Great mod if you like to have your game screwed up after crashing the bike or being shot off it.
1) Once you crash the bike/be shot off the bike the bike does not move.
2) Just by disabling the mod and uninstalling the mod after your character/characters will not move at all. This effects all of your saves even if you create a new game. So technically the only way to play FALLOUT 3 is to uninstall the game itself then re install the game.
Personally i would not even bother downloading this mod in the future
this happend to me and for some reason it rebound my movement keys and this was why i couldnt move. Bigger issue was more my avatar flipping out, and a lack of first person driving, camera jumping all over, and genuinely the controls were a bit wonky, and would freeze randomly. A cool idea its really to bad doesnt work real well, would have prefered this to FWE's motorcycle fast travel,
And this is why any serious modder needs to be using Mod Organizer to prevent all these issues with uninstalling a mod... It may not resolve script orphans in saves and such, but you can resolve issues of uninstalling core files that your previous mod overwrote and YOU forgot to replace.
Once done, you can perhaps try the Save Cleaner but do take caution with it. When you have MO set up, you can create a profile for testing and test each mod out for at least 15-30 minutes each time with your current mod load order, and if things are stable, you can run around with player.setav speedmult 1500 for 10+ minutes without crashing then you're good to go. In this case, seeing how it handles physics, being sent flying at the smallest of bumps would of course not be a hard choice to sadly not use in your main playthrough.
I tried to fix all the three motorcycles and the same thing always happens. I fix the bike, it floppes about glitching with the environment before coming to a rest then I can't interact with it further. The "Activate Motorcycle" prompt is there, I hit the prompted key (The default "E" option) and nothing happens.
And no, "putting my weapon away" does nothing to help and I will force anyone who suggests that to publish Sticky's stories as a novel.
A small, probably obvious PSA for those with "StewieAI's Tweaks" and the Fallout 76 Encumbrance tweak enabled: being encumbered allows you to run at the cost of AP, and this behavior also applies while riding the motorcycle, so you might see yourself riding normally up until your AP depletes, at which point your movement (and thus the bike's) will slow down until AP recharges enough to let you run for a short time again. Pretty "duh" kind of stuff, but for a while I thought it was a bug with the mod until I made the connection...
An easy solution using FO3Edit is to create an object effect (type: clothing) that increases carry weight, and then apply it to the motorcycle Armor item. Hope this helps someone.
you should put that FOSE is a requirement under the requirements tab. Fose refuses to work properly for me. I found a repairable motorcycle outside Megaton and it will not allow me to ride it.
so im using the remake version, but why is my character doing the running animation on the motorcycle from time to time? edit: ive learned it happens when you have titans of the new east on
For those who cannot upload to the bike: in the root folder there is a file called "Fose downloader". if they execute that file, the mod will be fine for them
859 comments
1) Once you crash the bike/be shot off the bike the bike does not move.
2) Just by disabling the mod and uninstalling the mod after
your character/characters will not move at all. This effects all of your saves even if you create a new game.
So technically the only way to play FALLOUT 3 is to uninstall the game itself then re install the game.
Personally i would not even bother downloading this mod in the future
Once done, you can perhaps try the Save Cleaner but do take caution with it. When you have MO set up, you can create a profile for testing and test each mod out for at least 15-30 minutes each time with your current mod load order, and if things are stable, you can run around with player.setav speedmult 1500 for 10+ minutes without crashing then you're good to go. In this case, seeing how it handles physics, being sent flying at the smallest of bumps would of course not be a hard choice to sadly not use in your main playthrough.
I tried to fix all the three motorcycles and the same thing always happens. I fix the bike, it floppes about glitching with the environment before coming to a rest then I can't interact with it further. The "Activate Motorcycle" prompt is there, I hit the prompted key (The default "E" option) and nothing happens.
And no, "putting my weapon away" does nothing to help and I will force anyone who suggests that to publish Sticky's stories as a novel.
An easy solution using FO3Edit is to create an object effect (type: clothing) that increases carry weight, and then apply it to the motorcycle Armor item. Hope this helps someone.
?
only issue is that when i press W while riding, it opens a FOOK menĂ¹.
"testing related buttons", to be more precise...
I've tried to solve it, but i don't have clue about the conflict...
Other buttons works fine, AFAIK, since i can't properly ride it.
Any help would be appreciated.
edit: ive learned it happens when you have titans of the new east on
sorry for my inglish,