Seriously... This is worth the read. Watch as Swordmaster3000 goes from heavy FPS dips and CTD's entering the Institute to stability and happiness.
Spoiler:
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Swordmaster3000 Sent 28 May 2017 - 01:08 PM Yes, yes, I checked that out, but as said a huge load of work sorting all that plugins by hand... I'll test out what Wrye Bash does to my loadorder Ah, and I'm currently switching back to NMM
Edit: Wrye Bash doesn't sort plugins... Great... Time to sort some plugins according to the guides you posted... Why is there no tool that can do that correctly... I found out that LOOT is accualy able to sort the esps, maybe it was just the MO version that didn't work... I also took a look at the masterlist of the latest LOOT thread and it seems rather short compared to the Skyrim masterlist...
I'm working on that messy load order of mine right now and I would like to know where I should put your mod... What mods should load before/after?
PS: You don't need to write something about offending me in every reply. I'm not so easily offended...
Thirdstorm Sent 28 May 2017 - 11:24 PM
PS: You don't need to write something about offending me in every reply. I'm not so easily offended...
Lol... I have had a couple people loose their (*@(@ over load orders, one threatened to report me, so it seems to be a hot button issue with some people... Trying to error on the side of not driving people away!
Regarding Load orders generally... Ok LOOT is a good basis, let it sort and do it's thing....
I would then check out the Gambit/LO Enhanced thing, while having your plugin list copied into a NotePad++ or Word Document.
The first few times I hand sorted I made "breaks" for each section to help me visualize it, moved the mods into those groups, then sorted the groups themselves (small chunks).. Take a while the first time, but gets fast!
Swordmaster3000 Sent 29 May 2017 - 02:48 AM Ah... Well, didn't expect people go crazy because of load orders... I did sort them yesterday and it roughly needed two hours of "work"... I can imagine that for some people that IS much, but to be honest that's nothing for me. I set contless hours into dust to get the old Skyrim, not the SE Skyrim, to "run" and even then it was more stumbling than running... I ended up playing around with the mods more than accualy plaing the game... Ok, enough I'm brabbling.
Well, I did not only sort my load order, but also sorted my install order (It made things easier in fact). Now it does run faster, especially in the looks menu, the loading times are sadly the same, and until now it also seems to have fixed my random CTD which I sometimes got, but that needs more in game hours to be tested...
Well the Institute CTD is sadly still there... and I have no clue why the hell this is happening New Load order:
Edit: Should I ask Gambit77 about load orders? I'm unexperienced with them and I'm quite certain that I made some mistakes when sorting my plugins
Thirdstorm Sent Yesterday, 09:14 PM First really glad its faster.... Didn't do Skyrim but seriously addicted to FO4 for understand that! Would not be shocked if your CTD's are down by 90% (for me it seems directly proportional to load time, higher the load time, the more random CTD's)
Second mind trying Unique @ the bottom, or right above RRTV Condo?
Third if it's still present after that mind testing with just Unique and CBBE for one entrance into the Institute?
Thanks again for helping me try to to help you
PS. Only load order changes I would suggest: Build items near top under Sims *FunctionalDisplays-Collectibles.esp *FunctionalDisplays.esp *FunctionalDisplays-AID-Vanilla.esp *FunctionalDisplays-MISC-Vanilla.esp *FunctionalDisplays-Patch-DLC-ALL.esp Overhauls near bottom: CombatZoneRestored.esp etc.
NPC Mods under hair/face mods: DRHNPCsAreNotCartoonsAIO.esp etc.
Swordmaster3000 Sent Today, 02:30 AM Now, now, That is what I call a helpful reply! I applied your suggested changes to my load order and tested it out aaaaand ta-daa. I can happily report that the Institute CTD has been fixed due to load order sorting! I humbly suggest that you include the made experiences in this conversation in the FAQ section. To make it as clear as possible I did EXACTLY sort my load order as you suggested above. I did not test just CBBE and Unique NPCs because it wasn't necessary, but if you want it tested anyway, I could do that for you, just tell me in the next reply.
I also ran an extensive test in the downtown again. The results were satisfying, but not perfect. There were still some lags and framedrops, but I'm now quite sure that these only happen when the game is loading new mobs or NPCs because after some seconds of of running around in the same area the framerate gets as smooth as it can get. And that was during a thundersorm with a bunch of raiders and super mutants nearby.
Thirdstorm Sent Today, 07:56 PM Gosh I wish I could give you another Kudos! Seriously thanks for taking the time to get this sorted, I don't often help people this much, but you were clearly invested and it made it easy to keep trying!
Thanks, I think I will do Exactly that, great suggestion!
Kudo's to SwordMaster3000, both for taking the time, and suggesting sharing this, I have tried helping countless DOZENS who refuse to budge on Loard Orders, one trying to convince me changing Load orders (not removal but moving order) causes save corrupting.
I support several other large mods, and in the end, the root of 19/20+ problems comes down to load order and conflict resolution.
I have been over and over this. and I am still getting CTDs while fast traveling to the institute. one apparent thing that I am not clear on is, I notice quite a lot of conflicts between RaiderOverhaul12.4 and uniqueNPCs in FO4Edit, along with bettersettlers2.0replacer FOMOD; but aside from that, I have moved everything around to where I think they should be most efficient and cause the least number of conflicts, or at the very least, end up with the mod I want as the last conflict. But I'm still getting CTDs when fast traveling to the institute. can someone maybe help push me in the right direction?
and here is where I am now after 3 hrs in FO4Edit, but my game still CTDs when fast traveling to the institute and I can not figure this issue out. I have tried to minimize conflicts (red) and multiple overwrites wherever possible, but I am still very new to this and the issue could very well be staring me in the face and I'm just not seeing it?
It's more like a tool for making a magic gun. LOOT is a great way to MANUALLY assign load order priorities, within LOOT, so that you can do it with one click, later. And it does learn some basic stuff from other users' experience. It's a lot of work - more than without LOOT imho - I think it's worth it, but it's probably not for everyone.
(BTW I love LOOT to pieces for other games, but I can't get it to work right with MO2 - it just scrambles my load order. And TBH it's easier to just do it manually in MO anyway.)
Much more important than LOOT: FO4Edit (xEdit) FO4Edit shows you exactly what's overwriting what with what, and makes it easy for you to decide what's what. (Wait, what?)
4 comments
Here is the load order I started with:
Unofficial Fallout 4 Patch.esp=1
ArmorKeywords.esm=1
SimSettlements.esm=1
TrueStormsFO4.esm=1
four_play_resources.esm=1
TrueStormsFO4-FarHarbor.esp=1
TrueStormsFO4-GlowingSeaExtraRads.esp=1
TrueStormsFO4-FarHarborExtraRads.esp=1
ImmersiveScrapping_SeasonPass.esp=1
dD-Enhanced Blood.esp=1
Faster Terminal Displays (20x).esp=1
Reverb and Ambiance Overhaul.esp=1
Smoke-able Cigars.esp=1
Animated Drinking.esp=1
AA Better Companions - No Conflicts.esp=1
More Smarter Companions Mod.esp=1
Dogmeat behavior reflagged.esp=1
Pet - Call -Feed Dogmeat.esp=1
CompanionsGoHome_A.esp=1
EFF.esp=1
BrighterSettlementLights.esp=1
Give Me That Bottle.esp=1
Passthrough.esp=1
DarkerNights.esp=1
DarkerNightsDetection.esp=1
Pip-Boy Flashlight.esp=1
EnhancedLightsandFX.esp=1
FAR.esp=1
RainofBrassPetals.esp=1
LongRangeBulletHoles.esp=1
NightPerson_NoNightVision-FarHarbor.esp=1
Radiant Clouds and Fogs.esp=1
Grasslands - Unhealthy.esp=1
ITPCC.esp=1
AtomCatGarage.esp=1
CrimeTown.esp=1
DeadAirplane.esp=1
Diamond City Enhanced.esp=1
Stm_DiamondCityExpansion.esp=1
PlaneWreck.esp=1
TrainBar.esp=1
BTInteriors_Project.esp=1
ImmersiveVendors.esp=1
CBBE.esp=1
Unique NPCs.esp=1
Unique NPCs-LMSE Equipment.esp=1
BetterSettlers.esp=1
BS NS BFS Merged Patch.esp=0
BetterSettlersMortalPack.esp=1
BetterSettlersCleanFacePack.esp=1
Eli_Armour_Compendium.esp=1
AzarPonytailHairstyles.esp=1
BetterSettlersCCAPack2.0.esp=1
KSHairdos.esp=1
Unique NPCs-Stm_DiamondCity.esp=1
FO4 NPCs Travel.esp=1
BetterSettlersNoLollygagging.esp=1
SkjAlert_All_DLC.esp=1
dD-Realistic Ragdoll Force.esp=1
DeadBodyCollision.esp=1
Ammo.esp=1
chem redux.esp=1
Realistic Roads 2.0 Black.esp=1
UniquePlayer.esp=1
UniqueFollowers.esp=1
keke-bu All-in-one Pack_1.1.7.esp=1
THBrows.esp=1
LovingPiper-TrueReporterSE.esp=1
LovingCait.esp=1
GhastlyHancock.esp=1
Edit_Hancock.esp=1
Mama Murphy blind fresh eyebr..esp=1
Mama Murphys Chair Redone.esp=1
Pretty Scarlett.esp=1
RaiderOverhaul.esp=1
ImmersiveGenericDialogues.esp=1
BetterModDescriptions.esp=1
3dscopes.esp=1
3dscopes-AddToSpawnList.esp=1
3dscopes-framework.esp=1
3dscopes-FarHarbor.esp=1
3dscopes-NukaWorld.esp=1
K9TacticalHarness.esp=1
NukaRadBans.esp=1
WBO.esp=1
PAMS.esp=1
FO4_AnimationsByLeito.esp=1
FP_VanillaFudge.esp=1
four_play.esp=1
and here is where I am now after 3 hrs in FO4Edit, but my game still CTDs when fast traveling to the institute and I can not figure this issue out. I have tried to minimize conflicts (red) and multiple overwrites wherever possible, but I am still very new to this and the issue could very well be staring me in the face and I'm just not seeing it?
DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
DLCworkshop02.esm=1
DLCworkshop03.esm=1
DLCNukaWorld.esm=1
Unofficial Fallout 4 Patch.esp=1
ArmorKeywords.esm=1
SimSettlements.esm=1
TrueStormsFO4.esm=1
four_play_resources.esm=1
3dscopes.esp=1
3dscopes-AddToSpawnList.esp=1
3dscopes-framework.esp=1
3dscopes-FarHarbor.esp=1
3dscopes-NukaWorld.esp=1
ImmersiveScrapping_SeasonPass.esp=1
NightPerson_NoNightVision-FarHarbor.esp=1
ITPCC.esp=1
dD-Enhanced Blood.esp=1
dD-Realistic Ragdoll Force.esp=1
DeadBodyCollision.esp=1
BetterModDescriptions.esp=1
PAMS.esp=1
Faster Terminal Displays (20x).esp=1
Give Me That Bottle.esp=1
Eli_Armour_Compendium.esp=1
TrainBar.esp=1
four_play.esp=1
BTInteriors_Project.esp=1
More Smarter Companions Mod.esp=1
EnhancedLightsandFX.esp=1
Pip-Boy Flashlight.esp=1
BrighterSettlementLights.esp=1
FAR.esp=1
RainofBrassPetals.esp=1
LongRangeBulletHoles.esp=1
Passthrough.esp=1
ImmersiveGenericDialogues.esp=1
ImmersiveVendors.esp=1
AzarPonytailHairstyles.esp=1
THBrows.esp=1
KSHairdos.esp=1
AA Better Companions - No Conflicts.esp=1
Dogmeat behavior reflagged.esp=1
Pet - Call -Feed Dogmeat.esp=1
CompanionsGoHome_A.esp=1
EFF.esp=1
Reverb and Ambiance Overhaul.esp=1
TrueStormsFO4-FarHarbor.esp=1
TrueStormsFO4-GlowingSeaExtraRads.esp=1
TrueStormsFO4-FarHarborExtraRads.esp=1
Radiant Clouds and Fogs.esp=1
DarkerNights.esp=1
DarkerNightsDetection.esp=1
Realistic Roads 2.0 Black.esp=1
Grasslands - Unhealthy.esp=1
AtomCatGarage.esp=1
CrimeTown.esp=1
DeadAirplane.esp=1
Diamond City Enhanced.esp=1
Stm_DiamondCityExpansion.esp=1
Unique NPCs-Stm_DiamondCity.esp=1
PlaneWreck.esp=1
SkjAlert_All_DLC.esp=1
Animated Drinking.esp=1
Smoke-able Cigars.esp=1
FP_VanillaFudge.esp=1
FO4_AnimationsByLeito.esp=1
CBBE.esp=1
UniquePlayer.esp=1
UniqueFollowers.esp=1
keke-bu All-in-one Pack_1.1.7.esp=1
RaiderOverhaul.esp=1
Unique NPCs.esp=1
BetterSettlers.esp=1
Unique NPCs-LMSE Equipment.esp=1
BS NS BFS Merged Patch.esp=0
BetterSettlersMortalPack.esp=1
BetterSettlersCleanFacePack.esp=1
BetterSettlersNoLollygagging.esp=1
BetterSettlersCCAPack2.0.esp=1
FO4 NPCs Travel.esp=1
Ammo.esp=1
chem redux.esp=1
Pretty Scarlett.esp=1
LovingPiper-TrueReporterSE.esp=1
LovingCait.esp=1
GhastlyHancock.esp=1
Edit_Hancock.esp=1
Mama Murphy blind fresh eyebr..esp=1
Mama Murphys Chair Redone.esp=1
K9TacticalHarness.esp=1
NukaRadBans.esp=1
WBO.esp=1
It's more like a tool for making a magic gun. LOOT is a great way to MANUALLY assign load order priorities, within LOOT, so that you can do it with one click, later. And it does learn some basic stuff from other users' experience. It's a lot of work - more than without LOOT imho - I think it's worth it, but it's probably not for everyone.
(BTW I love LOOT to pieces for other games, but I can't get it to work right with MO2 - it just scrambles my load order. And TBH it's easier to just do it manually in MO anyway.)
Much more important than LOOT: FO4Edit (xEdit)
FO4Edit shows you exactly what's overwriting what with what, and makes it easy for you to decide what's what. (Wait, what?)