v1.10.0
- Library integrations:
- Jiffy v1.0.0
- Inject-Tec v1.7.0
- Dynamic Terminal v1.5.0
- Chronicle v1.2.0
- Simple Settlement Solutions v1.0.0
- Spawny v1.0.0
- Bug fixes:
- Added a button that allows the player to forcefully move phantom Power Armor Frames away from the Power Armor Workbench in the Bunker
- Fixed a bug where the Snapback teleportation timer was not stopped when the Snapback was manually cancelled
- Many terminals had their response text set or refined to make behavior more clear to the user
- Bug prevention:
- Redesigned Bunker / World Space transition mechanisms to allow for access to third-party World Spaces and the removal of the Fast Travel room
- Eliminated secret Workshop and directly linked Workbench containers in the Bunker
- Generated interior pre-combined meshes to prevent possible performance issues
- Rewrote remote record scripts to use Inject-Tec's hexidecimal digit logic only for ease of third-party content imports
- Removed item generator code artifacts and unmaintained code
- Ensured the shutdown of several background and utility quests upon uninstallation
- New features:
- Implemented main story faction radiant quest autocompletion options
- Added a "Show All Map Markers" option to the Character Development terminal
- Added main story faction repeatable quest items to the appropriate faction equipment lockers
- Implemented a Settings menu in the Manual & Diagnostics terminal (accessed on a per-package basis)
- Made the transit behavior compatible with multiple follower mods
- Added the manual to the Holotape
- Removed the AWKCR dependency and created an optional Third-party integration to bring the AWKCR workbenches back in to The Cheat Bunker
v1.9.0
- Integrated Loggout v1.1.0
- Integrated Inject-Tec v1.6.0
- Integrated Dynamic Terminal v1.4.0
- Integrated Chronicle v1.1.0
- Added more options to the quest control terminal
v1.8.0
- Integrated Chronicle v1.0.0
- Integrated Inject-Tec v1.4.0
- Integrated Dynamic Terminal v1.3.0
- Rewrote the Autocompletion engine to support future development needs
- Added AWKCR workbenches
- Moved Power Armor workbench & adjusted navmesh so companions can enter armor when so commanded
- The Spawn Power Armor Frame feature now ensures the spawned frame is always usable
- Implemented the Quest Control Terminal
- Fixed a bug where the player's companion(s) weren't teleported out of the Bunker upon uninstallation
v1.7.0
- Introduced AWKCR dependency
- Introduced VIS compatibility
- Corrected a design error involving package version numbers, update detection, and the Diagnostics terminal
- Added Railroad Ballistic Weave Auto-completion option
- Fixed a bug where the Character Development terminal wouldn't refresh when certain options were selected
- More architecture work on Remote Loading functionality to be used later
v1.6.2
- Corrected packaging errors in v1.6.0 and v1.6.1 releases
v1.6.1
- Corrected a bug where the Power Armor workbench in the Bunker did not have access to the resources in the workshop
v1.6.0
- Integrated Dynamic Terminal v1.2.0
- Major architecture work on Remote Loading functionality started
v1.5.0
- Incorporated Inject-Tec v1.3.0
- Made Intro Quest XP trivial
- Marked Lorenzo's Crown as playable
- Added Vault-Tec Lunchbox to Vault locker
- Added toys to the Misc. Items chest
- Added collectible ingredients to the Workshop Resources terminal
- Added Workshop NPC spawning to Workshop Resources on the holotape
- Fixed the Power Armor Workbench and the navmesh around it so Companions can enter armor there when directed
v1.4.1
- Removed a bug that unintentionally affected lighting in the Institute
v1.4.0
- Under-the-hood improvements to teleporting
- Significantly shortened the manual
- Added “Cell Preloading” option
- Lighting adjustments
- Expedited uninstall process
v1.3.1
- Fixed a bug involving Auto-completion options and uninstallation
- Fixed a bug involving a phantom button placement and the upgrade to v1.3.0
v1.3.0
- Added Auto-completion option for “The Molecular Level”
- Fixed a minor bug involving Auto-completion options during uninstallation
- Integrated Loggout for debug logging
- Integrated new versions of Vault 111 Exit Detector, Holotape Retainer, Inject-Tec, and Dynamic Terminal
- Fixed a bug where workshop mode could be activated in The Cheat Bunker
- Fixed a bug preventing workbench supply refills
- Auto-completion availability messages now display for five seconds instead of two
v1.2.0
- Holotape is now a quest item to prevent loss.
- Added ability to despawn unusable Power Armor Frames after spawning them.
- Internal refactors for much cleaner uninstallation process.
v1.1.0
- Nearly every item spawns in the spawn cabinet because the out-in-the-open style caused issues.
- Added chair so the player can wait
v1.0.2
- Fixed a bug where the AiO release would allow bundled packages to be uninstalled and a design failure in the package versioning system.
v1.0.1
- Fixed a bug that caused the wrong teleportation effect to be applied to the wrong actor objects at the wrong times
v1.0.0
- Initial release