The effects of some bobbleheads can no longer be felt if one puts them on a stand in Megaton house! This is actual for Science and Lockpick bobbleheads for sure! Not sure about others! The ones, that provide with derived non-hidden stat boost seem to be working fine even if put on bobblehead stand! So far i only collected Strength, Science, Lockpick and Medicine bobbleheads and from my personal experience both Strength and Medicine ones work as intended! (at least that is my impression with Medicine bobblehead, cuz stimpacks from my previous playthroughs seemed to heal less damage, than now...i picked up medicine bobblehead right away in the beginning of the game though so i didn't really have chance to compare...which is why my judgement could be clouded!) Strength on another hand is pretty damn clear and straightforward! At least when coming to Carry Weight stat, so that one is still raised once put on bobblehead stand! But hacking terminals still showing as many keywords as before and force lock attempts, still give me vanilla chance values!
Is there a way to pick and choose which bobbleheads to change? I really like most of your perks, but there are a few that are keeping me from installing this.
7 comments
(looked at Str, then enabled mod, rechecked str + same carry weight as earlier)