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Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
---What does it do?--- Adds a separate female mesh for all vanilla power armors and the t-51b helmet.
---How do I install?--- Like any other mod, dump the meshes folder and .esp into your Data folder, check it in the Mod Manager or launcher, play, find power armor. Remember, THIS WILL OVERRIDE ANY OTHER MODS THAT MODIFY THESE ARMORS, unless you manually add these meshes to that mod.
---Notes--- -T-51b helmets may appear small when next to another character, I decided it was better to have them a tiny bit too small than way too big. -Icons on the T-47d's shoulders float a little bit, not sure how to force them down, but it's barely noticeable. -All armors have minor hand/arm alignment issues, they're hardly noticeable, and I have no way to get them exact without starting over completely. -The meshes use the original UV and texture, so any custom power armor texture should apply without too much trouble. Icons MAY need to be adjusted a bit so they aren't deformed, depending on their location on the armor, but changes in any texture without icons or symbols will likely be unnoticeable.
---Now has extra plugins to support all three DLC's.---
*YOU MUST DOWNLOAD THE BASE MOD FOR THE DLC PLUGINS TO WORK*
-The tribal power armor has a couple of clipping issues with the new leather straps and such, but they're minor and not easily noticed.
---Credits--- -Bethesda for the original power armor meshes, the GECK, and of course for Fallout 3 -me (jkruse05) - editing existing meshes, GECK work -the makers of Blender, the Blender Nif scripts, and the Fallout 3 Archive Utility, wouldn't have happened without them.
-Feel free to use these meshes with your own projects, I just ask that you let me know, and give me credit for them.
If you encounter ANY problems let me know.
Donations: I have made the decision to both enable direct donations on most of my files as well as register many of them for the donation points program. Because transparency is important to me, I want anyone interested in donating to know where their money is going. Currently, most donation money will be going toward basic monthly bills. I'm currently working two jobs to pay everything while I look for a full time career. In the future, when such donations are no longer needed for basics, I intend to invest in, at least, Substance Painter to improve my mods. If it is feasible I would also like to get 3ds Max, but they way payments work for that program may turn me away. This would allow me to learn animation and make more interesting mods. Currently my mods are made 100% with free programs. Textures are made using free stock textures and GIMP, while meshes are made in Blender, using community tools to get the right formats.
Thanks in advance to anyone who values my creations enough to send financial support.