Fallout 3

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weijiesen - DreamyHushpuppy

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DreamyHushpuppy

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23 comments

  1. bobaer
    bobaer
    • member
    • 1 kudos
    Wouldn’t it be cool to add this effect to the missle launcher, too? I mean, without the shrapnels of course.

    By the way, EVE doesn’t change much about the explosion effect of the frag grenade and the frag mine, right?
    There’s just a custom explosiongrenadefrag.nif which replaces the vanilla one, but nothing else as far as I can see.

    The explosion effect is caused by your wjs_explosionshockwavegeneric01.nif and the fire effect by wjs_explosionflamesgeneric01.nif, is that right? The file wjs_explosionsparksgeneric01.nif is used for the shrapnells (although it looks like sparks) and wjs_explosiongrenadefragod.nif represents the debris which is placed at the explosion. wjs_blastnode_0.nif seems to be a kind of wrapper for all the custom effects.

    I have removed the script from the activator because I didn’t like the debris and sparks effect, but otherwise your mod is really nice. Kudos to you!
    1. DreamyHushpuppy
      DreamyHushpuppy
      • member
      • 8 kudos
      From my memory, EVE didn't seem to do much with the frag grenades and such. I think you could add the enhanced effects to missile launcher explosions (Or any explosion for that matter) too if you want using the same program, if you mean the damage, radius, and knockdown effects through a quick esp.
  2. boogerballs67
    boogerballs67
    • member
    • 0 kudos
    doesnt work, i have eve installed yet it gives me a huge red error on every grenade or explosion effect. a real shame because i thought i had a good load order and was finally ready to play the game and now i have to restart because my save file is most likely ruined thanks to this mod.
  3. vasilii499500
    vasilii499500
    • member
    • 0 kudos
    Great mod!Now we need a patch for FWE
    1. Legendary000
      Legendary000
      • member
      • 8 kudos
      What appears to be the issue?
  4. melvinius
    melvinius
    • member
    • 27 kudos
    I wish that there was a grenades only edition for the increased blast radius, etc. I approach minefield with this mod and the minefield 2000 mod enabled and the whole horizon just erupts into flames...

    Edit: OK, so this mod is indispensable since it makes frag grenades actually useful and oh-so-pretty. But I also like the Minefield Two Thousand mod which sows mines all around Minefield for about half a mile. (And the silent mines mod too, heh heh heh heh) Unfortunately MF2K and this mod together result in a massive chain reaction explosion when approaching Minefield. So it was time to fire up the GECK, easy fix.

    The default frag mine explosion radius value was Radius 192.0. I opened up this mod's .esp and changed this value (which was waaaay higher) to 300 - still an increase to vanilla radius, but without the mines triggering everything around them in the MF2K scenario.

    Followers without a Light Step feature are going to rue this mod combination... Brisa can't go 10 feet without blowing herself up.

    Anyways this mod is great. I love how much better hand grenades are - lob them over a hill at that group of raiders, if you were close then it's about 3 kills. :P
    1. Legendary000
      Legendary000
      • member
      • 8 kudos
      It's been awhile since i touched this mod, but i can create a version that's somewhere in between if you would like.
    2. HadToRegister
      HadToRegister
      • premium
      • 195 kudos
      melvinius
      I approach minefield with this mod and the minefield 2000 mod enabled and the whole horizon just erupts into flames...

      Your eloquent description had me in stitches, have a Kudos for the laugh
  5. kschang77
    kschang77
    • member
    • 1 kudos
    One note... This increased effect, while fun, kinda breaks the "Stealing Independence" battle in the rotunda, making Sydney impossible to survive.

    WARNING, this will be a spoiler.

    Spoiler:  
    Show

    The quest, given by Abraham Washington in Rivet City's Preservation Society, is to retrieve the Declaration of Independence from the National Archives, and Sydney was here before you, and the place is full of muties AND robots. She just mined the place ready for a mutie attack when you showed up.

    What's supposed to happen: muties charge, take some damage, while Sydney and I shoot them down jumping from cover to cover, dodging grenades if any.

    With this mod instead: the first mine explosion set all of them off at once, Sydney died immediately (torn to pieces, often the body can't even be found!) and I got tossed around despite in Power Armor and often had a limb or two crippled. AND there are still 2-3 muties coming in. You can still do the quest, but you don't get the max karma by finishing the quest with Sydney and talk to her about her dad's last testament you found in the Statesman Hotel (while you're busy saving Reilly's Rangers).


    I'd SERIOUSLY suggest a version WITHOUT the enhanced blast effects. Knockdown is fine.

    Two different console workarounds

    Spoiler:  
    Show

    Either use console command to resurrect her... or find her BaseID (not FormID, you need to use "gbo") and set her BaseID to essential, thus making her impossible to die
    1. Legendary000
      Legendary000
      • member
      • 8 kudos
      Thanks for the concise report, the good news is that there is already a version without the enhanced damage effects in the optional files.
  6. Cephaler
    Cephaler
    • account closed
    • 39 kudos
    Quick question... maybe a stupid one, but here goes. Using the increased damage version of this mod, does this make your skill points in explosives useless, or do they still matter?
    1. Legendary000
      Legendary000
      • member
      • 8 kudos
      They still matter although im not sure how much it affects grenade damage. I'll have to play a new game to be completely sure.
    2. Cephaler
      Cephaler
      • account closed
      • 39 kudos
      Might even make the explosive perk nerfed.
  7. CarlCorey
    CarlCorey
    • supporter
    • 16 kudos
    Nice to see FO3 catching up with FNV. Does this install in addition to the EVE that's already on the Nexus (http://www.nexusmods.com/fallout3/mods/8340/?) or does it replace it?
    1. Legendary000
      Legendary000
      • member
      • 8 kudos
      It's a standalone mod it doesn't replace EVE so yeah its an addition to it.
  8. Cephaler
    Cephaler
    • account closed
    • 39 kudos
    Oh my !! Hahahaha... thas just billy badazz. Thanks for this mate.
    1. Legendary000
      Legendary000
      • member
      • 8 kudos
      Glad you enjoy it.
    2. Cephaler
      Cephaler
      • account closed
      • 39 kudos
      What I figured out real quick, was that the increased damage works against you as well. LOL !!

      Challenging.
  9. modgames
    modgames
    • member
    • 6 kudos
    Thanks, man. I love this things. For your mod needed 22 textures - see list below :
    flamesmall2x1.dds
    sparksmall2x1.dds
    SparksUnique4x4.dds
    WJS_ExplosionFireZoom02.dds
    WJS_ExplosionFireZoom03.dds
    WJS_ExplosionFireZoom04.dds
    WJS_ExplosionFireZoom05.dds
    WJS_ExplosionFiryZoom01.dds
    WJS_ExplosionSparks01.dds
    WJS_ExplosionSparks05.dds
    WJS_ExplosionSparks08.dds
    WJS_ExplosionSparks09.dds
    WJS_ExplosionSparks10.dds
    WJS_explosionSparks11.dds
    WJS_ExplosionSparks12.dds
    WJS_ExplosionSparks13.dds
    WJS_ExplosionSparks15.dds
    WJS_FlamegridUltra_4x2.dds
    WJS_ShrapnelGeneric_4x2.dds
    WJS_ShrapnelIsolated01.dds
    WJS_ShrapnelIsolated02.dds
    WJS_Smokesub01.dds
    1. Legendary000
      Legendary000
      • member
      • 8 kudos
      Ill test this out first then make an update to the file.Thanks for the help!

      EDIT:It worked! Thanks for the info.
  10. vegaswanderer
    vegaswanderer
    • supporter
    • 112 kudos
    Nice work. It definitely has more punch than the vanilla one. How does this work along with FWE?
    1. Legendary000
      Legendary000
      • member
      • 8 kudos
      I dont have FWE but it should work fine as long as its loaded below FWE.