I couldn't work out why I don't have the option to talk to Lucy after the blood ties quest, she just say's... I heard about your little killing spree in Arufu, get the hell away from me! I was like, What? I didn't kill anyone in Arufu.
So I went back to see Vance to complete the blood pack deal, and he said... We've heard about you, killing for Sport... And then his Wife said... Yeah, good going asshole! I was like, wtf?
Then I remembered... when I was stood near the Brahmin Pen, after they've returned to the Arufu farm area. For some reason there were about 10+ Brahmin in the holding Pen, and one of them suddenly went crazy.
Then, some guy called Andrew (I don't know where he came from) stood next to the Brahmin Pen, pulled out a flame thrower and and burned the brahmin to death, then all the Brahmin turned crazy, and me and Andrew basically just massacred them all.
I forgot about that, So no, I can't hire Lucy as a follower.
Hi. I made a TTW version. It is not a port or conversion of this mod, though, its a from the ground up mod. https://www.nexusmods.com/newvegas/mods/85611
After reading so much shade being thrown on an "old" mod, I feel like adding my two cents. Full disclosure, using the GOG version, Lucy IS present in my game with Faulks also in tow. Long after completing the blood quest where the deal for the blood packs was agreed upon. Lucy was IN her house, and after telling her there's "no reason to stay here", she recruited with NO problem. She is an aggressive "bare bones" follower/companion. She has her up-graded laser rifle, and battle tactics are set to ranged. Only complaint, a result of her aggressive nature, she doesn't always follow, but darts out to hunt down or engage and gets shot in the back by me. (thankfully we set her to essential) Considering how old this mod is it's not really surprising, but it is a shame and an oversite that she hasn't been upgraded with MORE voiced lines. (she needs it) She is ALWAYS right there, behind me when I look behind. It leaves me wishing for more communication, than essentially a silent companion. Hope this encourages those sitting on the fence to give her a try.
I hope someone can help. I always liked Lucy as a Companion but there is a Problem when going through Doors (After loading Screen) she always clipped her Gun in the Hand and is not able to use it anymore unless i look in her inventory. Is there a fix for this bug?
It's very functional. The main problem with Lucy is the base game problem with Megaton npcs vanishing. Just learn to move her to you or fix any issues with the Ties variables. If you can't, then just grandfather saves.
I installed the mod and I don’t have a speech option to recruit her. I completed blood ties with convincing Ian to return to Arefu with Lucy’s letter, and I worked out a deal with the family for blood packs for protection.
All I could tell her was that I delivered her letter. Anyone else had the same issue?
Worked fine for me other than having to move her to me after BloodTies because of the vanilla MegatonWorld bug. I moved to her initially just to see where she was, and I was like hmm, what you doing out here, Lucy? She was waaaaay north underneath in the worldspace. While I was out there some generic Megaton Settler dropped in too... That's one buggy world space.
I JUST had that issue. It's the only mod I have on here, my first mod ever actually, and am so new to this that I gotta admit I have NO idea what to do now...
Been sitting on a mod to access Lucy West and change a lot of things about her, but not got any quest variable tinkering. If some people actively playing have some issues, I can add an option to set variables to match Lucy's hire requirements before I release it.
Ooh, I think that's the place where several Megaton homies drop to if they bug-out of Megaton for any reason - it happens to Walter and some others too. Folks say its a bug but it might be a failsafe to stop the game crashing if an NPC fails to generate in the town properly for whatever reason. In fact there's a mod which allows you to get there called Megaton World 00 Point, and note in the comment section there's a post by me explaining how to get there via simply using the TCL console commands and walking from outside your Megaton home towards a point underneath Springvale school. I'll copy it here in this spoiler:
Spoiler:
Show
22 February 2021, 7:10PMAnother way to solve this is from outside the Metaton player home, open a console and type tcl. Then, with the help of your pipboy, start walking to Springvale School. You'll go through the town wall and under/through some ground, as you keep going in the direction of where the school would be if you were walking outside Megaton. Yet you aren't actually walking outside of Megaton but instead walking through a sort of ghost world beyond the Megaton cell which contains some loose elements (presumably some of those seen when inside Megaton but looking through any gap in the wall).
Try not to go up or down too much, just flat, maybe very slightly drift downhill as you go. Eventually as you near where theschool would be, you'll see a square of open ground. Any missing Megaton NPC will be there. Click on them to get their ref id. Then fast travel back to Megaton (you might need to toggle tcl back on before doing this bit), and in console type: moveto player [ref id] - but without the square brackets - and this will instantly bring the NPC to your side who'll then resume their Megaton chores. Of course, if you get their ref id beforehand you can avoid all the travel. Walter and Moriarty get lost the most, but take note of the ref id of all the key Megaton characters, especially ones who walk about a lot.
Oddly, I remember when testing some times she would be on that ground, then I'd load the same save and she'd be somewhere in the clouds. But that spot where you're talking about I had a generic Megaton Settler just fall into the ground next to her while I was standing next to her.
Lucy's combat style changes are not set up properly. The code is right, but you have to have the goodbye flag checked for her to actually switch to that style (Base game followers don't do this, but it seems to be necessary for Lucy. Because the quest is not in an .esm?).
Go into the geck and check the goodbye flag on both style topics and you can see how no matter what weapons you give her she will only use ranged or only use melee after setting her style.
Another minor issue is combat styles are not remembered after you exit the game and then come back in (reloading from in game they will be remembered, though). Base game followers also have this issue.
So if you have completely exited Fallout 3, you have to toggle to the other cstyle and then back again to get her back how you want her (same as base game followers). This can be remedied by adding an onstartcombat block to her object script and enforcing a change back to the style you want for those of you who know how to do so. Earthbind already has variables in place that he was using to display the correct dialogue choices.
Spoiler:
Show
Edit: ;;;;; Begin OnStartCombat if CombatStyleRanged == 1 LucyWestREF.SetCombatStyle FollowersCombatStyleRanged elseif CombatStyleMelee == 1 LucyWestREF.SetCombatStyle FollowersCombatStyleMelee endif End ;;;;; Should make her remember combat style choices through loads. He only seems to have the two topics set up, no mixed CStyle one that I saw. This is also how vanilla followers are set up. So fixing this stuff means she's going to be either all ranged or all melee. Unless you add another dialogue topic for a mixed CStyle or some code to set her back to default combat style upon being fired.
He's got : ;;;;; LucyWestREF.SetCombatStyle FollowersCombatStyleRanged set LucyWestREF.CombatStyleRanged to 0 set LucyWestREF.CombatStyleMelee to 1 ;;;;; On her fired topic, which is weird since he set the variables to conflict with the combat style. As he sets melee to 1 when he set's her to melee in the melee cstyle topic but sets it to 1 when he assigns her to Ranged here. Base game followers have this on wait topic to stop them from using ammo up, probably. He's got it on her fired topic which should set her to not be teammate and she won't use ammo up anyway, I'd think?
Probably putting: ;;;;; set LucyWestREF.CombatStyleRanged to 0 set LucyWestREF.CombatStyleMelee to 0 LucyWestREF.SetCombatStyle DefaultCombatStyle ;;;;;
To replace that other code on her fired topic would be an easy way to get her back to a default mixed combat style without adding a dialogue topic. You could just fire her then rehire her and she'd have a mixed style again.
Tried it out, seems to work. I'll probably only ever have her use the ranged Cstyle now that I've tested it out, but it was fun to mess with the stuff.
Despite what is written here about the mod not working, I have many mods installed and the Lucy West Companion mod works without issues so far. Check your installation, maybe you made a mistake there. Thanx for the mod!
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she just say's... I heard about your little killing spree in Arufu, get the hell away from me!
I was like, What? I didn't kill anyone in Arufu.
So I went back to see Vance to complete the blood pack deal, and he said...
We've heard about you, killing for Sport...
And then his Wife said... Yeah, good going asshole!
I was like, wtf?
Then I remembered... when I was stood near the Brahmin Pen, after they've returned to the Arufu farm area.
For some reason there were about 10+ Brahmin in the holding Pen, and one of them suddenly went crazy.
Then, some guy called Andrew (I don't know where he came from) stood next to the Brahmin Pen,
pulled out a flame thrower and and burned the brahmin to death, then all the Brahmin turned crazy,
and me and Andrew basically just massacred them all.
I forgot about that,
So no, I can't hire Lucy as a follower.
https://www.nexusmods.com/newvegas/mods/85611
https://www.nexusmods.com/newvegas/mods/85611
After reading so much shade being thrown on an "old" mod, I feel like adding my two cents.
Full disclosure, using the GOG version, Lucy IS present in my game with Faulks also in tow.
Long after completing the blood quest where the deal for the blood packs was agreed upon.
Lucy was IN her house, and after telling her there's "no reason to stay here", she recruited with NO problem.
She is an aggressive "bare bones" follower/companion.
She has her up-graded laser rifle, and battle tactics are set to ranged.
Only complaint, a result of her aggressive nature, she doesn't always follow, but darts out to hunt down or engage and gets shot in the back by me. (thankfully we set her to essential)
Considering how old this mod is it's not really surprising, but it is a shame and an oversite that she hasn't been upgraded with MORE voiced lines. (she needs it)
She is ALWAYS right there, behind me when I look behind.
It leaves me wishing for more communication, than essentially a silent companion.
Hope this encourages those sitting on the fence to give her a try.
Cheers
Is there a fix for this bug?
All I could tell her was that I delivered her letter. Anyone else had the same issue?
Edit:
Been sitting on a mod to access Lucy West and change a lot of things about her, but not got any quest variable tinkering. If some people actively playing have some issues, I can add an option to set variables to match Lucy's hire requirements before I release it.
Try not to go up or down too much, just flat, maybe very slightly drift downhill as you go. Eventually as you near where theschool would be, you'll see a square of open ground. Any missing Megaton NPC will be there. Click on them to get their ref id. Then fast travel back to Megaton (you might need to toggle tcl back on before doing this bit), and in console type: moveto player [ref id] - but without the square brackets - and this will instantly bring the NPC to your side who'll then resume their Megaton chores. Of course, if you get their ref id beforehand you can avoid all the travel. Walter and Moriarty get lost the most, but take note of the ref id of all the key Megaton characters, especially ones who walk about a lot.
Go into the geck and check the goodbye flag on both style topics and you can see how no matter what weapons you give her she will only use ranged or only use melee after setting her style.
Another minor issue is combat styles are not remembered after you exit the game and then come back in (reloading from in game they will be remembered, though). Base game followers also have this issue.
So if you have completely exited Fallout 3, you have to toggle to the other cstyle and then back again to get her back how you want her (same as base game followers). This can be remedied by adding an onstartcombat block to her object script and enforcing a change back to the style you want for those of you who know how to do so. Earthbind already has variables in place that he was using to display the correct dialogue choices.
Edit:
;;;;;
Begin OnStartCombat
if CombatStyleRanged == 1
LucyWestREF.SetCombatStyle FollowersCombatStyleRanged
elseif CombatStyleMelee == 1
LucyWestREF.SetCombatStyle FollowersCombatStyleMelee
endif
End
;;;;;
Should make her remember combat style choices through loads. He only seems to have the two topics set up, no mixed CStyle one that I saw. This is also how vanilla followers are set up. So fixing this stuff means she's going to be either all ranged or all melee. Unless you add another dialogue topic for a mixed CStyle or some code to set her back to default combat style upon being fired.
He's got :
;;;;;
LucyWestREF.SetCombatStyle FollowersCombatStyleRanged
set LucyWestREF.CombatStyleRanged to 0
set LucyWestREF.CombatStyleMelee to 1
;;;;;
On her fired topic, which is weird since he set the variables to conflict with the combat style. As he sets melee to 1 when he set's her to melee in the melee cstyle topic but sets it to 1 when he assigns her to Ranged here. Base game followers have this on wait topic to stop them from using ammo up, probably. He's got it on her fired topic which should set her to not be teammate and she won't use ammo up anyway, I'd think?
Probably putting:
;;;;;
set LucyWestREF.CombatStyleRanged to 0
set LucyWestREF.CombatStyleMelee to 0
LucyWestREF.SetCombatStyle DefaultCombatStyle
;;;;;
To replace that other code on her fired topic would be an easy way to get her back to a default mixed combat style without adding a dialogue topic. You could just fire her then rehire her and she'd have a mixed style again.
Tried it out, seems to work. I'll probably only ever have her use the ranged Cstyle now that I've tested it out, but it was fun to mess with the stuff.
Check your installation, maybe you made a mistake there.
Thanx for the mod!