Fallout 3

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Doomlord001

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Doomlord001

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5 comments

  1. shiholude
    shiholude
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    alividlife:

    This is designed to be used in conjunction with a weight limit increaser mod, like one that boosts the max weight limit to 999 or something. search for "weight" and you'll find some options to choose from.

    Idealy, this mod would work alone, but with a low weight limit, the encombrance is still realized.

    The formula for calulating the weight penality when moving without a weapon is:

    EncumbranceMultiplier = 1 - fMoveEncumEffectNoWea *
    (fMoveWeightMin + WornWeight)/(fMoveWeightMax - fMoveWeightMin)

    And it is slightly different with a weapon out. So you see that this plays only one part in the overall formula.

    I hope that helps.

    -Shiholude
    1. Chupacabra31
      Chupacabra31
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      • 2 kudos
      So wait a second does this mod simply raises the cap at which character won't be able to run due to overencumbrance?! Thats it? It doesn't actually do anything to deal with gradual slowing with each 10 pounds worth of equipment filling inventory up? I don't get it...sorry for waiting 12 years just to ask that! LOL I forgot to check, the date when you posted it...LMAO my bad...
  2. alividlife
    alividlife
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    • 9 kudos
    this did not work for me.......

    Wish it did.


    MY load order as of yet.
    Fallout3.esm
    PointLookout.esm
    Anchorage.esm
    ThePitt.esm
    BrokenSteel.esm
    Zeta.esm
    Unofficial Fallout 3 Patch.esm
    Destruction.esm
    CALIBR.esm
    FOOK2 - Main.esm
    FOOK2 - W.A.N.K. World And Neighbourhood Kit.esm
    FOOK2 - [DIK] DLC Improvement Kit.esm
    Mart's Mutant Mod.esm
    Summer_2.5.esm
    Unofficial Fallout 3 Patch - Operation Anchorage.esp
    Unofficial Fallout 3 Patch - The Pitt.esp
    Unofficial Fallout 3 Patch - Broken Steel.esp
    Unofficial Fallout 3 Patch - Point Lookout.esp
    Unofficial Fallout 3 Patch - Mothership Zeta.esp
    DK_BulletTime.esp
    Alternate Start - Roleplayers.esp
    Fellout-Full.esp
    Fellout-Anchorage.esp
    Fellout-BrokenSteel.esp
    Fellout-pipboylight.esp
    Fellout-SOTD.esp
    Destruction - Main.esp
    Destruction - Main - Statics.esp (Inactive)
    Destruction - DLC.esp
    Destruction - DLC - Statics.esp (Inactive)
    FOOK2 - Main.esp
    FOOK2 - [EVE] Energy Visuals Enhanced.esp
    FOOK2 - [DIK] DLC Improvement Kit.esp
    FOOK2 - Mothership Zeta.esp
    FOOK2 - [DESTRUCTION] Main.esp
    FOOK2 - [DESTRUCTION] Main - Statics.esp
    FOOK2 - [DESTRUCTION] DIK.esp
    FOOK2 - [DESTRUCTION] DIK - Statics.esp
    FOOK2 - [DESTRUCTION] Mothership Zeta.esp
    FOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp
    WeaponModKits.esp
    WeaponModKits - OperationAnchorage.esp
    WeaponModKits - ThePitt.esp
    WeaponModKits - BrokenSteel.esp
    WeaponModKits - PointLookout.esp
    WeaponModKits - Zeta.esp
    WeaponModKits - FOOK.esp
    AS-R CALIBR Patch ONLY.esp
    EVE.esp
    Mart's Mutant Mod.esp
    Mart's Mutant Mod - DLC Anchorage.esp
    Mart's Mutant Mod - DLC The Pitt.esp
    Mart's Mutant Mod - DLC Broken Steel.esp
    Mart's Mutant Mod - DLC Point Lookout.esp
    Mart's Mutant Mod - DLC Zeta.esp
    Mart's Mutant Mod - Feral Ghoul Rampage.esp
    Mart's Mutant Mod - Hunting & Looting.esp
    Mart's Mutant Mod - Increased Increased Spawns.esp
    Mart's Mutant Mod - Natural Selection.esp
    Mart's Mutant Mod - Zones Respawn.esp
    Mart's Mutant Mod - FOOK2.esp
    Mart's Mutant Mod - FOOK2 - DIK.esp
    FOOK2 - W.A.N.K. Map Markers.esp
    BottleRefill.esp
    Sprint Mod.esp
    NOSLOWDOWN.ESP <---------- <img class=">
    Overhead3PCamera.esp
    TimeScaleTo3.esp
    Greenerworld.esp
    Destruction - CP - Fellout.esp


    any thoughts?

    ps how do you guys get those neat little scroll boxes in your posts????
  3. STRELOKx101
    STRELOKx101
    • member
    • 1 kudos
    acctually someone did do this
  4. BlackRaven186
    BlackRaven186
    • member
    • 0 kudos
    Downloaded Cant wait to try it out never knew holding onto that extra misc stuff could make me slower <img class=">.