Fallout 3

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CelticGirl

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Celticgirl

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54 comments

  1. Celticgirl
    Celticgirl
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    Sticky
    Please let me know if you come across any bugs. I want this to be trouble free for everyone's enjoyment. Thanks
  2. BigBadAl
    BigBadAl
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    Like the way the grave and corpse disappear from the game when the zone reloading. 
    Love FO3 but it plays havoc with my OCD.
    All we need now is someone to sort out the trolly parks and restock the shelves in Supa Dupa mart
  3. Kenjiamza
    Kenjiamza
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    The question is, what will happen to the graves, they will then disappear or remain forever?(I apologize in advance for spelling mistakes)
  4. lovelycaramel
    lovelycaramel
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    sadly, only one cross Type ... and christian, of course ...
    1. KratzmenschfuerTodeskralle
      KratzmenschfuerTodeskralle
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      Do you want a pagan burial? Just take the flamethrower after you lay the dead NPC into a ship. Enlighten the ship and give it a tender but decidedly kick.
    2. Rhsims
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      I mean you can head canon it that it's not really Christian burials, but the wastelanders just have no idea what the cross symbolizes and simply thought it was used to mark where dead bodies were. Burial crosses have been in Fallout since Fallout 2, I believe, and there is little to no mention of Christianity being associated with them in that game. So it's fair to say, since its been 200+ years after the bombs dropped, no one really knows the meaning anymore.
  5. DavidYokosukaJapan
    DavidYokosukaJapan
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    When I equip the shovel and touch the activate/use key nothing happens.

    While I'm holding the shovel...if I hit the body it will start to dig. Not ideal but it works. Is there a way to fix this?
  6. BrickSprickly
    BrickSprickly
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    I'm having a little problem with this mod. I get the 'Bury Search' menu but when I activate Bury, nothing happens.

    Any help would be appreciated!
  7. Soulbringer1
    Soulbringer1
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    Is there any chance on adding a corpse collect function?
  8. KresoX
    KresoX
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    I rarely comment what I haven't tried out but I really have to praise the idea here
  9. rjoscher
    rjoscher
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    Copied from original post!

    Sorry Celticgirl, forgot to come back.

    After doing the usual TTW conversion process. Loading the mod with "GECK Power UP" through "NVSE" will allow you to re-compile the scripts for TTW. Those with MO can add "-editor" to the NVSE start arguments(Rename like "GECK w NVSE" or whatever before modify) may not need Power Up. I used "Power Up" for informational purposes.
    Above worked with the newer versions of NVSE, FNV, GECK Power Up (Forked version, not original) and TTW.

    Works great with TTW now! Thanks again.
  10. rjoscher
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    Thanks!
    Nicer than the FNV item.
    Any way to get this to work with TTW? Two scripts will not compile, not good enough with Papyrus to see why.
    Think it was Ani2 and the Start scripts. It works a little in TTW, PC just winds up in-between world layers when the animation tries to run.
    1. Celticgirl
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      Hi rjoscher , Thank you
      These scripts require Fose as you know, but perhaps it is a reference problem to a world object that is missing, causing them not to compile. It could be the cell or a world object not compatible.
      If you can get it working please drop a line, maybe others playing TTW could use the info. I hope it's something simple though.
    2. rjoscher
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      Thanks Celticgirl!
      Just banging the head on the wall trying to figure the differences between FO3, FNV and what TTW did to make them compatible.
      If I figure it out, I'll post it here.
    3. rjoscher
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      Sorry, forgot to come back.

      Loading the mod with "GECK Power UP" through "NVSE" will re-compile the scripts for TTW. Those with MO can add "-editor" to the NVSE start arguments(Rename like "GECK w NVSE" or whatever before modify) may not need Power Up. I used "Power Up" for informational purposes.
      Above worked with the newer versions of NVSE, FNV and GECK Power Up (Forked version, not original)
      Of course the mod needs the usual TTW prep first.
  11. Ubda
    Ubda
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    Could you port this to New Vegas please.
    1. Celticgirl
      Celticgirl
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      I'm sorry, I don't have Fallout installed atm my hard drive has died. There is already a similar mod at Fallout New Vegas, it's the mod I was inspired by called "Grave Digger".
    2. stahpk
      stahpk
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      Your mod is better. Hope you can port one day.