v1.10.0

  • Library integrations:
    • Jiffy v1.0.0
    • Inject-Tec v1.7.0
    • Dynamic Terminal v1.5.0
    • Chronicle v1.2.0
    • Simple Settlement Solutions v1.0.0
    • Spawny v1.0.0
  • Bug fixes:
    • Added a button that allows the player to forcefully move phantom Power Armor Frames away from the Power Armor Workbench in the Bunker
    • Fixed a bug where the Snapback teleportation timer was not stopped when the Snapback was manually cancelled
    • Many terminals had their response text set or refined to make behavior more clear to the user
  • Bug prevention:
    • Redesigned Bunker / World Space transition mechanisms to allow for access to third-party World Spaces and the removal of the Fast Travel room
    • Eliminated secret Workshop and directly linked Workbench containers in the Bunker
    • Generated interior pre-combined meshes to prevent possible performance issues
    • Rewrote remote record scripts to use Inject-Tec's hexidecimal digit logic only for ease of third-party content imports
    • Removed item generator code artifacts and unmaintained code
    • Ensured the shutdown of several background and utility quests upon uninstallation
  • New features:
    • Implemented main story faction radiant quest autocompletion options
    • Added a "Show All Map Markers" option to the Character Development terminal
    • Added main story faction repeatable quest items to the appropriate faction equipment lockers
    • Implemented a Settings menu in the Manual & Diagnostics terminal (accessed on a per-package basis)
    • Made the transit behavior compatible with multiple follower mods
    • Added the manual to the Holotape
  • Removed the AWKCR dependency and created an optional Third-party integration to bring the AWKCR workbenches back in to The Cheat Bunker


v1.9.0
  • Integrated Loggout v1.1.0
  • Integrated Inject-Tec v1.6.0
  • Integrated Dynamic Terminal v1.4.0
  • Integrated Chronicle v1.1.0
  • Added more options to the quest control terminal


v1.8.0
  • Integrated Chronicle v1.0.0
  • Integrated Inject-Tec v1.4.0
  • Integrated Dynamic Terminal v1.3.0
  • Rewrote the Autocompletion engine to support future development needs
  • Added AWKCR workbenches
  • Moved Power Armor workbench & adjusted navmesh so companions can enter armor when so commanded
  • The Spawn Power Armor Frame feature now ensures the spawned frame is always usable
  • Implemented the Quest Control Terminal
  • Fixed a bug where the player's companion(s) weren't teleported out of the Bunker upon uninstallation


v1.7.0
  • Introduced AWKCR dependency
  • Introduced VIS compatibility
  • Corrected a design error involving package version numbers, update detection, and the Diagnostics terminal
  • Added Railroad Ballistic Weave Auto-completion option
  • Fixed a bug where the Character Development terminal wouldn't refresh when certain options were selected
  • More architecture work on Remote Loading functionality to be used later


v1.6.2
  • Corrected packaging errors in v1.6.0 and v1.6.1 releases


v1.6.1
  • Corrected a bug where the Power Armor workbench in the Bunker did not have access to the resources in the workshop


v1.6.0
  • Integrated Dynamic Terminal v1.2.0
  • Major architecture work on Remote Loading functionality started


v1.5.0
  • Incorporated Inject-Tec v1.3.0
  • Made Intro Quest XP trivial
  • Marked Lorenzo's Crown as playable
  • Added Vault-Tec Lunchbox to Vault locker
  • Added toys to the Misc. Items chest
  • Added collectible ingredients to the Workshop Resources terminal
  • Added Workshop NPC spawning to Workshop Resources on the holotape
  • Fixed the Power Armor Workbench and the navmesh around it so Companions can enter armor there when directed


v1.4.1
  • Removed a bug that unintentionally affected lighting in the Institute


v1.4.0
  • Under-the-hood improvements to teleporting
  • Significantly shortened the manual
  • Added “Cell Preloading” option
  • Lighting adjustments
  • Expedited uninstall process


v1.3.1
  • Fixed a bug involving Auto-completion options and uninstallation
  • Fixed a bug involving a phantom button placement and the upgrade to v1.3.0


v1.3.0
  • Added Auto-completion option for “The Molecular Level”
  • Fixed a minor bug involving Auto-completion options during uninstallation
  • Integrated Loggout for debug logging
  • Integrated new versions of Vault 111 Exit Detector, Holotape Retainer, Inject-Tec, and Dynamic Terminal
  • Fixed a bug where workshop mode could be activated in The Cheat Bunker
  • Fixed a bug preventing workbench supply refills
  • Auto-completion availability messages now display for five seconds instead of two


v1.2.0
  • Holotape is now a quest item to prevent loss.
  • Added ability to despawn unusable Power Armor Frames after spawning them.
  • Internal refactors for much cleaner uninstallation process.


v1.1.0
  • Nearly every item spawns in the spawn cabinet because the out-in-the-open style caused issues.
  • Added chair so the player can wait


v1.0.2
  • Fixed a bug where the AiO release would allow bundled packages to be uninstalled and a design failure in the package versioning system.


v1.0.1
  • Fixed a bug that caused the wrong teleportation effect to be applied to the wrong actor objects at the wrong times


v1.0.0
  • Initial release

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