A: Seems like the clinic items disappear when i enter dialog with the doctor at said clinic. Q: If the vendoe leavs the shop, is the trigger for the mod, to removes the goods. Unfortunately, the doctor leaves the shop any time you ask him. A solution, bypass would be very complex and presumably also fault-prone.
I'm having an issue with this mod. When I delete a vendor stall, the items remain floating in the air. The items still remain on the shelves, even when no one is assigned. If I assign said settler to a different assigment like a guard post, the items are still on the shelves. Does anyone know a fix? EDIT: Nvm I figured it out
If you have a min, especially if you come back to edit that you fixed it, please leave a brief description and whatever info you have so that others may find answers without bothering the Author and/or others...Whatever you can offer will be appreciated.
The mod is good, the stores are cool, I wanted a cleaner version of them to match more luxurious settlements. I'm uninstalling it because it seems to me that it causes a problem for the settlers, I couldn't do business with them and I wanted to put some clothes on the saleswomen and it wasn't possible, the conversation is like talking to strangers, I couldn't interact. When I took them out of the stores and put them in the plantation they returned to normal, so I concluded that your mod caused the problem or is in conflict with another mod (I have the one from the small stores). I'll wait for you to update with a fix and, if possible, make clean and prettier versions, the mod is good, it just needs a few adjustments to make it look wonderful.
I have a really strange problem. Just like that, with no reason, i lost those biggest stands from shops. You know, bar counter with shelf behind it, etc. They were replaced by naked counter, from vanilla, without even sign on it. I wasn`t adding any mods between game sessions. And some menus changed position in workshop. What the hell, any advices?
Me, too. A possibly helpful couple of entries from my Papyrus log when I turned on logging:
[09/02/2023 - 06:13:34PM] error: None or invalid form type as Base object for FindClosestReferenceOfType stack: <unknown self>.game.FindClosestReferenceOfType() - "<native>" Line ? [ (8C014888)].xgf_WorkshopObj.RefCheck() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 53 [ (8C014888)].xgf_WorkshopObj.OnActivate() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 22 [09/02/2023 - 06:13:34PM] error: Cannot place a None object stack: [ (8C014888)].xgf_WorkshopObj.PlaceAtMe() - "<native>" Line ? [ (8C014888)].xgf_WorkshopObj.OnActivate() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 23 [09/02/2023 - 06:14:18PM] TS_Holotape_QuestScript::GetClosestWorkshop ClosestWorkshop:[workshopscript < (0C000B71)>] [09/02/2023 - 06:14:21PM] error: None or invalid form type as Base object for FindClosestReferenceOfType stack: <unknown self>.game.FindClosestReferenceOfType() - "<native>" Line ? [ (8C0148A1)].xgf_WorkshopObj.RefCheck() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 53 [ (8C0148A1)].xgf_WorkshopObj.OnWorkshopObjectDestroyed() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 42 [09/02/2023 - 06:14:21PM] error: Cannot call Delete() on a None object, aborting function call stack: [ (8C0148A1)].xgf_WorkshopObj.OnExitFurniture() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 15 [09/02/2023 - 06:14:21PM] error: None or invalid form type as Base object for FindClosestReferenceOfType stack: <unknown self>.game.FindClosestReferenceOfType() - "<native>" Line ? [ (8C0148A1)].xgf_WorkshopObj.RefCheck() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 53 [ (8C0148A1)].xgf_WorkshopObj.OnExitFurniture() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 16
I found a mod conflict with this mod and "Workshop Rearranged." Without workshop rearranged installed, the custom vendor stalls show up but when workshop rearranged is installed, they disappear.
582 comments
A: Seems like the clinic items disappear when i enter dialog with the doctor at said clinic.
Q: If the vendoe leavs the shop, is the trigger for the mod, to removes the goods. Unfortunately, the doctor leaves the shop any time you ask him. A solution, bypass would be very complex and presumably also fault-prone.
EDIT: Nvm I figured it out
I'm uninstalling it because it seems to me that it causes a problem for the settlers, I couldn't do business with them and I wanted to put some clothes on the saleswomen and it wasn't possible, the conversation is like talking to strangers, I couldn't interact.
When I took them out of the stores and put them in the plantation they returned to normal, so I concluded that your mod caused the problem or is in conflict with another mod (I have the one from the small stores).
I'll wait for you to update with a fix and, if possible, make clean and prettier versions, the mod is good, it just needs a few adjustments to make it look wonderful.
[09/02/2023 - 06:13:34PM] error: None or invalid form type as Base object for FindClosestReferenceOfType
stack:
<unknown self>.game.FindClosestReferenceOfType() - "<native>" Line ?
[ (8C014888)].xgf_WorkshopObj.RefCheck() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 53
[ (8C014888)].xgf_WorkshopObj.OnActivate() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 22
[09/02/2023 - 06:13:34PM] error: Cannot place a None object
stack:
[ (8C014888)].xgf_WorkshopObj.PlaceAtMe() - "<native>" Line ?
[ (8C014888)].xgf_WorkshopObj.OnActivate() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 23
[09/02/2023 - 06:14:18PM] TS_Holotape_QuestScript::GetClosestWorkshop ClosestWorkshop:[workshopscript < (0C000B71)>]
[09/02/2023 - 06:14:21PM] error: None or invalid form type as Base object for FindClosestReferenceOfType
stack:
<unknown self>.game.FindClosestReferenceOfType() - "<native>" Line ?
[ (8C0148A1)].xgf_WorkshopObj.RefCheck() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 53
[ (8C0148A1)].xgf_WorkshopObj.OnWorkshopObjectDestroyed() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 42
[09/02/2023 - 06:14:21PM] error: Cannot call Delete() on a None object, aborting function call
stack:
[ (8C0148A1)].xgf_WorkshopObj.OnExitFurniture() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 15
[09/02/2023 - 06:14:21PM] error: None or invalid form type as Base object for FindClosestReferenceOfType
stack:
<unknown self>.game.FindClosestReferenceOfType() - "<native>" Line ?
[ (8C0148A1)].xgf_WorkshopObj.RefCheck() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 53
[ (8C0148A1)].xgf_WorkshopObj.OnExitFurniture() - "C:\Users\Andre\AppData\Local\Temp\PapyrusTemp\xgf_WorkshopObj.psc" Line 16
Hope this helps.
Anybody know which should be lower in load order?
Thanks in advance.
The Fomod does not start haha.