Fallout 3
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Genovauk

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genovauk

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Name: No Scan Lines or Distort Effect On Pipboy
Version: 1.1
Date: 21/11/2008
Category: User Interfaces
Author(s): Genovauk
Source: http://www.fallout3nexus.com/downloads/file.php?id=274

Description
===========
Removes the scanlines and distort effect from the pipboy.



Install
=======
1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary.
3. Copy files to (install folder)\Fallout 3\Data\
4. Open fallout.ini, (My Documents Foler)\My Games\Fallout3\
5. Change bInvalidateOlderFiles=0 to bInvalidateOlderFiles=1
6. Play

Uninstall
=========
1. Delete the files/folders associated with the mod.

Fallout 3\Data\textures\pipboy3000\pipboydistorteffectmap.dds
Fallout 3\Data\textures\pipboy3000\pipboyscanlines.dds


Incompatibility
===============
Will be incompatible with any other mod that changes the above two files.


History
=======
1.1, 2008/11/21 - Removed wrong packed texture added right new one (edited the wrong file, N00b mistake)
Name changed to No Scan Lines or Distort Effect On Pipboy to better reflect the mod changes
1.0, 2008/10/28 - Initial release.

Contact
=======
You can find me on TESNexus as 'genovauk'
You can send me an email here: [email protected]

Credits
=======
Bethesda for creating Fallout 3.
TESNexus.com for the a one-stop-shop resource for authors and players.
LHammonds for the Readme Generator this file was based on.
Yannick 'BlueHair' Leon for the DDS convertor
ScripterRon for the FO3 Archive Utility

Tools Used
==========
DDS Converter - http://www.tesnexus.com/downloads/file.php?id=8698
Photoshop - http://www.adobe.com/products/photoshop/
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp

Licensing/Legal
===============
Due to some events that have accured the following now applies to all mods created by me, Genovauk.

If you would like to use any part of any mod that I create then please go ahead and do so, If you do use any part then please credit me in the readme
and include my original readme in the archive along with the mod you created.

Not following the above request will not be tolerated, And will be dealt with in an apropriate manner