Fallout 3
0 of 0

File information

Last updated

Original upload

Created by

MRG

Uploaded by

MRG

Virus scan

Safe to use

Tags for this mod

24 comments

  1. DoTheBoogie
    DoTheBoogie
    • member
    • 1 kudos
    err.. if i downloaded another mod that uses the same container, will i have to delete that one? The other mod that is in this container is the fiero one that you made.
  2. MRG
    MRG
    • member
    • 21 kudos
    @omgwtf666

    Unrealistic I know, but there is just something to be said about being able to blast an enemy to kingdom come. Sure it might get old after awhile, but it's still fun.

    A new project I am currently working on is one that allows you to move other static objects in game with deadly force, such as car wrecks. They make for a great way to kill your enemy.... indirectly.

    Thanks for the rating by the way.. <img class=">

    -MRG
  3. MRG
    MRG
    • member
    • 21 kudos
    Hello & thanks for trying my mod. Let me just say, I'm a total noob with GECK & so 90% of the errors you found are prob my fault.

    1) I made it so that you are NOT supposed to see your shots in VATS on purpose.

    2) The type of projectile I used in conjunction with the automatic Flamer setting, makes the gun fire 1 to 4 orbs of energy per shot. Add in the factor that to make the delay not to long, I have it fire 2 shots per long burst. Not too sure how to edit that correctly. I tried 20 different ways & each time it was different. In VATS, press mouse once & sometimes I would get 1 shot (As in the video) while at other times, 1 shot would shoot up to 4 orbs of energy. I am not sure how to make it use 10 ammo PER shot. Not sure if that is possible due to the projectile I used. It uses 10 ammo per PRESS of the mouse button.

    3) Not sure of the exact formula GECK uses, but I have found that projectile impact force is much different in VATS than in normal 1st/3rd person view. (Different with a melee weapon) That is why enemies fly like crazy if you hit them out of VATS. That is also why I made it so that you can't see your shots unless you use VATS. Just my lame way of trying to "cover up" my inability to fix that issue. I have no problem with making NON-VATS shots have any amount of impact force, it's just that WITH-VATS I seem to have to have the impact force greater, than normal, so that IN-VATS enemies will have a slightly higher Blow back, which was my intention from the start.

    4) I have edited & tweaked this mod 4 times now & I honestly don't remember which version I had you take damage from your own weapon to not taking any damage. I believe if you fire it & then walk close enough to it, it will blow you back, causing you to take damage & even possibly killing you. You'll also see that some shots "Stay" longer than others. From my own play testing, the time to self-damage dissipates faster than the visual does.
  4. omgwtf666
    omgwtf666
    • member
    • 7 kudos
    i got some really weird stuff going on with this

    1) it shoots random amount of shots in VATS (i got it 1-4), but spends only 10 EC (as per 1 shot)
    2) if you manage to hit yourself with it in VATS it doesnt spend ammo AND it doesnt hurt you
    3) if you hit ground next to someone, it makes him fly ridiculously high (maybe its because of 2x rocket power mod)
    examples
    http://www.fallout3nexus.com/imageshare/im...-1233086262.JPG
    http://www.fallout3nexus.com/imageshare/im...-1233086290.JPG
    yes, its funny <img class=">
    4) and for some reason id dont see projectiles when firing in non-VATS mode

    so, which of those 4 points are only my problems? <img class=">
  5. MRG
    MRG
    • member
    • 21 kudos
    @riftsaw

    Thank you very much for the rating. I tried to make the visual effects as different as my limited skills with GECK would allow. Everything I used was stock, it's just knowing what to use, where to find it in GECK & how to apply it.


    @CitizenFurin

    Thank you very much for the glowing review & for your patience through the different versions. I really appreciate you taking the time to first download the mod & then continuing to post your thoughts, feelings & suggestions. Without quality feedback, both positive & negative, it's nigh impossible for anyone to be able to release a polished "final" product. A finished mod I feel, reflects upon all those who gave feedback. Without your help, it would not be what it is today. That applies even to something so simple as a game mod. So thanks!

    As for followers using the weapon, I made it so that it's a "player" only weapon. I made it that way after giving it to Red early on in the game & she proceeded to fry my arse more than once. After which she had the nerve to still charge me for her services, even though she had been the one to cook me in the first place.

    I have thought about making a weapon to give to followers, that has unlimited ammo, but to make the weapon weak. More than once the followers I had, would run out of ammo mid fight & then would proceed to run in and attack a Super Mutant with their fists. Not. Very. Smart.
  6. MRG
    MRG
    • member
    • 21 kudos
    Final Version Uploaded.

    ThermiceV3 is much more balanced & a lot less powerful.

    1) Ammo clip is 50 @ 10ammo per shot.
    2) The weapon (ThermiceV3) comes with 500 rounds of ammo.
    3) Comes with an unlocked suit of Outcast Armor with "Enhansements". Power Armor training is not required to wear this armor.
    4) I have placed the equipment inside a locked container. Requires a Lockpick skill of 75 to unlock.

    I have removed the loud "Blizzard" type audio effect & have removed the "Ice" type effects. The mod is now more like the original version, namely dealing with Fire.

    I hope this works correctly for everyone. *Fingers Crossed*
  7. MRG
    MRG
    • member
    • 21 kudos
    Great Feedback CitizenFurin!

    I lol'ed hard @

    "I found only 2 bodies that were distinguishable as humanoids, the rest was something between stew and cornflakes."

    Crap, now I'm wanting to go back in & make it all over, because I felt the same way for the most part while I played it for the better part of an hour.

    Not sure the exact reason why, as it's doubtless an error on my end but even though I had set the fire & "ice" effects a certain way in GECK, they only sometimes worked the way they were supposed to in game. As for the "shimmer" effect of the "Ice" it's an effect in GECK that is tricky to get working correctly. At least the way that I am trying to it seems.

    Sadly, the loud sound is a part of the effect & without editing the option outside of GECK to nullify the audio part, I think i'm just going to have to use a different effect. It's all just a trial & error WIP deal. The more I play with it, the better i'll be able to fine tune everything.

    I'm thinking I'll make one more revision of the weapon, to make it go back to the original effects, just with the fixes that plagued the original version, before continuing with another project I'm working on. This last version will be more of a use all the time type of weapon, instead of a very powerful one.

    As for seeing the projectiles in VATS only, I made it to do that on purpose, to give combat more of a "cinematic" feel. That is why I suggested that VATS be used for combat with this weapon more than the regular 1st/3rd person view. There are also a few VATS mods out that speed up & slightly change the way the VATS "cinematics" look that might be worth looking into.


    -MRG
  8. CitizenFurin
    CitizenFurin
    • member
    • 1 kudos
    Okay, just came back from testing the latest version. Let's see:

    - Weapon is buff, best to be compared to the BFG from DOOM

    - firing speed is okay, the three bullets that usually come out in VATS mode, don't show in non Vats mode, and if you fire in non vats mode the first vats shot will not have these three "pellets" either, the following shot in VATS will have them again (like in the youtube video). More understandably said, shooting in non VATS mod seems to cancel the "3 bullets effect" for the first VATS shot and does not have the three bullets effect itself.

    Still ammo consumption and speed of shooting does match the "weapon of mass destruction" character better imo (others might think otherwise)than the previous version.

    - maybe it's because I am using the "increased radius for grenades and explosions" I dunno, the radius of the weapon seems to be pretty huge (are you using explosion meachanics there? I think the other mod does a modifier to that), Example: I went to the raider under the bridge next to the citadel, i fire one shot in there and hit a guy (with vats, in the head), one split second later it's raining raider bits (on fire) all around me, of all the raiders that were in there, about ten or so with MMM mod, that looked pretty cool. After that I went inside the bridge alcove and I found only 2 bodies that were destinguishable as humanoids, the rest was something between stew and cornflakes.

    - the new ice effect is a lot stronger than the fire effect, fire can only be seen in the end of the animation if you are close. Maybe you could start with a small ice cube that extends into fire, or alternatively use fire and ice (so one shot is blue and the next is red)

    - the displacement effect, the "shard bubble" looks a little bit artificial and is often higher or lower or generally misplaced to the center of the impact (especially if you are moving towards the impact after the shot, if you stand still it looks better, but who is standing still in a gunfight)

    - the new sound on the other hand is totally killing my speakers, it's way too loud and it doesn't matter where you hit, either you can't hear anything (far away impact) or you will hear the full "roar" of the effect, I can't play with that sorry, this is a showstopper for me (and my neighbors)
  9. MRG
    MRG
    • member
    • 21 kudos
    @CitizenFurin

    Thanks for the reply. I have Photoshop around here somewhere that I bought a year or so ago, but I never gave it a solid try. Perhaps it's high time I did. I tried nifscope, but didn't get very far. Just need the patience & the time. I'll look into blender as well.

    As for the rating you gave it, IMO, a 9 is a fantastic score. I have no complaints there. In fact, anything over an 8 is great as far as i'm concerned. That I have gotten 9's & above has made me totally stoked.

    If the general consensus of ThermiceV2 is favorable & thus not in need of any major tweaking, I have started on a new project. Forcing me to be, I hope, creative.

    Ever played Frisbee Golf or tried to hit a moving target with a frisbee? How about with... mines?

    "...wink..wink..."

    -MRG
  10. CitizenFurin
    CitizenFurin
    • member
    • 1 kudos
    I wish I could help you with that, but my modding experience is text based only (for other games).

    I never ventured into graphics. I would ask the people who have successfully done new weapons (models, and/or textures) for advice how to start in this field. I have the impression though that it is a pretty complicated area that needs a lot of "enduring" before you get the questionable reward of good looking stuff. If you start from scratch I believe you will need at least one program to model and one program to texture, and those programs are usually not very user friendly in terms of trial and error, meaning you need to have a basic idea of what you are doing before you can start. So if I wanted to learn something in these fields, I'd try to find tutorials from "geek" sites and forum entries maybe when I have a specific question.

    About my rate, 9 is not bad!
    I just try to use the rating system as responsible as I can and not give out full tens to everybodys mod. As there are no real guidelines how you are supposed to rate (or maybe I was too stupid to find them), all the rating comes down to personal preference anyway and I wouldn't take the rating too seriously. Anyone who uses his or her free time to create something, then goes through the work of posting and maintaining it for a while, does a great job and deserves some brownie points ^_^