just needs a few adjustments to make it look wonderful.
  9. Arkejan
    Arkejan
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    • 0 kudos
    I have a really strange problem. Just like that, with no reason, i lost those biggest stands from shops. You know, bar counter with shelf behind it, etc. They were replaced by naked counter, from vanilla, without even sign on it. I wasn`t adding any mods between game sessions. And some menus changed position in workshop. What the hell, any advices?
    1. DavidAndrewWhite
      DavidAndrewWhite
      • member
      • 0 kudos
      Me, too. A possibly helpful couple of entries from my Papyrus log when I turned on logging:

      [09/02/2023 - 06:13:34PM] error: None or invalid form type as Base object for FindClosestReferenceOfType
      stack:
          <unknown self>.game.FindClosestReferenceOfType() - "<native>" Line ?
          [ (8C014888)].xgf_WorkshopObj.RefCheck() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 53
          [ (8C014888)].xgf_WorkshopObj.OnActivate() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 22
      [09/02/2023 - 06:13:34PM] error: Cannot place a None object
      stack:
          [ (8C014888)].xgf_WorkshopObj.PlaceAtMe() - "<native>" Line ?
          [ (8C014888)].xgf_WorkshopObj.OnActivate() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 23
      [09/02/2023 - 06:14:18PM] TS_Holotape_QuestScript::GetClosestWorkshop ClosestWorkshop:[workshopscript < (0C000B71)>]
      [09/02/2023 - 06:14:21PM] error: None or invalid form type as Base object for FindClosestReferenceOfType
      stack:
          <unknown self>.game.FindClosestReferenceOfType() - "<native>" Line ?
          [ (8C0148A1)].xgf_WorkshopObj.RefCheck() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 53
          [ (8C0148A1)].xgf_WorkshopObj.OnWorkshopObjectDestroyed() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 42
      [09/02/2023 - 06:14:21PM] error: Cannot call Delete() on a None object, aborting function call
      stack:
          [ (8C0148A1)].xgf_WorkshopObj.OnExitFurniture() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 15
      [09/02/2023 - 06:14:21PM] error: None or invalid form type as Base object for FindClosestReferenceOfType
      stack:
          <unknown self>.game.FindClosestReferenceOfType() - "<native>" Line ?
          [ (8C0148A1)].xgf_WorkshopObj.RefCheck() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 53
          [ (8C0148A1)].xgf_WorkshopObj.OnExitFurniture() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 16

      Hope this helps.
    2. adirondack9
      adirondack9
      • member
      • 0 kudos
      Press the E key to Use the stand.
  10. JohnnyGunn
    JohnnyGunn
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    • 11 kudos
    I found a mod conflict with this mod and "Workshop Rearranged." Without workshop rearranged installed, the custom vendor stalls show up but when workshop rearranged is installed, they disappear.

    Anybody know which should be lower in load order?


    Thanks in advance.
    1. Werner20
      Werner20
      • member
      • 1 kudos
      had the same issue, loading it after "Workshop Rearranged" fixed it for me
  11. Ulisespacapum
    Ulisespacapum
    • supporter
    • 10 kudos
    How do I get this mod to be detected by MO2?
    The Fomod does not start haha.