Fallout 3
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Drag0ntamer

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Drag0ntamer

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138 comments

  1. qwertykun3
    qwertykun3
    • member
    • 0 kudos
    Will this affect t6m power armor textures?
  2. deleted40083530
    deleted40083530
    • account closed
    • 7 kudos
    This mod is now a MUST HAVE on my mod's list. However there is one thing I have to complain about: The medic power armor is supposed to apply stimpaks while in combat but it doesn't. It removes it from my inventory but I don't get any healing effect. Is this a bug or something I can fix?
  3. theshadowdark
    theshadowdark
    • supporter
    • 1 kudos
    Since I downloaded this, my game seems unusually bright. Like night vision is on constantly, but not green.
  4. harimau93
    harimau93
    • member
    • 19 kudos
    I tried it but, still...power armor are still weak in this game. if only mod maker can make a DT & DR plus togetther like one we get in New Vegas that would be entirely perfect to make power armor as a walking tank. I kill enclave soldier with 5 shot of laser rifle in his PA chest then he just died?! yup this mod not working for me.. I guess engine limitation or such. man, fallout 4 power armor are great but, FO4 still have a flaws.
  5. Selacha
    Selacha
    • member
    • 4 kudos
    I'm noticing a rather large bug that directly affects my playthrough; the Winterized T-51b Power Armor, the one you get for completing the Operation: Anchorage DLC, isn't coding right. The helmet has the same listed effects as the armor, but they don't actually apply to my stats. You don't get any additional Perception or AP from it, nor do you get any of the listed benefits that it says you should get. I always go for the armor early on, since you can get power armor and the training really early, so this directly affects my playing. Is there any way to fix this, or any way for me to fix it myself?
    1. ZaqMacKraken
      ZaqMacKraken
      • member
      • 2 kudos
      Can be fixed in FO3Edit. Just fine the Winterized Helmet item and point it at the Helmet effect instead of the armor.
  6. dudicus445
    dudicus445
    • member
    • 0 kudos
    When I try to open Fallout 3, the game crashes. I check the Mod Manager, and the file says that FOOK.esm is missing. I can only find FOOK2, but the file remains the same.
    1. MyVirtualMe
      MyVirtualMe
      • premium
      • 2 kudos
      There are plugins that are compartibility patches for fook.
      Remove them and all should be fine
  7. Soraking007
    Soraking007
    • member
    • 0 kudos
    will this affect impervious power armour as i love that mod but want an easier aquisition of power armour training and upgraded power armour.
  8. Burktross
    Burktross
    • member
    • 0 kudos
    Hey, I think there's a bit of a conflict with the Outcasts fetchquests for tech. I can only give them Standard t45 armor; not sure if this is intended.
    Also, unsure if this is because of TUPAM or not, but the Outcast collector Casdin or whatever will don whatever armor you give him.
  9. Varlen88
    Varlen88
    • member
    • 3 kudos
    It's a shame this mod won't work with Colossus but hey, at least it merged well with DX mods so that's good. Nice mod by the way, love it so so so bloddy much, makes you feel in your Power Armor like in the FO4 gameplay demosnttration, I mean, like the walking tank a Power Armor should be.
  10. kingofkings1122
    kingofkings1122
    • member
    • 0 kudos
    showing up as .dds files. unable to get it to run.