Fallout 3

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Left4Legos

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Left4Legos

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76 comments

  1. HappyMSI
    HappyMSI
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    Hello fellas.
    I would like to know how to play with that mod.
    First time using it so I have the latest version.
    I have a Fallout ModManager, when I active this mod and launch a save, open the consol command and type in "Bat bloodthirst" or "Batbloodthirst", either it doesn't find it or tells me it "was unable to open bloodthirst or bloodthirst text".
    Could someone explain me and one and for all how to use that mod please ?
    1. HappyMSI
      HappyMSI
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      • 0 kudos
      Ok, for those who woul wonder, you have to be in a game, open the console menu and simply enter "player.additem" and to this you add a space and the ID of the weapon you want, so you'll have to do this for each weapon. The IDs are in the txt.file within the download AND (because some are misssing) those told here in the post section.
  2. XeiroFlora
    XeiroFlora
    • premium
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    Not sure how to get the abilities but, walked outside mega ton and the robot was dead, picked PSI grenades off him, so I assume you need to find all the powers, it's been fun throwing these orbs so far. So this is great.
  3. shugoki
    shugoki
    • member
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    So none of the powers have ammo for it and when I get ammo it still has no ammo for it. Rating-fail.
  4. Penrath
    Penrath
    • BANNED
    • 0 kudos
    How do i get the powers.
  5. deleted1016523
    deleted1016523
    • account closed
    • 24 kudos
    Rename the mod to DESTROY ALL HUMANS! Fallout Style! Hahahah! DAH! are some of the best games ever made!
  6. Shathak
    Shathak
    • member
    • 1 kudos
    "bat bloodthirst" doesn't work, neither does entering the IDs listed in bloothirst manually (or the ones listed in the geck, but they are the same IDs). I can't find out how to get the weapons. And when I load the file in the geck it says... "File 'PsychoPack.esp' contains a form with a master file ID but no mach in the master file: (00BF5A4)". This is the first error, the rest are the same but with different base IDs. I checked and the base IDs are the IDs of every weapon you added. Please help, I am looking forward to playing this awesome mod.
  7. Shathak
    Shathak
    • member
    • 1 kudos
    Nice base id for the soul eater
  8. tigercat2000
    tigercat2000
    • BANNED
    • 1 kudos
    nvm i had it turned off
  9. tigercat2000
    tigercat2000
    • BANNED
    • 1 kudos
    all of a sudden it was working fine then after i saved dad it say "compiled script not save" for all of the weapons it added
  10. Leold
    Leold
    • member
    • 1 kudos
    Excellent mod! Used for a "psychic experiment" type character I made, will endorse shortly.

    Do you know if theres anyway to make these usable by NPCs? Would love to have a companion able to use psychic powers and shoot mind blasts.

    Thanks