What am I doing wrong here? I've turned on Vortex's ArchiveInvalidation but several NPCs faces and bodies dont match up at all (Lucas Simms, for example).
My load order is: FOOK2 - Main - Ironsights.esp RH_IronSights and all its related plugins FOV Adjustment 1.01.esp RWD-Realistic Weapons Damages and all its DLC plugins CALIBR.esm FOOK2 - Main.esm Updated Unofficial Fallout 3 Patch.esm FOOK2 hotfixes (Main and DIK) and DLC improvement kit Motion Blur and Depth of Field Modular - DOF and MB optimized (close, far, very far) Spring Mod.esp Ghoul Radio.esp Patches for Mart's Mutant Mod and FOOK2 RWD.esp (Realistic Weapons Damages main file) Mart's Mutant Mod esm and after esp file Mart's Mutant Mod DLC related patches Level50BrokenSteel.esp OnTheRoadRadio.esp Graveyard Radio.esp Game DLCs
Night vision is totally FUBAR. Most of the times neither N nor the inventory item do nothing at all. A few times (dunno how) I managed to switch it on both with N and the inventory item but then it stayed on no matter what (even removing the helmet didnt change it). Considering nighttime is pitch black, any way to make this work? I use only sprint mode and the extra bunker-house apart from FOOK2 mod-wise.
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My load order is:
FOOK2 - Main - Ironsights.esp
RH_IronSights and all its related plugins
FOV Adjustment 1.01.esp
RWD-Realistic Weapons Damages and all its DLC plugins
CALIBR.esm
FOOK2 - Main.esm
Updated Unofficial Fallout 3 Patch.esm
FOOK2 hotfixes (Main and DIK) and DLC improvement kit
Motion Blur and Depth of Field Modular - DOF and MB optimized (close, far, very far)
Spring Mod.esp
Ghoul Radio.esp
Patches for Mart's Mutant Mod and FOOK2
RWD.esp (Realistic Weapons Damages main file)
Mart's Mutant Mod esm and after esp file
Mart's Mutant Mod DLC related patches
Level50BrokenSteel.esp
OnTheRoadRadio.esp
Graveyard Radio.esp
Game DLCs
bLoadFaceGenHeadEGTFiles=1
it was set to 0 for some reason but setting it to 1 fixed it for me.
I really want to get K-9 in TTW, please FOOK team. :'(