Without FOSE the game will crash upon attempting to trade. Be sure to check the requirements of your version.
@SolidSnakeMan: "So do the new companions talk and make comments while traveling ...", The companions will: Mouth off to bad guys, complain about the player's clumsiness and, if waiting, perform idle chatter.
@User_59559336 re: Wandering companions Some NPC's have scripts that rely on another NPC. Such as the kids in megaton who rely on each other for a playing script at a certain time of day. When that script is called, the two NPCs are compelled to join each other with a pretty high priority. Likely this overrides your friendship.
@canadaatk42 "... whenever I try to trade with any of the followers..., the game goes into a sort of loop where it repeats the inventory opening sound over and over..." You and others may have a conflict with another mod. More information is necessary.
@phase.verocity " ... did a bit of testing and found out that the updated unofficial fallout 3 patch - updated_unofficial_fallout3_Patch_Mod_Manager_Version was causing Sasha Ashe's dialog to disappear. Once i disable the updated unofficial patch i could talk to her." Thanks. Good to know.
"This mod causes all fully automatic weapons to only fire one round at a time" Solution thanks to: parasarbhadra11990 "After you load the mod for the first time, a message appears that reads something like <select the "give order" key after clicking "ok">. After this if you press the left mouse button key (default fire key) first then LMB is set as both give order and fire key, so pressing LMB will not auto fire. Likely this is the problem. If "give order" is assigned to any other key then auto fire should work."
I've been using this mod with zero issues throughout main storyline, all the DLC's and several more quest mods. Have made great use of the three main added convo lines, recruit, trade and "set essential". Have really liked being able to set the water and merch caravanners and other important NPC's to essential, giving them better armors and weapons to better survive, WITHOUT having to recruit and dismiss them. Last night, out of the blue, the set essential line DISAPPEARED, turned into "check health" removing the "set essential" option. Out of pure luck I ran across Crow lying dead out in BFE, after resurrecting him, giving him a spare laser gatling and really good armor, that's when I realized I could NOT set him to essential. Nothing was changed in the LO. Any clues or ideas what might've happened or how to reset back would be immeasurably appreciated. Thank you in advance.
The solution to Essential is to set the chosen Follower [mod] to Essential in GECK. Use the last permanent mod in your list to set vanilla npcs at game setup.
Anybody figure this out? I've got FOSE installed. Running FWE and have SCC load after it in FOMM. When I set companions to essential, I get the "Glows with godly aura" message from SCC but, as soon as we get into a fire fight, my companions start dropping faster than panties when the elastic band breaks.
Sure, they're just wasteland scum raiders but, I hate having to replace them after each shootout.
1425 comments
@SolidSnakeMan: "So do the new companions talk and make comments while traveling ...", The companions will: Mouth off to bad guys, complain about the player's clumsiness and, if waiting, perform idle chatter.
@User_59559336 re: Wandering companions
Some NPC's have scripts that rely on another NPC. Such as the kids in megaton who rely on each other for a playing script at a certain time of day. When that script is called, the two NPCs are compelled to join each other with a pretty high priority. Likely this overrides your friendship.
@canadaatk42 "... whenever I try to trade with any of the followers..., the game goes into a sort of loop where it repeats the inventory opening sound over and over..."
You and others may have a conflict with another mod. More information is necessary.
@phase.verocity " ... did a bit of testing and found out that the updated unofficial fallout 3 patch - updated_unofficial_fallout3_Patch_Mod_Manager_Version was causing Sasha Ashe's dialog to disappear. Once i disable the updated unofficial patch i could talk to her."
Thanks. Good to know.
"This mod causes all fully automatic weapons to only fire one round at a time"
Solution thanks to: parasarbhadra11990
"After you load the mod for the first time, a message appears that reads something like <select the "give order" key after clicking "ok">. After this if you press the left mouse button key (default fire key) first then LMB is set as both give order and fire key, so pressing LMB will not auto fire. Likely this is the problem. If "give order" is assigned to any other key then auto fire should work."
Serious question.
Will this allow me to put a dress on Jericho when he's a companion?
I've been using this mod with zero issues throughout main storyline, all the DLC's and several more quest mods.
Have made great use of the three main added convo lines, recruit, trade and "set essential".
Have really liked being able to set the water and merch caravanners and other important NPC's to essential, giving them better armors and weapons to better survive, WITHOUT having to recruit and dismiss them.
Last night, out of the blue, the set essential line DISAPPEARED, turned into "check health" removing the "set essential" option.
Out of pure luck I ran across Crow lying dead out in BFE, after resurrecting him, giving him a spare laser gatling and really good armor, that's when I realized I could NOT set him to essential.
Nothing was changed in the LO.
Any clues or ideas what might've happened or how to reset back would be immeasurably appreciated.
Thank you in advance.
Live long and prosper.
Cheers
Sure, they're just wasteland scum raiders but, I hate having to replace them after each shootout.