First of all this armor is looking great. But when i equip the chinese heavy machinegun it is ultra unacurate. Like the gun sway is crazy hig. even using the (gun oil) from wmk or fwe menu to reduce the sway it is unusable. And now all the heavy weapons have the same issue. like if that thing was contageous.. This is ruining the the game and this epic armor. When i deactivate the mod.. all problems are gone.
i have archiveinvalid \ merged patch with fo3edit and whatnot.. Please help me fix that or share your xp if u have this issue.
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@stuard : thx for making this cool mod to get the armor in a legit way. I used god mode just for testing it all and i got swarmed by some 15\20 chinese heavy armor. is the number normal ? idk becus honestly with mart mm and 20th century wpns those enemy are ultra op. most of them using big ass rpg. lol. wouldnt stand a chance without godmode
Hello! Sorry for alllll this time... 15/20 soldiers aren't normal. Probrably MMM or FWE is increasing the spawn...
The accuracy of the weapon is a pain in the as* hahaha. When I created the mod, I don't used FWE, MMM or other dificulty increase mods. Now I'm replaying the game so I will see if i can do something.
I had some strange bug with the Hard Way -version of this mod, causing a crash on startup (details in the Bug Section) Luckily, the other .esp does work fine (so far, no issues found in FO3edit, have'nt been to Mama Dolces yet). I'll be back to praise the mod content as soon as I get there.
Almost forgot to come back for the praise part ; -/ This mod turns Mama Dolce into a hazardous death zone. I realy like it. A huge change to the vanilla experience. It totally makes you feel like running into the remnants of an army elite squad trained and equiped for the war between two superpowers - as the greenish vault dweller you are. Totally endorsed. Only downside: I dont agree with the balancing and had to rework it in f03edit. As it is, the armor with its object effects and with all the attachments gives you more DR than the t45d power armor (at least in the FWE edition)
BTW, I made an ironsights aligned version of the chinese machine gun. If someone is interested go forth and tell me, it will increase the likelihood of me releasing a mod
Hello!! Can you upload your version with Ironsights and balanced to FWE? I never played with it before, but I'll do a new gameplay and want to play with FWE.
For some reason the chinese remnant soldiers are very weak and the armors in my game looks slightly different from the one in the pictures. I have followed the install instructions correctly I have the original Chinese Heavy Armor file and Tumbajaba's Remodel file. Did I do something wrong?
This is really interesting. I never use heavy or even medium armour myself, (because of Light Touch, Travel Light and Tunnel Runner) but I'm tempted to convert this to Tale of Two Wastelands just to add a bit more flavour to the proceedings.
I don't play New Vegas now, i'm modding my fo3 to start a new game, and after finishing, i will go to the new vegas AND, of course, mod it too
As said in the description, my work here is only the ESP to replace the armor. If you want, i give you permission to port this ESP to the TTW. Just remember to not repack the original "Chinese Heavy Armor" together with you mod to avoid copyright problems. Just port the ESP and use the original texture mod.
If you port, tell me here and i'll put you port in the description page
I like the idea of reinforce Chinese remnant troops. In the vanilla game they are such a weak faction that I almost feel sorrow when I kill them. With this mod they are a worthy enemy.
26 comments
First of all this armor is looking great.
But when i equip the chinese heavy machinegun it is ultra unacurate. Like the gun sway is crazy hig. even using the (gun oil) from wmk or fwe menu to reduce the sway it is unusable.
And now all the heavy weapons have the same issue. like if that thing was contageous.. This is ruining the the game and this epic armor. When i deactivate the mod.. all problems are gone.
i have archiveinvalid \ merged patch with fo3edit and whatnot..
Please help me fix that or share your xp if u have this issue.
\\\\\
@stuard : thx for making this cool mod to get the armor in a legit way. I used god mode just for testing it all and i got swarmed by some 15\20 chinese heavy armor. is the number normal ? idk becus honestly with mart mm and 20th century wpns those enemy are ultra op. most of them using big ass rpg. lol. wouldnt stand a chance without godmode
Sorry for alllll this time...
15/20 soldiers aren't normal. Probrably MMM or FWE is increasing the spawn...
The accuracy of the weapon is a pain in the as* hahaha. When I created the mod, I don't used FWE, MMM or other dificulty increase mods. Now I'm replaying the game so I will see if i can do something.
Luckily, the other .esp does work fine (so far, no issues found in FO3edit, have'nt been to Mama Dolces yet).
I'll be back to praise the mod content as soon as I get there.
This mod turns Mama Dolce into a hazardous death zone. I realy like it. A huge change to the vanilla experience.
It totally makes you feel like running into the remnants of an army elite squad trained and equiped for the war between two superpowers - as the greenish vault dweller you are. Totally endorsed.
Only downside: I dont agree with the balancing and had to rework it in f03edit. As it is, the armor with its object effects and with all the attachments gives you more DR than the t45d power armor (at least in the FWE edition)
BTW, I made an ironsights aligned version of the chinese machine gun. If someone is interested go forth and tell me, it will increase the likelihood of me releasing a mod
Can you upload your version with Ironsights and balanced to FWE? I never played with it before, but I'll do a new gameplay and want to play with FWE.
n!@&£
I used tmm 1 to check if the mod was working.
As said in the description, my work here is only the ESP to replace the armor. If you want, i give you permission to port this ESP to the TTW. Just remember to not repack the original "Chinese Heavy Armor" together with you mod to avoid copyright problems. Just port the ESP and use the original texture mod.
If you port, tell me here and i'll put you port in the description page