Fallout 3

4065 comments

  1. Nukacolakidz
    Nukacolakidz
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    Brother is actually goated for responding 15 years later?!? (love the mod <3)
    1. antistar
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      Well hey, I'm still here and so is the Nexus, so why not?

      Thanks.
    2. VanillaSnow55
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      my man
  2. GhoulRUS
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    Is starting a new game required?
    1. antistar
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      No, existing saves should be fine.
  3. boxQueue
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    To tell you the truth, I was annoyed with the way the sniper rifle was made in the game Fallout 3, it was just disgusting to use. It's something terrible. Thanks to this mod, I can attach a sniper scope to a gun I love, even if it doesn't have a lot of damage. But I have one more resentment towards the author of the mod. Why, why didn't you make it possible to attach a round magazine to the assaualt rifle, as it was done to the Chinese assault rifle. I love assaualt rifle very much. For this reason alone, I will never approve this particular mod.

    Spoiler:  
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  4. wasakimaster221177
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    hey awesome mod I ran into a snag. I'm unable to mod the gauss rifle. 
    1. wasakimaster221177
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      I'm able to attach the mods for the gauss rifle for other weapons, but when I go to apply them to the gauss rifle they are unable to attach. I get the you are unable to modify this weapon screen. Fortunately I was able to add the weapon via console command.
    2. antistar
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      Please see the FAQ.

      (Unless you're trying to modify the "simulation" version of the weapon. The "simulation" weapons aren't supported, as without exploits/cheats, you can't get them out of the simulation, of course.)
    3. wasakimaster221177
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      Hey thanks for pointing me in the right direction all works out well thank you so much for the help. 
  5. Cerpis
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    Any chance you've posted the IDs for the mods kits to I can give myself a bunch :3
    1. antistar
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      Please see the FAQ.
  6. cssmrtn
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    I've read through the main description a couple times and must have missed it, but when I try starting my game, it informs me that your mod needs the wanderer's edition mod to run it. Can you help clear this up for me? Thanks
    1. antistar
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      WMK does not require FWE; you've probably installed a patch for WMK and FWE. Just uninstall that if you don't want to use FWE.
  7. CallMeKatie33
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    Hey, for some reason when I attach mods to Ol' Reliable, the textures and damage revert to the non-unique variant - any idea why this is happening/how to fix it?
    1. antistar
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      If you have a mod that changes uniques to have a unique appearance, different stats, etc then it will need a patch to support WMK.
  8. Jesse6669
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    Kina disappointed that you recreated the lever action rifle from scratch as opposed to just utilizing the one provided in the pitt, even with the patch. I already have a mod that adds the lever action rifle from the pitt too, which makes yours even more redundant.
    Since its already in my game I will probably mod it to do more damage or something than the pitt one on account of being a higher caliber, but still less than Lincoln's. Also uses the Lincoln repeater icon when it should just use the more generic one from the pitt
    1. antistar
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      It's easy to forget these days - or simply be unaware, I guess - that WMK was made and released before Point Lookout. (You meant Point Lookout, obviously; not The Pitt.) I obviously couldn't have known at the time that BGS were going to do the same thing I did.

      I wasn't about to remove the Lever Rifle from WMK in response; I didn't want to take content away from users - and I figured that more variety is good anyway. Consider New Vegas and its three different lever rifles, in different calibres. (Four if you include the BB Gun.)
  9. Lebbree
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    why is there a wierd scope texture when i add ext. mag to my a3-21's plasma rifle? i didn't even attach a scope mod to it. can someone help?

    
    1. antistar
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      As far as I know, this sort of thing is usually caused by not having the correct RH_Ironsights patch installed, or by it not being installed properly. (I.e. a mismatch between the plugin and the meshes.)
    2. Lebbree
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      okay thank you i'll try to check the RH_ironsights files
  10. eseWicho
    eseWicho
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    The blaster doesn't work, it leaves you with a giant exclamation point :(
    1. antistar
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      This is most likely caused by a conflict or even a problem with another mod in and of itself. From memory, RH_Ironsights is the common cause of issues like this (when used alongside WMK). I think the compatibility patch situation for it is/was a little confusing? (I've never used it myself.)