Just noticed that the pyrobot666 version of this mod is labled as an ESP, but the file header marks it as an ESM, and it is in the master section with all the other ESM's in both Mod Organizer 2 and FOMM. Should I rename the file to ESM or just leave it as ESP? Alternatively, should I remove the ESM file header and run it and sort it as an ESP? Any input would be very helpful.
I want to run this with DC interiors. I don't know what "Solrais" is. So is the "dc Interiors and Solrais patch" intended for if you have all 3 of the mentioned mods(Solrais, DC AND this)? Or for this mod and either DC Interiors OR Solrais? And is the patch compatible with Pyrobot's overhauled version?
I must be really stupid - the info page says that the author has kept this compatible DC Interiors, but then I see on another page that there is a compatibility patch for DC Interiors+Solaris to be used with CEI. So, if I install the overhaul version with DC Interiors, will that mess up my game or will it be okay? D:
first of all, CEI is final and wount be updated. The compatibility patch is made by myself so there are no changes made by pyrobot. The pyrobot version is provided for people having any problems with CEI. Funny thing is that the pyro version does not work at all for some of you, then just take the original CEI. Pyrobot made his version for himself as was kind enough to share it with us, so its an option for you but not the original mod.
Pyros version doesnt contain the patch for DC (eg double doors in Springvale etc), but have some other fixes made to original (v1.7). On the other hand the orginal contains about 20 deleted navmeshes, while Pyros contains around 50(?!). Most of them are are small, but...if another instance refers to them....BAM!!? I'm trying to undelete most of them (setting I-flag+lowering in navmesh-editor), hell of a job as they cant simply be "replaced" (changing Editor-ID) as most of these cells doesnt contain any replacement-Nav at all?!
Can someone tell me which and what order I am supposed to activate? You have the BASE then V-1-7 then the Compat with DC interios )Which I use ) then, the overhaul by Pyrobot.
really good mod. a nice addition with DC interiors and ofc AWOP, no big glitches or game breaking bugs found.
glitches: - Raven Rock entry under a rock if you use Vurts Flora Overhaul: needs -tlc- to enter - Raven Rock has no exit, unless i am completely blind - sound loop bug in Bahrs house - new world space affected by Vurts Flora Overhaul: lots of big trees covering it
Can we please have a version that is both compatible with DCInteriors *and* includes Pyrobots fixes? This seems like a great mod, I always like to expand the playable world if the new areas/interiors are well done and fit lore-wise into the setting.
158 comments
Please advise.
caesarrulez 11 kudos 228 posts
Hey there,
first of all, CEI is final and wount be updated.
The compatibility patch is made by myself so there are no changes made by pyrobot.
The pyrobot version is provided for people having any problems with CEI. Funny thing is that the pyro version does not work at all for some of you, then just take the original CEI.
Pyrobot made his version for himself as was kind enough to share it with us, so its an option for you but not the original mod.
regards
posted @ 10:46, 11 Aug 2011
On the other hand the orginal contains about 20 deleted navmeshes, while Pyros contains around 50(?!).
Most of them are are small, but...if another instance refers to them....BAM!!?
I'm trying to undelete most of them (setting I-flag+lowering in navmesh-editor), hell of a job as they cant simply be "replaced" (changing Editor-ID) as most of these cells doesnt contain any replacement-Nav at all?!
Can someone tell me which and what order I am supposed to activate? You have the BASE then V-1-7 then the Compat with DC interios )Which I use ) then, the overhaul by Pyrobot.
Do I need all? One? Two of them?
a nice addition with DC interiors and ofc AWOP, no big glitches or game breaking bugs found.
glitches:
- Raven Rock entry under a rock if you use Vurts Flora Overhaul: needs -tlc- to enter
- Raven Rock has no exit, unless i am completely blind
- sound loop bug in Bahrs house
- new world space affected by Vurts Flora Overhaul: lots of big trees covering it
cheers
BOSS API ERROR INVALID ARGS: Master files must load before other plugins. The mod was not installed.
Sorry if its already been addressed, I didn't want to have to go through 12 pages of comments.